GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Dragon's Dogma 2 - How To Complete Till Death Do Us Part

Make your way to the eerie swamplands to save someone's beloved in Dragon's Dogma 2.

Comments

Some quests in Dragon's Dogma 2 take you to far-flung regions. Still, there's one in particular that leads you to an area that's crawling with the undead. Our guide discusses how to complete Till Death Do Us Part in Dragon's Dogma 2. Likewise, please be reminded that this article contains minor spoilers.

How to complete Till Death Do Us Part in Dragon's Dogma 2

Till Death Do Us Part is a side quest that comes from an NPC in the capital city of Vernworth. First, you'll have to talk to an NPC named Oswald, who usually strolls around near the fountain. He'll tell you about a tyrannical fella named Ser Ludolph.

Next, speak with a woman named Margit, who's in front of the Watchhead's Home. Don't worry--she's not the Margit that you're thinking of, so no "fell omen" would occur.

Margit claims that Ser Ludolph has been visiting her home often since her husband, Ser Gregor, was tasked to go to the Illdoers' Resting Place. She then realizes Ludolph's nefarious plot and implores you to save her husband.

Left: A map showing the locations of Oswald and Margit; Right: Speak with Margit to start the quest.

How to go to the Misty Marshes

To complete the Dragon's Dogma 2 Till Death Do Us Part quest, you must go to the Misty Marshes. There are three ways to get there.

A map showing the paths that lead to the Misty Marshes and Illdoers' Resting Place.
A map showing the paths that lead to the Misty Marshes and Illdoers' Resting Place.

From Harve Village: If you've only been exploring the northern part of the world map, you can follow the roads that lead north of Harve Village. Then, go across the stone bridge to the west. A narrow path takes you to a section that's shrouded in a dark fog.

From Checkpoint Rest Town/Ancient Battleground: The second method has you following the path east of the Ancient Battleground (which is also close to where you meet the Sphinx). The gate that leads north is barred, but you can climb on rock formations or the Cenotaph's ramparts to bypass it. You should be able to destroy the wooden plank to unlock the gate once you're behind it.

From the Sphinx Mountain Shrine: The third option is for those who are already tackling the Sphinx's riddles at the Mountain Shrine (note that you should have a Portcrystal placed at the Mountain Shrine for fast travel purposes). Turn around at the steps and you should see a campsite. From that spot, there's a narrow pass that takes you to an abandoned village close to the Illdoers' Resting Place.

From left to right: Heading to the Misty Marshes by way of the stone bridge north of Harve Village, the Ancient Battleground, and the hidden path along the Mountain Shrine.

Exploring the Misty Marshes to reach the Illdoers' Resting Place

If you picked the first two options, you'll find yourself in a wide area that's completely covered in fog. Not only is visibility low, but you'll also have to contend with Bandits, Skeleton Warriors, Zombies, and Phantoms--yes, the undead will spawn regardless of the time of day. The minimap also won't show you the roads, so you'll need to rely on torches/braziers to light the way.

Your goal is to reach the abandoned village, which has a campsite and a Riftstone. If you look slightly to the east, you should see a small island in the middle of the lake. There, you'll find Ser Gregor and his troops battling a creature known as the Dullahan, also known as the Headless Horseman.

Note: If you follow the braziers going to the south, you'll eventually reach a Griffin's nest. Defeat the beast and pick up an extremely rare reusable Portcrystal.

Left: The Misty Marshes is a dark and dreary area that's crawling with undead; Right: Ser Gregor's squad and the Dullahan are fighting on an island.

How to defeat the Dullahan and rescue Ser Gregor

The Dragon's Dogma 2 Dullahan is a monster boss, and it's also fairly rare. In fact, the creature you face as part of this quest is the only one we encountered in our playthrough.

The Dullahan uses its scythe to carve up foes. Moreover, its disembodied head can call on lost souls that fly toward its opponents. Likewise, it can "Force Choke" characters, then toss them away like nothing. It even teleports periodically.

Perhaps the most dangerous aspect of this battle is that Ser Gregor can die permanently. This occurs if the Dullahan does any of its knockback attacks and Ser Gregor is thrown into the lake. The quest log will even tell you that you failed to save him. As such, we suggest battling the Dullahan close to the center of the island. If it goes near the lake, you might want to pick up and carry Gregor away from it just to be safe.

The Dullahan's shriek causes nearby characters to collapse.
The Dullahan's shriek causes nearby characters to collapse.

In any case, there are two ways to successfully complete the Dragon's Dogma 2 Till Death Do Us Part quest:

  • Make the Dullahan teleport away - If the Dullahan has taken enough damage, it will enrage. Its spectral head will attach to its body, and it will periodically shriek and cause characters to collapse. If you're unable to deal a lot of damage to it within a minute or so, it will teleport and escape.
  • Defeat the Dullahan - Of course, if you can manage to defeat it, then it will drop 300 RC, as well as several Cursed Dullahan Bone materials. You'll also receive the "Before Dawn Breaks" achievement.
Avoid fighting the Dullahan if it moves close to the lake's waters.
Avoid fighting the Dullahan if it moves close to the lake's waters.

Till Death Do Us Part rewards

Regardless of what happens to the Dullahan, you should return to Margit in Vernworth. If you managed to save Ser Gregor, you'll receive 2,800 XP, 5,000 gold, the Steeled Virtue (sword), and the Lustrous Targe (shield). Likewise, you'll learn of how Ser Ludolph met a fitting end.

However, if Ser Gregor perished in the battle, you won't receive the Lustrous Targe at all, and Margit will feel distraught at her husband's death.

Saving Ser Gregor nets you a bunch of rewards.
Saving Ser Gregor nets you a bunch of rewards.

In any case, this is everything you need to know about the Dragon's Dogma 2 Till Death Do Us Part quest and Dullahan boss fight. To learn about other terrifying foes, you can check our monster bosses guide.

Fierce foes and loyal companions await you as you journey onward in Dragon's Dogma 2. For other tips and strategies, you can visit our guides hub.

Jason Rodriguez on Google+

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are no comments about this story