The wonderful art style is off-set by a few frustrations and overall meh story

User Rating: 6 | Pentiment PC

Here's a mild spoiler that I got mid-game, and helped me come to terms with the rest of the game. This is a mystery game where you resolve 3 mysteries, the first two of which have limited time to assess all evidence, etc. You'll end up condemning someone in both those cases, and the game does not have a canon/accurate answer. It leaves it to you to determine if what you chose was right or wrong. If you can deal with that, the ending will not be a slap in the face. But if you can't, drop this game.

++ Beautiful and evocative art-style, character models move as if they are puppetized
++ Rooted in historical accuracy (I believe) with a reliable depiction of life during that period, and language used as well
++ Choices matter ... boy, do they matter!
++ Especially true for some characters whose lives change based on your recommendations to them
++ You can form a bond with some characters, especially those that are present throughout the multi-decade duration of the story

-- Game feels quite unpolished. Switching from keyboard to mouse feels easy on the surface, but is actually kind of clunky
-- Glossary texts (especially about people) sometimes describe them in their future state, before events have happened (for example, it lists Char A as husband of Char B in Act 1 itself, though that has yet to happen in Act 2)
-- The "big twist/mystery" that gets resolved in the end just feels like you can see it coming, and it didn't really hit me too hard
-- Writing actually feels quite inconsistent. In some places, quite good, but other areas kinda meh. Act 3 feels like it's written by an entirely different team
-- Too many characters, and all of them are represented by first name, making it difficult to figure out who's related to whom, and thus you find it really difficult to care about them
-- Grammatical mistakes in a text-only game!
-- There could/should have been more music used
-- Historical accuracy is great, but .... boring?