Good
- it feels great to use items to reach new areas. Going back to open new areas with new abilities is fun.
- the different beam attacks with their properties are cool.
- scanning things for info is a neat way for the game to guide you.
- the progression is cleverly designed. The hint system gives you just enough for you to feel like an explorer without the it holding your hand too much
- the areas are varied and visually appealing
- the abilities are interesting, and each have a decent amount of use throughout the world
- the graphics are amazing for the gamecube era. And the remaster makes it look even more crisp.
- using visors to reveal hidden areas is interesting
- meta ridley and metroid prime were formidable bosses, that gave me a purpose to all the backtracking for the energy tanks and missle upgrades I did throughout the game.
Bad
- not being able to use right trigger to shoot while using motion controls sucks. It means the only way I can jump, lock on, and shoot at the same time is to half both my left index and middle fingers over the left triggers. Feels awkward.
- there is a little too much back tracking, even though it's fun to do so. In later parts of the game, they should've given the player the option to fast travel to a certain point
- it's not clear where the elevators transport you to. East, West, North, South of the other area isn't labelled as so in the respective elevator
- getting around can feel clunky and slow. Using boost ball helps at times, but the terrain needs to be generally flat for it to be a quick mode of transport
- charge beam takes too long to start up
- it can be hard to see the reticule sometimes as it's very light colored. They should've given the option to change its color.