Did hype ruined the game?

User Rating: 7.5 | Spore PC
The hype for this game was reaching the sky with three features:

1. First game to simulate species from micro organism to space age.
2. Can create all kinds of creatures, cars, ships etc etc and will support all kinds of creation ideas.
3. It is made by Will Wright, the creator of simcity series(until Simcity 3000 only), The Sims(not Sims 2), and many other Sim series.

Did the game deliver the features they showed us? Yes it did. However, it seems features and ideas aren't always the road to game's success.

Graphics

Very good graphic for the game. It is optimized for all kinds of computer and the minimum requirements are very low, and it does run at minimum requirement with lowest settings with some lags(many other games can't even be played with lowest setting on computer with minimum requirement).

Sound

Being a game for everyone, the sound does sound childish. It doesn't mean the sound is bad, it only means the standard has been leveled for everyone.

Gameplay

Surely the game shows all the features promised. However, there are many things in game that isn't satisfactory for aged gamers. First of all, the first 4 stages of evolution is incredibly fast, while the space age is incredibly long. Also, since it is staged and every stage has different gameplay, the evolution actually seems less connected. These different gameplays are incredibly simple, and doesn't give you enough depth. The game seems to be targeted for much younger audience than for experienced gamers.

Conclusion

This game is pretty much for casual gamers, not experienced gamers. The depth of the game, other than being able to zoom out from galaxy all the way into planet surface, is very shallow. I however would reommend this game to young teenagers who is just getting into games.

Pros
- Simplistic gameplay
- Great graphics with nice optimization even for computers that just meets the minimum requirements which you will be able to play. Expect some lags, but playable.
- Creating your own creatures and machines are fun

Cons
- Way too simplistic, almost making it feel like I'm playing children's game.
- Dividing into eras of evolution makes the game feel less connected
- Almost no AI. We didn't expect to control every aspect of our creature's life. We expected some sort of their own improvements as time goes by. What happened to Sim's style of gameplay where we could watch creature's own way of living their way depending on what kind of piece we give them?
- Pieces which develops our creature has stats, which almost forces us to put them just for the sake of its abilities, not for the way our creature looks(I don't want to be forced to put mouth because it has singing level 5!).
- First four stages are incredibly short whereas last stage(space age) is incredibly long, making the first four stages just a road to creating your creature's aspects.
- Evolution only has 5 stages of evolution? Could have made more stages to avoid huge evolutionary jumps(civilization to space age? o_O )