This topic is locked from further discussion.
Here are some download sites.
Gamespot
Fileplanet
Fileshack
Filefront
Gamershell
Worthplaying
Strategy Informer
[added]
3Dgamers
EndersAres
You will have the answer to all your questions tomorrow morning (Tuesday) at 9:30AM Pacific Standard Time.AndrewP
I own a 1.60GHz Core Duo machine with 2GB of RAM and Intel Integrated graphics. It can run games like Starcraft and Diablo 1 & 2 fine. Would it run (playably) Supreme Commander at the lowest settings?PikaPichu
5:30 pm then, at this time of year it's -9 from GMTkidkitOk thanks, nice only an hour to wait now. :)
A Note From Chris Taylor
Supreme Commander was more than a labor of love; it was the completion of a
journey we started a long time ago and was a game that we’ve wanted to make for
a very long time. To see the game complete is an incredible reward for us,
especially because it delivers many of the goals we set for ourselves back in
2003. And now the journey is complete, and we will soon embark on another.
From all of us here at GPG and the SupCom team, to all of you, we hope Supreme
Commander brings you many hours of entertainment and delivers a new and
exciting experience. And most of all, we hope it’s everything you had hoped it
would be...we worked very hard to make that happen.
All the best!
Chris Taylor
CEO/Lead Designer
Gas Powered Games
From the GPG Development Team
Thank you very much for buying Supreme Commander. We’ve worked long and hard to
create a massive gameplay experience you can enjoy for years. We hope you like
the game and encourage you to become part of the Supreme Commander online
community. See you on GPGNet!
- The Supreme Commander Team
SYSTEM REQUIREMENTS
MINIMUM SYSTEM REQUIREMENTS:
Microsoft® Windows® XP Service Pack 2, Vista
1.8 GHz processor
512 MB RAM
8 GB available hard drive space
128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0
support (Nvidia 6x00 or better)
Sound card, speakers or headphones
Broadband internet connection (DSL/Cable).
RECOMMENDED SYSTEM REQUIREMENTS:
3.0 GHz Intel or equivalent AMD processor or better
1 GB RAM or better
8 GB available hard drive space
256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support
(Nvidia 6800 or better)
Internet connection with Cable/DSL speeds
Note: recommended specifications provide optimal experience for single player
and up to 4 player/medium size map multiplayer
INSTALLATION
How to Install
Place the Supreme Commander disc into your DVD-ROM drive. If the Installer does
not automatically run within one minute, manually Explore the disc and run
"Setup.exe" to launch the Installer.
Follow the on-screen directions.
NOTE: GPGNet can not be uninstalled from add/remove programs if the Microsoft
.NET Framework is uninstalled first. To reinstall the Microsoft .NET Framework
visit the Microsoft Download Center
BASIC GAME CONTROLS
o Show Key Bindings Screen F12
o Repair R
o Reclaim E
o Patrol P
o Attack A
o Capture C
o Stop S
o Dive D
o Ferry F
o Guard/Assist I
o Transport U
o Unit Pause Z
o Suicide Selected Units Ctrl-K
o Attack Move Ctrl-Alt-RightClick
o Launch Tactical Missile L
o Nuke N
o Turn Build Mode On B
o Cycle Fire State LeftBracket
o Move M
o Zoom In Q
o Zoom Out W
o Zoom In Fast Shift-Q
o Zoom Out Fast Shift-W
o Track Unit T
o Track unit On Minimap Ctrl-Shift-T
o Track Unit On 2nd Screen Ctrl-Alt-T
o Reset Camera V
o Go To Commander Comma ,
o Go To Idle Engineer Period .
o Recall Group 1 1
o Recall Group 2 2
o Recall Group 3 3
o Recall Group 4 4
o Recall Group 5 5
o Recall Group 6 6
o Recall Group 7 7
o Recall Group 8 8
o Recall Group 9 9
o Recall Group 10 0
o Set Group 1 Ctrl-1
o Set Group 2 Ctrl-2
o Set Group 3 Ctrl-3
o Set Group 4 Ctrl-4
o Set Group 5 Ctrl-5
o Set Group 6 Ctrl-6
o Set Group 7 Ctrl-7
o Set Group 8 Ctrl-8
o Set Group 9 Ctrl-9
o Set Group 10 Ctrl-0
o Select All Air Units Ctrl-A
o Select All Naval Units Ctrl-S
o Select All Land Units Ctrl-L
o Select All Engineers Ctrl-B
o Select Nearest Idle Engineer Alt-Period
o Cycle Through Idle Engineers Shift-Period
o Select Commander Alt-Comma
o Select All Units and Buildings Ctrl-X
o Select All Units And Buildings On Screen Ctrl-C
o Select All Engineers On Screen Ctrl-Period
o Select All Factories On Screen Ctrl-H
o Select Nearest Factory H
o Select Nearest Land Factory Ctrl-Shift-L
o Select Nearest Air Factory Ctrl-Shift-A
o Select Nearest Naval Factory Ctrl-Shift-S
o Open The Escape Menu Esc
o Toggles The UI On / Off Ctrl-Alt-F1
o Toggles Life Bars On / Off Alt-L
o Toggle Military Overlay Ctrl-W
o Toggle Defense Overlay Ctrl-E
o Toggle Economy Overlay Ctrl-R
o Toggle Intel Overlay Ctrl-T
o Rename Unit Ctrl-N
o Split Screen On HOME
o Split Screen Off END
o Scroll Up Through Chat History (by page) Pageup
o Scroll Down Through Chat History (by page) Pagedown
o Scroll Up Through Chat History (by line) Shift-Pageup
o Scroll Down Through Chat History (by line) Shift-Pagedown
o Rotate Layout Alt-UpArrow
o Rotate Layout Alt-DownArrow
o Toggle Objectives Window F1
o Toggle Scores F2
o Toggle Transmission Log F3
o Toggle Diplomacy Window F4
o Toggle Connectivity Window F11
o Pause Game Pause
o Screen Shot Ctrl-F
o Decrease Game Speed NumMinus
o Increase Game Speed NumPlus
o Reset Game Speed NumStar
CONFIGURABLE GAME CONTROLS
Tutorial Changes:
o Basic Tutorial: The Build Interface makes references to Ctrl-click and
Alt-click adding 50 and 500 units to your build queue, respectively. These keys
add 5 units to each build queue.
o Factory Tutorial: Factory Deployment Orders indicate that Engineers can be
told to auto-assist the ACU or other Engineers upon being built. Assist orders
must be manually given to Engineers after they are built; it cannot be done
automatically.
Build Mode:
o Hit B to enter Build mode. You’ll be notified you are in Build mode with a
small dialog. Build mode can be cancelled by hitting Escape or clicking on the
Build mode dialog. When you are in Build mode you can still interact with the
game using the mouse as you would expect, but none of the normal keyboard
commands will work.
o In Build mode you will see letter on the Build icons in the Construction
Manager. You can hit the key, and if a factory is selected, it will add the
appropriate thing to the queue, if an Engineer is selected it will put you in
the mode to build what you selected (i.e, it will hang off your mouse.)
o You are always building the tech level that is visible in the Construction
Manager. You can switch tech level by hitting the 1-4 keys or clicking on the
tech level tab.
GAMEPLAY HINTS, TIPS, AND OTHER INFORMATION
Initial Deployment
There is no one strategy that will always be effective in Supreme
Commander--there are simply too many strategic variables. However, if you need
some guidance in how to effectively begin a multiplayer or skirmish game, these
steps will help get you started. Many of these tips can also help you throughout
the single player campaign.
With your ACU, build one Mass Extractor, two Power Generators and a Land
Factory. Take advantage of the adjacency bonus when placing your factory.
Continue to queue up ACU's construction waypoints. Queue up the following
buildings in this order: one Mass Extractor, two Power Generators, one Mass
Extractor, two Power Generators and one Land Factory.
As your first Land Factory is being built, queue up one Scout and one Engineer.
Do this three times until you have three engineers.
Move your Scouts to areas that require intel, such as chokepoints and other
strategic positions. Turn on the Intel button so you know exactly where radar
coverage is provided.
Have your first Engineer out of the Land Factory build one Mass Extractor, two
Power Generators and another Land Factory.
Continue to move Scouts into position and have order your Engineers to fan out
to nearby Mass Deposits. Have your Engineers construct Mass Extractors on all
nearby Mass Deposits.
Change your Land Factory's queue to five Light Assault Bots and one Engineer;
place this build order on repeat.
Set the waypoints for your factories to cover potential areas of assault.
Build an Air Factory. Queue up one Interceptor on repeat and create a patrol
path for the Air Factory.
From this point on, you're on your own. Good luck!
PERFORMANCE TIPS
Fidelity Settings:
- Primary Adapter: Lets the user choose between either windowed- or
fullscreen-mode for the primary monitor (as defined in the user's desktop
settings). For fullscreen, the user selects the desired resolution.
- Secondary Adapter: Lets the user choose the fullscreen resolution for the
secondary monitor (if available.) Note, this is only allowed if the primary
adapter is set to fullscreen. Also, any change to this option requires a
restart of the game.
- Fidelity Presets: Lets the user set all remaining video options to a
convenient preset value. This option will automatically change to "custom" if
any single video option is changed.
- Background Image: Lets the user turn on or off the rendering of the
background image (and sky cube when zoomed in).
- Fidelity: Changes the rendering quality of terrain, water and meshes.
Basically, it affects the amount of work the system is allowed to perform while
rendering geometry. For example, in low fidelity units do not render
reflections.
- Shadow Fidelity: Alters the quality of shadow generation. Off: no shadows.
Low: shadows are cast onto the terrain only. Medium: shadows are cast on
terrain and meshes (trees, units, etc.) High: same as medium but filtered to
soften edges.
- Anti-Aliasing: Lets the user select the number of anti-aliasing samples (or
no anti-aliasing.)
- Texture Detail: Lets the user specify how detailed the textures should be.
Basically, the user is using this to limit the size of the textures used.
- Level Of Detail: Modifies the rate at which lower resolution models are
"swapped in" as the camera pulls away.
- Vertical Sync: When turned on, the system waits for a vertical refresh before
presenting the next frame to the screen.
Background Applications and Performance
Programs that run in the background while on the Internet, such as ICQ, web
browsers, voice communication applications, or file sharing programs cut into
the speed at which Supreme Commander Demo plays. Turning off these
Internet-specific applications can also increase your game speed. Antivirus and
firewall software also commonly contribute to performance issues. If you
experience performance problems with Antivirus or firewall software try to
configure the software to exclude Supreme Commander Demo from security checks.
Contact your software vendor for details.
System RAM and Performance
Another method of increasing performance in Supreme Commander Demo is to add
RAM to your computer if you are playing on a 512MB system. Supreme Commander
Demo can consume a great deal of memory in very large games causing the system
to use virtual memory. This process is slower than using RAM directly, and
while the speed of your processor is a factor in the performance of the game,
additional memory can greatly enhance your game speed on baseline systems.
Dual Core and Performance
Supreme Commander Demo will utilize your dual and quad core processor natively
and automatically. Running a dual or quad core processor is one of the best
ways to improve performance in Supreme Commander Demo.
Updated Video Drivers
It is highly recommended that you install the latest drivers for you video
card. These can be downloaded from your video card manufacturer's website.
Please visit http://www.nvidia.com/ or http://www.ati.com/ depnding on the type
of card you have.
Updated Sound Drivers
If you are experiencing problems with audio, or general performance problems,
you should check with your soundcard manufacturer to see if there are updated
drivers available. These can usually be obtained from the soundcard
manufacturer website.
Motherboard Drivers
Often motherboard drivers are overlooked when updating systems, and as a result
most computers are running very old versions that simply do not work properly
and may cause very noticeable slow downs and stability issues. Please check
with your motherboard manufacturer to see if there are updated drivers
available.
Extras
Supreme Commander Fun Facts
• Although Quantum Gates exist in space in the SupCom fiction, sending ships
through them is exceptionally dangerous. That is why the three factions employ
land-based Quantum Gates.
• The Mavor is named after Lead Programmer Jon Mavor.
• The Wagner is named after Producer Gary Wagner.
• Before recording the VO for Supreme Commander, all of the dialogue was vetted
through what Editorial Manager William Harms called “SupCom on Broadway”.
Volunteers from GPG acted out all of the speaking parts, and Harms and members
of the design team took notes and made edits based on how the lines sounded.
One of the sessions was videotaped, but to protect the acting-challenged, it
will never be released.
• ‘Scathis’ is an online handle used by Lead Content Engineer John Comes.
• The map “Ian's Cross” was named by Terrain Artist Ian Walker.
• The map “Finn’s Revenge” is named after Creative Director Chris Taylor’s
youngest son.
• GPGNet was originally a working title, and we were sure it would be replaced
at some point. There were dozens of suggestions for new names, but the
original, "temp" name stuck.
• The map “Sung Island” is named after Units Modeler Sung Campbell.
• Several of the minor characters are named after friends of the design team
(e.g., Sweeney, Elliott, Stensen).
• The character President Riley is named after Creative Director Chris Taylor’s
son.
• The character Mach was originally named Janus, which was changed to Mercury,
and finally to Mach.
• The character Toth was originally named Ochiba, which was changed to Camille,
and finally to Toth. (The name Toth is an homage to comic book artist Alex Toth,
who passed away in 2006.)
• Marxon’s first name is Jaran.
• The Cybrans were originally called the Recyclers.
The FileFront download is EXTREMELY fast. I highly recommend it, especially over GS's cruddy servers.supercubedude64Ah, I didnt know if any place other than Fileplanet and Gamespot had it up at first... I did find a couple other places, but I didnt know filefront had it!! Oh well, two threads on gamespot and three threads on 4players.de = 550 KB/sec and 18 mins left to go :D
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