There was a puzzle in Zelda Tears where I had to submerge a big ball in water so that the physics would shoot it up towards a button. There was no hint. I just figured it out by using what I knew from real life. Ubisoft, Rockstar and American Sony are incapable of that kind of design. They spoon-feed and script everything, begin every new scenario with tutorials that take the satisfaction away.
For once, I played an open world game that left me alone, for the most part. It was truly about exploration. Impossible in these American and European games because story is prioritized far too heavily.
Red Dead 2's logic is so strange. Convict in striped prison uniform asks for help. I hogtie him to bring him to the law. Stranger witnesses me "kidnapping" him. I kill him. Then another witness, then another, and pretty soon it's that scene from Mulholland Drive. Think I killed four witnesses, out in the empty plains.
The moment you deviate from the scripted path, the game falls apart.
Poor writing, too much talking for a western (They're like WOMEN.), unlikable characters, a really fake voice for the protagonist, tedious design, bad gameplay, nothing between the default walk movement and fast run, boring story. I will probably never finish it. And that talking talking talking is the only writing Rockstar knows. All this complaining, all this gossip, this revealing so much of themselves, it's so unlikable in men.
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