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Independent OpenGL Library for 3Dfx Halted

A gamer's ambitious goal to tap all the capabilities of GLQuake hits a legal stop light.

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GLQuake fans with the popular 3Dfx card have been waiting for a full version of OpenGL in the hopes that it would speed up their game. Programmer and hard-core GL Quake fan Zanshin took on the ambitious task of writing the code that would make it happen. The big day when gamers were to discover if ZGL (Zanshin's GL Library for 3Dfx) worked would have been tomorrow.

Unfortunately, this morning Zanshin found that he had been served with a court order banning him from discussing or distributing any information about his project. He has a court date on September 29 to find out what destiny holds in store for his pet project.

Some of the features that Zanshin claimed he was working on include increase acceleration of 50 percent over the current mini-port drivers for GLQuake and full usage of Pentium Pro and Pentium II acceleration features. Although the task is massively complex, Zanshin has been reporting that the full version of ZGL is on the way and is working just fine.

So why were two loaned machines taken from him and a court order left in their place? At this point, Zanshin won't say, but he does say that it was not an action by 3Dfx. Apparently, he had recently accepted a grant from a non-disclosed company and believes that his recent contact with 3Dfx may be the reason for the court order.

Until the outcome of the court case is released, GLQuake fans will have to live with the newest 0.94 version of GLQuake.

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