Do you like dragons and being bored?

User Rating: 4 | Dragoneer's Aria PSP
Dragoneer's Aria had the potential to be a great game. Unfortunately, it's not. The best part of completing the game is finally getting to play something else.

The environments are detailed (but dull) for the PSP. Town buildings (that serve as walls) are too tall and made me feel closed in. Add a water fountain and a dozen stationary NPC's, and that ends your tour of Granadis.

The player eventually aquires three teammates along the journey. Most absurd of these is Mary. For a young girl, she swears, carries a large gun, and has sailed the seas as captain of her own ship and crew. Hearing her during cutscenes is immediately annoying.

The battles are slow, but pretty to look at. As my characters became adept at one Dragon Skill, they ended up using it throughout the game. There wasn't even a need to develop a single powerful magical attack, making the only useful lusces in the game HEAL and RESURRECT.

The floating eyes on the field represent battles, which makes them easier to avoid. But sometimes they crowd together, and as soon as you return to the field from one battle, a different floating eye bumps into you and a new battle begins. At least pushing left or right on the d-pad reveals WHO you will fight if you hit that eye. Enemy names in blue are weaker than you, white are on par, and names in red are stronger. Naturally, stronger enemies give more EXP.

Boss fights are more grueling than difficult; keeping characters alive while chipping away at ridiculous enemy HP. Some enemies can unleash a cheap devestating attack that critically wounds or paralyzes your characters, or both. One particular battle I replayed several times occurred after a lengthy boring (and unskippable) cut scene.

The voice acting during the cutscenes is decent, but the dragons sound too human, and could have benefitted from some digital manipuation. The battle grunts and sounds are suitable. However, each magic spell cast in battle is verbally introduced. I've heard the phrase "Magical Shot - Adulescence" far too many times...

Treasure chests scattered around are instictively a delight to find, but many cannot be immediately opened. In fact, most treasure chests either require a rare item or gem to open, or require you to have previously powered up a magical attribute to an unspecified "luminescence" level. Because of my play style, most of those chests remained shut.

Besides, lots of chests contained junk like recipies: plans that required other rare or specific items to create. Shopkeepers sold recipies at prices so high, you'd think it was for the actual item. Worst of all, the only way to know what strengths a recipe weapon might have is to create it... and this game is overflowing with recipies.

I didn't like the level requirement on weapons and armor. Usually I was able to buy these things long before I was allowed to equip them. I beat the game without the best equipment for this reason. Conversely, weapons found in chests or made from recipies were usually the same as or worse than my current equipment.

The battle system has a rare glitch where the camera endlessly circles Ruslan. Another, more interesting glitch is the game timer. When you put the PSP in sleep mode and resume your game later on, Dragoneer's Aria counts all the time spent asleep as "play time". I can assure you I did not spend 999 hours 59 minutes and 59 seconds playing this delightful game, regardless of what my save file says.

I've probably forgotten some things to complain about but you get the point. This game is tolerable for RPG fans and for those who enjoy dragons. But if you haven't lots of time to grind along, or the patience for game's the slow progression, definitely look elsewhere.