Looking Excellent. unique and innovative game.
My most hype title.
Soundtrack is Almost Doom Eternal.
In a month ender with -ber, with 7 letters in front of it? Decem..no. Novem.. no. Octo... no, Septem.. no. They toying with us?
So the game is almost 2 years old already? How was it?
Typing mistake. tried to fix but got error.
Awesome trailer love the art direction lets see if they can deliver I hope so.
Its indie game. its new developer first debut title.
and for very small studio its very impressive.
this is why i think theres more scope in smaller developers than AAA developers.
Still not really sure what to make this game.
But trust Ghosts judgement, was right about Doom and almost right about Cyberpunk.
1 out of 2 ain't bad.
Still not really sure what to make this game.
But trust Ghosts judgement, was right about Doom and almost right about Cyberpunk.
1 out of 2 ain't bad.
Mainstream media will praise next Bioshock over this. sadly.
Very, very odd, I like it.
A good setting should be unsettling, but invite you in at the same time.
Definitely playing in Russian with subtitles, I can't stand lipsync being off.
Shooting and powers look excellent. Some Subzero power in there.
Gamespot will give it a 6/10.
Looks good. Because the player didn't use the iron sights at every opportunity on enemies two yards away.
Wait, you are saying sniper rifles aren't used to snipe people 2 meters away in real life?!
Huh? I wish you could use sniper rifles as regular rifles in more games. They usually give you randomized shit accuracy if you're not using the scope. That's super lame. The balance in using a rifle at medium to close range would be a slower rate of fire and using up the ammo that you'd have for more distant targets. There's something very badass about cautiously moving into a close quarters area like a building with a bolt action. Not the smartest move, unless it's by necessity, but I hardly give a damn.
Same with shotguns, actually. The pellets in games always become pretty ineffective after like three yards and seem to just disappear after six. Max Payne 3 was one of the few that kept the spread somewhat tight at close to twenty yards. I loved that.
Russian dub trailer is also out. this is real trailer and meant to be played.
Nobody can read subtitles while playing an action game. Nobody. Even if the subs were a proper size, which they almost never are*, most players would have tons of trouble going back and forth between the text and what's happening in front of their character.
*Are you freaking kidding me??!
Highlights another problem with subs in games: they're always right at the edge of the screen, instead of farther up where you don't have to move your eyes so much.
I didn't even realize there was English audio, everything I have seen up until now has been in Russian. Good to know, admittedly we Americans are very spoiled having most everything localized.
@warm_gun: Its russian game. Lipsyning in russian. English VO looks bad. It only ment to play in russian and yes rnglish is not my native language either but i read subtitle all the time.
@warm_gun: Its russian game. Lipsyning in russian. English VO looks bad. It only ment to play in russian and yes rnglish is not my native language either but i read subtitle all the time.
Enjoy your dubtitles.
As far as I know, there has never been a non-English game with subtitles. Always dubtitles.
@warm_gun: You remind so much of another user that use to be here named ezekiel43 just wondering if you are him?
I am glad they're not using the ultra shitty fake russian accent that's used in the Metro games. Its so damn unbearable. But then, when you listen to the actual english voice acting, its😂😂😂Worse voice acting i've heard in a game in years.
Huh? I wish you could use sniper rifles as regular rifles in more games. They usually give you randomized shit accuracy if you're not using the scope. That's super lame. The balance in using a rifle at medium to close range would be a slower rate of fire and using up the ammo that you'd have for more distant targets. There's something very badass about cautiously moving into a close quarters area like a building with a bolt action. Not the smartest move, unless it's by necessity, but I hardly give a damn.
Same with shotguns, actually. The pellets in games always become pretty ineffective after like three yards and seem to just disappear after six. Max Payne 3 was one of the few that kept the spread somewhat tight at close to twenty yards. I loved that.
Red Orchestra, Rising storm always had a nice way of doing weapons:
Hitting someone over 100 - 150 meters took real skill and you got rewarded from it.
Hurting someone with a shotgun within 100 meters was perfectly doable, like in real life.
These are my longest kills in the games.
COD has shoebox maps and people 360 noscoping eachother all the time. lame.
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