frustrating

User Rating: 5 | Divinity: Original Sin II - Definitive Edition PC

The game is somewhat good but repetitive and frustrating.

Why there is no pause is beyond me. Trying to click on a walking person and accidentally stealing something because they move is just dumb programming. Wanting to move people in different place and set that up by using a pause button, No!. One is not allowed to pause. Wanting to pause because people are poisoned or going to die soon and you need to scroll through the screeds of skills and equipment that people can have. Apparently, a pause button makes no sense because combat is turned based so being able to stop and think out of combat is wrong.

Some combat and situations are also overly annoying. I got bored of the same old thing over and over once going to the second map and the story was so drawn out I stopped caring about anyone involved. Also, it doesn't really matter as people seem to just survive after dying and somehow escape because they can? A lack of pause showed its ugly head again, especially when trying to sneak and the inventory gets out of hand.

Not fun, not interesting and just the typical rpg that people like to think is a real pen and paper experience because it is frustrating and doesn't make things easy. It is a crpg and not an rpg. program them like crpgs and fun because pen and paper cannot be replicated on a computer.