A remake of a forgettable game that no one asked for

User Rating: 6 | Layers of Fear PC

Bloober Team seems to really love their Layers of Fear series because they thought it was big and important enough to remake both games and tie them into each other with a third overarching story. If either game was confusing enough, nothing is cleared up in the story, and it all comes together to feel mostly poetic, vague, and abstract. While the writer's overarching story makes sense as she's trapped in the lighthouse that was meant to be an inspiration, the painter's or actor's stories are much improved.

Trying to describe Layers of Fear is a challenge unto itself, as the gameplay is about as abstract as the story it's trying to sell. The game is full of excellent visual effects, disappearing acts, illusions, the opening and closing of many doors, jump scares, and anything else you can think of to make a game feel like a lot is happening when really nothing is. The game is all flash with no substance, and the remake didn't do anything to change this. It leaned into the flash at full tilt thanks to the Unreal Engine 5 upgrade and ray tracing. It looks pretty (mostly in the first game, The Painter's Story), and that's about all this game has going for it. I thought it would be scarier to push the supernatural themes a bit more, but instead, Bloober chose to just give us an enemy that can hurt us in each story, but it doesn't add anything. They are slow; you can run from them, and you can also banish them with light, but they come back.

Layers of Fear came out when P.T. clones were rampant. You start out in a seemingly harmless house with rooms you can walk into, the bare sound of ambient noise in the background, lights flickering here and there, and drawers and cupboards you can open. You end up wandering around the first house a bit until you discover the painting room and dive into the first chapter. There's a lot of narration in the background, disembodied voices, and notes you can pick up and read to help with context and exposition. Every interactive object has a white circle over it, and you can twist it, pull it, and turn it. Essentially, Layers of Fear is a Bop-It® simulator in disguise, but I digress.

There are rarely any puzzles to challenge you. There might be a large hub with doors that branch off and you need to get an object from each room, or there might be a code you need, but they are always right in front of you by opening a door or looking at the correct object. Layers of Fear's only challenge is not getting bored to death because the story is too busy trying to be poetic and pretentious over telling something interesting. Once you've opened the 100th door, most may turn the game off, especially when no other gameplay is introduced outside of crouching in the second story. Sure, the second story has fewer illusions and parlor tricks and feels more like an adventure, but I also understand the painter's story is a trip through madness and insanity, but you sure wouldn't be able to tell if it weren't for the visual rollercoaster.

I even felt the DLC from the first game didn't add anything known as The Inheritance. It was 45 minutes of frustrating mazes that didn't deliver anything new or exciting. The new DLC called The Final Note is just more of the same without giving us anything unfamiliar or appealing in the slightest. Even the overall story for the writer that's supposed to tie all of this together is very short, linear, and completely unnecessary in the long run. With two games to get through and the second story being much less interesting, I don't see many players finishing this at all.

There are collectibles in each game that can get you achievements, but many are easy to miss. If you don't look at the right object, open the wrong door, or just walk past something, you can miss it. They don't give any additional facts, story bits, or anything noteworthy, so outside of achievement hunting, there isn't a reason to do this. I honestly would have preferred an entire third entry rather than a remake after spending around 2 hours in each story. The game just becomes a slog of cheap thrills and poor storytelling.

The visuals are a treat at least, but for some reason, they don't look as good when you get to the second story, which is Layers of Fear 2. I'm not sure if it's because the graphics are just more plain here. Things are less colorful and trippy and are a bit more grounded, but the first story looks so good with great lighting effects and better textures. Once I finished the first story, I did look forward to what was happening with the writer's chapter, but these segments are so short and don't give us any more meat for this already scrawny game.

Overall, Layers of Fear is a remake no one asked for. Remaking an already mediocre and mostly bad sequel and trying to tie it together with a half-assed third story just doesn't work. We get the first game's DLC that feels pointless, a new DLC that feels aimless, and monster chases that are now dangerous but don't need to be. The game is barely a horror title. Without the lighting effects done the way they are, you wouldn't know. I didn't ever feel scared; there were occasional moments of urgency, but that's about it. The stories are convoluted hollow shells that do a bad job of telling a story in a game that you feel imprisoned in with no gameplay, and the only thing to look forward to is the story. This should have been a third game and not a remake.