Not to pick on this guy, but I've seen this sentiment a lot. I was a struggling solo indie dev making a passion project. I was about to sell out to a publisher so I could hire artists and finish my game properly.
— Gwen Frey (@direGoldfish) May 16, 2019
But I didn't, because I was saved by an Epic exclusivity deal. https://t.co/TDW51anZFF
Gwen Frey responded this tweet (claiming that no struggling indie developers have taken an Epic exclusivity deal).
Also, Epic has given away millions of dollars in grants to smaller/experimental devs over the years, and continues to do so! They sponsor all sorts of industry events, conferences, and meetups! I find them to be one of the most philanthropic companies in this industry!
For reference, here is what Kine looked like when I was a solo dev. I made this game and cut together this trailer myself. I'm proud of it, but it was a massive amount of work for one person, and I didn't have funds to work too much longer on it: https://www.youtube.com/watch?v=U-h4XRRwgDM
I kept working for months after that, and pitched to Epic! I got the exclusivity deal, had time/space to work on my game longer & hired a few contract artists. Now Kine looks like this: -- https://twitter.com/direGoldfish/status/1128989211581931520
Yeah, I know. Usually I shy away from this sort of stuff.
— Gwen Frey (@direGoldfish) May 16, 2019
But Epic has been so good to me over the years! and they literally funded my dream project! I gotta defend these guys when people spread misinformation like this. It would be rude not to.
Continues explaining how Epic helped her -- Here:
Kine is a niche game that is hard to market - Kotaku was never going to cover Kine. IGN was never going to cover Kine. That's just reality! I was a solo dev making a narrative puzzle game. In spite of this Epic has done an excellent job promoting my work.
If Epic wanted they could have announced Kine back when I signed with them (Jan). They could have said "Hey, look at this female solo indie dev we're supporting! Aren't we great!" It would have been excellent pr for them in a difficult time. But that would be bad for the game.
Instead they asked what I wanted to do. Then agreed to wait until I had a demo and was ready to show it. They let me showcase my game in their booth at GDC. They printed out hundreds of T-shirts with the Kine logo on them and gave them away for free. Check it out: https://twitter.com/direGoldfish/status/1129038628770992129
Other developers who have partnered with Epic have chimed in, like Spellbreak's Seth Sivak explaining why they left Steam:
Spellbreak dev here (Hi Gwen). We went into closed alpha on the store in early February.
— Seth Sivak (@sjsivak) May 16, 2019
I am not sure I understand the argument here. There are plenty of reasons to go with Epic beyond straight money. We simply could not run our closed alpha the way we do now on Steam.
They (Steam) control all keys and approve each batch. If you want to sell your game, even founder packs, it must be done in public early access. You lose control of the number of players coming in and you set the expectation that the game is ready for early access
In running the pre-alpha of Spellbreak you cannot get all the keys you want. We were denied consistently and sometimes waited more than a week. If you want to sell you still must have an early access page that anyone can view. They can unlist it from search but it is public.
We left Steam in October and went to our own launcher because of these issues. That was 5 months before we moved to the Epic Games store
Karken_SF, UX Director at Phoenix Labs, the company behind Dauntless, also remarked something minor here.
It was nice to be booth adjacent ? My experience with Epic has been nothing but great. We launch on the EGS next week on the 21st.
— Kraken (@Kraken_SF) May 16, 2019
It should be noted that the founder of the company, Jesse Houston, previously explained why they chose to go with the Epic Games Store, in this article:
There is too much to unpack in that article, but basically, they needed Epic to be able to make Dauntless cross-play with consoles, and that's why they decided to partner with them.
What do you guys think?
Log in to comment