A great game with flaws one cannot overlook...

User Rating: 8.5 | Tactics Ogre: Unmei no Wa PSP
Not going to bore by explaining "how much I love" the story, so I'll keep it in a simple format.

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THE GREAT:

~ Ton of content
~ Many classes
~ Interesting maps
~ Tons of customization
~ Multiple paths
~ Warren Report
~ Need for tactical-thought-out-decisions
~ Hours and hours of gameplay [For me, 60+ hours without beating it yet]
~ Choose-your-own-path story
~ Bows being able to be shot outside of range


THE GOOD:

~ Ability to craft items
~ Picking up TAROT cards for a small boost in stats
~ The ability to use CHARIOT


THE BAD:

~ No view of map before battle... I save before, look, then reload so that I can tactically plan who will be in my party.
~ COOOOOOOOOOOMIC SAAAAAAAAAAAAAAAAANS
~ The tedious task of bringing new classes up-to-level with current ones.
~ The suicidal (as mentioned by Gamespot) guest AI
~ The needy-feeling of rushing the boss


THE BAD-EST:
~ Not being able to craft multiple items
~ The default option WHILE crafting being "No"
~ Enemy AI going out of it's way to grab "loot bags" and/or "TAROT Cards".
~ Let me set up a scenario for an enemy attacking you... "25% Chance Hit" ... *crosses fingers* CRITICAL
FFFFFFFFFFFFFFUUUUUUUUUU-
~ Enemy healers.
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