***Official Supreme Commander Demo*** thread!!!

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Taijiquan

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#1 Taijiquan
Member since 2002 • 7431 Posts


A Note From Chris Taylor

Supreme Commander was more than a labor of love; it was the completion of a
journey we started a long time ago and was a game that we’ve wanted to make for
a very long time.  To see the game complete is an incredible reward for us,
especially because it delivers many of the goals we set for ourselves back in
2003.  And now the journey is complete, and we will soon embark on another.
From all of us here at GPG and the SupCom team, to all of you, we hope Supreme
Commander brings you many hours of entertainment and delivers a new and
exciting experience.  And most of all, we hope it’s everything you had hoped it
would be...we worked very hard to make that happen.

All the best!
Chris Taylor
CEO/Lead Designer
Gas Powered Games


From the GPG Development Team

Thank you very much for buying Supreme Commander. We’ve worked long and hard to
create a massive gameplay experience you can enjoy for years. We hope you like
the game and encourage you to become part of the Supreme Commander online
community. See you on GPGNet!

- The Supreme Commander Team
SYSTEM REQUIREMENTS

MINIMUM SYSTEM REQUIREMENTS:
Microsoft® Windows® XP Service Pack 2, Vista
1.8 GHz processor
512 MB RAM
8 GB available hard drive space
128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0
support (Nvidia 6x00 or better)
Sound card, speakers or headphones
Broadband internet connection (DSL/Cable).

RECOMMENDED SYSTEM REQUIREMENTS:
3.0 GHz Intel or equivalent AMD processor or better
1 GB RAM or better
8 GB available hard drive space
256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support
(Nvidia 6800 or better)
Internet connection with Cable/DSL speeds

Note: recommended specifications provide optimal experience for single player
and up to 4 player/medium size map multiplayer
INSTALLATION

How to Install
Place the Supreme Commander disc into your DVD-ROM drive. If the Installer does
not automatically run within one minute, manually Explore the disc and run
"Setup.exe" to launch the Installer.

Follow the on-screen directions.
NOTE: GPGNet can not be uninstalled from add/remove programs if the Microsoft
.NET Framework is uninstalled first. To reinstall the Microsoft .NET Framework
visit the Microsoft Download Center
BASIC GAME CONTROLS

o          Show Key Bindings Screen    F12
o          Repair                                      R
o          Reclaim                                     E
o          Patrol P
o          Attack                                  A
o          Capture                             C
o          Stop                                        S
o          Dive                                        D
o          Ferry                                       F
o          Guard/Assist                           I
o          Transport                                  U
o          Unit Pause                                  Z
o          Suicide Selected Units                     Ctrl-K
o          Attack Move                                 Ctrl-Alt-RightClick
o          Launch Tactical Missile                 L
o          Nuke                                        N
o          Turn Build Mode On                 B
o          Cycle Fire State                      LeftBracket
o          Move                                M
o          Zoom In                                     Q
o          Zoom Out                              W
o          Zoom In Fast                           Shift-Q
o          Zoom Out Fast                      Shift-W
o          Track Unit                          T
o          Track unit On Minimap        Ctrl-Shift-T
o          Track Unit On 2nd Screen                 Ctrl-Alt-T
o          Reset Camera                               V
o          Go To Commander                        Comma ,
o          Go To Idle Engineer                      Period .
o          Recall Group 1                             1
o          Recall Group 2                             2
o          Recall Group 3                            3
o          Recall Group 4                            4
o          Recall Group 5                            5
o          Recall Group 6                            6
o          Recall Group 7                            7
o          Recall Group 8                            8
o          Recall Group 9                            9
o          Recall Group 10                          0
o          Set Group 1                                Ctrl-1
o          Set Group 2                                Ctrl-2
o          Set Group 3                                Ctrl-3
o          Set Group 4                                 Ctrl-4
o          Set Group 5                                 Ctrl-5
o          Set Group 6                                 Ctrl-6
o          Set Group 7                                 Ctrl-7
o          Set Group 8                                 Ctrl-8
o          Set Group 9                                 Ctrl-9
o          Set Group 10                               Ctrl-0
o          Select All Air Units                       Ctrl-A
o          Select All Naval Units                   Ctrl-S
o          Select All Land Units                    Ctrl-L
o          Select All Engineers                     Ctrl-B
o          Select Nearest Idle Engineer         Alt-Period
o          Cycle Through Idle Engineers                Shift-Period
o          Select Commander                            Alt-Comma
o          Select All Units and Buildings             Ctrl-X
o          Select All Units And Buildings On Screen    Ctrl-C
o          Select All Engineers On Screen              Ctrl-Period
o          Select All Factories On Screen              Ctrl-H
o          Select Nearest Factory                     H
o          Select Nearest Land Factory                 Ctrl-Shift-L
o          Select Nearest Air Factory                  Ctrl-Shift-A
o          Select Nearest Naval Factory               Ctrl-Shift-S
o          Open The Escape Menu                        Esc
o          Toggles The UI On / Off                     Ctrl-Alt-F1
o          Toggles Life Bars On / Off                Alt-L
o          Toggle Military Overlay                     Ctrl-W
o          Toggle Defense Overlay                      Ctrl-E
o          Toggle Economy Overlay                      Ctrl-R
o          Toggle Intel Overlay                        Ctrl-T
o          Rename Unit                                 Ctrl-N
o          Split Screen On                             HOME
o          Split Screen Off                            END
o          Scroll Up Through Chat History (by page)    Pageup
o          Scroll Down Through Chat History (by page)  Pagedown
o          Scroll Up Through Chat History (by line)    Shift-Pageup
o          Scroll Down Through Chat History (by line)  Shift-Pagedown
o          Rotate Layout                               Alt-UpArrow
o          Rotate Layout                               Alt-DownArrow
o          Toggle Objectives Window             F1
o          Toggle Scores                               F2
o          Toggle Transmission Log                    F3
o          Toggle Diplomacy Window                      F4
o          Toggle Connectivity Window                   F11
o          Pause Game                                  Pause
o          Screen Shot                                 Ctrl-F
o          Decrease Game Speed                         NumMinus
o          Increase Game Speed                         NumPlus
o          Reset Game Speed                            NumStar

CONFIGURABLE GAME CONTROLS

Tutorial Changes:
o Basic Tutorial: The Build Interface makes references to Ctrl-click and
Alt-click adding 50 and 500 units to your build queue, respectively. These keys
add 5 units to each build queue.
o Factory Tutorial: Factory Deployment Orders indicate that Engineers can be
told to auto-assist the ACU or other Engineers upon being built. Assist orders
must be manually given to Engineers after they are built; it cannot be done
automatically.


Build Mode:
o Hit B to enter Build mode. You’ll be notified you are in Build mode with a
small dialog. Build mode can be cancelled by hitting Escape or clicking on the
Build mode dialog.  When you are in Build mode you can still interact with the
game using the mouse as you would expect, but none of the normal keyboard
commands will work.
o In Build mode you will see letter on the Build icons in the Construction
Manager. You can hit the key, and if a factory is selected, it will add the
appropriate thing to the queue, if an Engineer is selected it will put you in
the mode to build what you selected (i.e, it will hang off your mouse.)
o You are always building the tech level that is visible in the Construction
Manager.  You can switch tech level by hitting the 1-4 keys or clicking on the
tech level tab.

GAMEPLAY HINTS, TIPS, AND OTHER INFORMATION

Initial Deployment

There is no one strategy that will always be effective in Supreme
Commander--there are simply too many strategic variables. However, if you need
some guidance in how to effectively begin a multiplayer or skirmish game, these
steps will help get you started. Many of these tips can also help you throughout
the single player campaign.

With your ACU, build one Mass Extractor, two Power Generators and a Land
Factory. Take advantage of the adjacency bonus when placing your factory.

Continue to queue up ACU's construction waypoints. Queue up the following
buildings in this order: one Mass Extractor, two Power Generators, one Mass
Extractor, two Power Generators and one Land Factory.

As your first Land Factory is being built, queue up one Scout and one Engineer.
Do this three times until you have three engineers.

Move your Scouts to areas that require intel, such as chokepoints and other
strategic positions. Turn on the Intel button so you know exactly where radar
coverage is provided.

Have your first Engineer out of the Land Factory build one Mass Extractor, two
Power Generators and another Land Factory.

Continue to move Scouts into position and have order your Engineers to fan out
to nearby Mass Deposits. Have your Engineers construct Mass Extractors on all
nearby Mass Deposits.

Change your Land Factory's queue to five Light Assault Bots and one Engineer;
place this build order on repeat.

Set the waypoints for your factories to cover potential areas of assault.

Build an Air Factory. Queue up one Interceptor on repeat and create a patrol
path for the Air Factory.

From this point on, you're on your own. Good luck!

PERFORMANCE TIPS

Fidelity Settings:
- Primary Adapter: Lets the user choose between either windowed- or
fullscreen-mode for the primary monitor (as defined in the user's desktop
settings).  For fullscreen, the user selects the desired resolution.
- Secondary Adapter: Lets the user choose the fullscreen resolution for the
secondary monitor (if available.)  Note, this is only allowed if the primary
adapter is set to fullscreen.  Also, any change to this option requires a
restart of the game.
- Fidelity Presets: Lets the user set all remaining video options to a
convenient preset value.  This option will automatically change to "custom" if
any single video option is changed.
- Background Image: Lets the user turn on or off the rendering of the
background image (and sky cube when zoomed in).
- Fidelity: Changes the rendering quality of terrain, water and meshes.
Basically, it affects the amount of work the system is allowed to perform while
rendering geometry.  For example, in low fidelity units do not render
reflections.
- Shadow Fidelity: Alters the quality of shadow generation. Off: no shadows.
Low: shadows are cast onto the terrain only. Medium: shadows are cast on
terrain and meshes (trees, units, etc.)  High: same as medium but filtered to
soften edges.
- Anti-Aliasing: Lets the user select the number of anti-aliasing samples (or
no anti-aliasing.)
- Texture Detail: Lets the user specify how detailed the textures should be.
Basically, the user is using this to limit the size of the textures used.
- Level Of Detail: Modifies the rate at which lower resolution models are
"swapped in" as the camera pulls away.
- Vertical Sync: When turned on, the system waits for a vertical refresh before
presenting the next frame to the screen.

Background Applications and Performance
Programs that run in the background while on the Internet, such as ICQ, web
browsers, voice communication applications, or file sharing programs cut into
the speed at which Supreme Commander Demo plays. Turning off these
Internet-specific applications can also increase your game speed. Antivirus and
firewall software also commonly contribute to performance issues. If you
experience performance problems with Antivirus or firewall software try to
configure the software to exclude Supreme Commander Demo from security checks.
Contact your software vendor for details.

System RAM and Performance
Another method of increasing performance in Supreme Commander Demo is to add
RAM to your computer if you are playing on a 512MB system. Supreme Commander
Demo can consume a great deal of memory in very large games causing the system
to use virtual memory. This process is slower than using RAM directly, and
while the speed of your processor is a factor in the performance of the game,
additional memory can greatly enhance your game speed on baseline systems.

Dual Core and Performance
Supreme Commander Demo will utilize your dual and quad core processor natively
and automatically.   Running a dual or quad core processor is one of the best
ways to improve performance in Supreme Commander Demo.

Updated Video Drivers
It is highly recommended that you install the latest drivers for you video
card. These can be downloaded from your video card manufacturer's website.
Please visit http://www.nvidia.com/ or http://www.ati.com/ depnding on the type
of card you have.

Updated Sound Drivers
If you are experiencing problems with audio, or general performance problems,
you should check with your soundcard manufacturer to see if there are updated
drivers available. These can usually be obtained from the soundcard
manufacturer website.

Motherboard Drivers
Often motherboard drivers are overlooked when updating systems, and as a result
most computers are running very old versions that simply do not work properly
and may cause very noticeable slow downs and stability issues. Please check
with your motherboard manufacturer to see if there are updated drivers
available.

 Extras

Supreme Commander Fun Facts

• Although Quantum Gates exist in space in the SupCom fiction, sending ships
through them is exceptionally dangerous. That is why the three factions employ
land-based Quantum Gates.
• The Mavor is named after Lead Programmer Jon Mavor.
• The Wagner is named after Producer Gary Wagner.
• Before recording the VO for Supreme Commander, all of the dialogue was vetted
through what Editorial Manager William Harms called “SupCom on Broadway”.
Volunteers from GPG acted out all of the speaking parts, and Harms and members
of the design team took notes and made edits based on how the lines sounded.
One of the sessions was videotaped, but to protect the acting-challenged, it
will never be released.
• ‘Scathis’ is an online handle used by Lead Content Engineer John Comes.
• The map “Ian's Cross” was named by Terrain Artist Ian Walker.
• The map “Finn’s Revenge” is named after Creative Director Chris Taylor’s
youngest son.
• GPGNet was originally a working title, and we were sure it would be replaced
at some point. There were dozens of suggestions for new names, but the
original, "temp" name stuck.
• The map “Sung Island” is named after Units Modeler Sung Campbell.
• Several of the minor characters are named after friends of the design team
(e.g., Sweeney, Elliott, Stensen).
• The character President Riley is named after Creative Director Chris Taylor’s
son.
• The character Mach was originally named Janus, which was changed to Mercury,
and finally to Mach.
• The character Toth was originally named Ochiba, which was changed to Camille,
and finally to Toth. (The name Toth is an homage to comic book artist Alex Toth,
who passed away in 2006.)
• Marxon’s first name is Jaran.
• The Cybrans were originally called the Recyclers.

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linkthewindow

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#2 linkthewindow
Member since 2005 • 5654 Posts
Official Gamespot Supreme Commander Forum

Here are some download sites.
Gamespot

Fileplanet
Fileshack
Filefront
Gamershell
Worthplaying
Strategy Informer
[added]
3Dgamers

EndersAres


NOTE: I stole this post to add some content :)

-Krall

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vorlon92

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#3 vorlon92
Member since 2006 • 378 Posts
I remember reading something about supreme commander and unit limits, and basically that a dual core processor or better was the recommended way to play it and that a single processor would bog down easily.  Hopefully a single core can run SC decently,  I am not ready to upgrade yet:  1 more year of school.   
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AndrewP

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#4 AndrewP
Member since 2002 • 5931 Posts
You will have the answer to all your questions tomorrow morning (Tuesday) at 9:30AM Pacific Standard Time.
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Axecident

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#5 Axecident
Member since 2006 • 1778 Posts
I cant waittttttttttttttt
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Colonel_Cool

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#6 Colonel_Cool
Member since 2006 • 1335 Posts
I really hope this game is optimized well. I just wanna be able to play it smoothly on my 2 6800 ultras and my athlon 64 3800 single-core
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thusaha

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#7 thusaha
Member since 2007 • 14495 Posts
Cool! :D
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aka_H3RO

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#8 aka_H3RO
Member since 2004 • 334 Posts

on nice, cant wait to try this out.

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Jagg3d

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#9 Jagg3d
Member since 2007 • 773 Posts
:shock: 10GB hDD??
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LTZH

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#10 LTZH
Member since 2003 • 2704 Posts
it is gona own the hood.
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Taijiquan

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#11 Taijiquan
Member since 2002 • 7431 Posts

lol, I wasn't worried about it running on my machine.  I had also heard of the Dual Core requirements. 

Andrew, you are obviously excited about this game :D.  This looks to be a great month.  We should have a Stalker demo and a C&C demo soon. 

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Krall

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#12 Krall
Member since 2002 • 16463 Posts
You will have the answer to all your questions tomorrow morning (Tuesday) at 9:30AM Pacific Standard Time.AndrewP


"The demo will include an early portion of the single-player campaign for the Cybran Nation, one of the game's three playable factions. It will also include a skirmish map named "Finn's Revenge," which can be played on easy, medium, and hard difficulty levels."

http://www.gamespot.com/pc/strategy/supremecommander/news.html?sid=6165432&tag=gumballs;img;0

Nice! I'm going to have to put down Medieval II to play the demo :) I hope it's good enough to replace my Rise of Nations void I've had for so long :(
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Taijiquan

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#13 Taijiquan
Member since 2002 • 7431 Posts

Here is a good place to start for tutorials!

http://www.gametrailers.com/gamepage.php?id=2765 

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Axecident

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#14 Axecident
Member since 2006 • 1778 Posts
is the demo out yet??
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PikaPichu

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#15 PikaPichu
Member since 2003 • 17813 Posts
I own a 1.60GHz Core Duo machine with 2GB of RAM and Intel Integrated graphics. It can run games like Starcraft and Diablo 1 & 2 fine. Would it run (playably) Supreme Commander at the lowest settings?
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_Pedro_

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#16 _Pedro_
Member since 2004 • 6829 Posts
I own a 1.60GHz Core Duo machine with 2GB of RAM and Intel Integrated graphics. It can run games like Starcraft and Diablo 1 & 2 fine. Would it run (playably) Supreme Commander at the lowest settings?PikaPichu


the intergrated graphics cards will kill it probably.
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Doom_HellKnight

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#17 Doom_HellKnight
Member since 2005 • 12217 Posts
It says 9:30am PST Tuesday, any idea what time this is in the UK? Its 4:20pm tuesday here now (rounded to nearest 10) Cheers.
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FuRRieT87

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#18 FuRRieT87
Member since 2006 • 308 Posts
Finn's Revenge is also in the BETA, it's a cool map. I'm mostly looking forward to the campaign, i'm still in doubt wether to buy this game or not so the demo will make my decision easier. And 10 GB ain't that much, it's normal I think for such a big game.
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kidkit

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#19 kidkit
Member since 2005 • 2783 Posts
Doom For uk... 5:30 pm then, at this time of year it's -9 from GMT
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#20 Doom_HellKnight
Member since 2005 • 12217 Posts
5:30 pm then, at this time of year it's -9 from GMTkidkit
Ok thanks, nice only an hour to wait now. :)
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PikaPichu

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#21 PikaPichu
Member since 2003 • 17813 Posts
I couldn't find any info about this from the link above, but will the demo be availalbe from all the typical demo sites or will it remain exclusive to GS for a few days?
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Taijiquan

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#22 Taijiquan
Member since 2002 • 7431 Posts
First person to get the DL link in this thread gets a cookie.  Andrew doesn't count as he needs diet and exercise :P.  Good luck all!
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#23 mojoman69
Member since 2007 • 25 Posts
Only 12 minutes too go woo hoo.
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Wahoo2k

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#24 Wahoo2k
Member since 2003 • 574 Posts

http://uk.gamespot.com/pc/strategy/supremecommander/download_ini.html?sid=6165437

what do i win?

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Taijiquan

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#25 Taijiquan
Member since 2002 • 7431 Posts
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Taijiquan

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#26 Taijiquan
Member since 2002 • 7431 Posts

http://uk.gamespot.com/pc/strategy/supremecommander/download_ini.html?sid=6165437

what do i win?

Wahoo2k

Woot!!!  Great job!  Your cookie good sir!

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Wahoo2k

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#27 Wahoo2k
Member since 2003 • 574 Posts
maybe i shouldn't have posted that, now my download will probably slooooow :(
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Taijiquan

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#28 Taijiquan
Member since 2002 • 7431 Posts

maybe i shouldn't have posted that, now my download will probably slooooow :(Wahoo2k

Mine is real slow.  I will make a torrent later tonight. 

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Wahoo2k

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#29 Wahoo2k
Member since 2003 • 574 Posts
gonna take me 1 hr 44 mins :(
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#30 Doom_HellKnight
Member since 2005 • 12217 Posts
The Demo is on Fileplanet also, if Gamespot is incredibly slow for you.
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#31 mojoman69
Member since 2007 • 25 Posts
I'm seeing a steady 230-270k/s download speed yippee
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#32 Taijiquan
Member since 2002 • 7431 Posts

A Note From Chris Taylor

Supreme Commander was more than a labor of love; it was the completion of a
journey we started a long time ago and was a game that we’ve wanted to make for
a very long time.  To see the game complete is an incredible reward for us,
especially because it delivers many of the goals we set for ourselves back in
2003.  And now the journey is complete, and we will soon embark on another.
From all of us here at GPG and the SupCom team, to all of you, we hope Supreme
Commander brings you many hours of entertainment and delivers a new and
exciting experience.  And most of all, we hope it’s everything you had hoped it
would be...we worked very hard to make that happen.

All the best!

Chris Taylor
CEO/Lead Designer
Gas Powered Games


From the GPG Development Team

Thank you very much for buying Supreme Commander. We’ve worked long and hard to
create a massive gameplay experience you can enjoy for years. We hope you like
the game and encourage you to become part of the Supreme Commander online
community. See you on GPGNet!

- The Supreme Commander Team


SYSTEM REQUIREMENTS

MINIMUM SYSTEM REQUIREMENTS:
Microsoft® Windows® XP Service Pack 2, Vista
1.8 GHz processor
512 MB RAM
8 GB available hard drive space
128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0
support (Nvidia 6x00 or better)
Sound card, speakers or headphones
Broadband internet connection (DSL/Cable).

RECOMMENDED SYSTEM REQUIREMENTS:
3.0 GHz Intel or equivalent AMD processor or better
1 GB RAM or better
8 GB available hard drive space
256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support
(Nvidia 6800 or better)
Internet connection with Cable/DSL speeds

Note: recommended specifications provide optimal experience for single player
and up to 4 player/medium size map multiplayer


INSTALLATION

How to Install
Place the Supreme Commander disc into your DVD-ROM drive. If the Installer does
not automatically run within one minute, manually Explore the disc and run
"Setup.exe" to launch the Installer.

Follow the on-screen directions.
NOTE: GPGNet can not be uninstalled from add/remove programs if the Microsoft
.NET Framework is uninstalled first. To reinstall the Microsoft .NET Framework
visit the Microsoft Download Center

BASIC GAME CONTROLS

o          Show Key Bindings Screen    F12
o          Repair                                      R
o          Reclaim                                     E
o          Patrol P
o          Attack                                  A
o          Capture                             C
o          Stop                                        S
o          Dive                                        D
o          Ferry                                       F
o          Guard/Assist                           I
o          Transport                                  U
o          Unit Pause                                  Z
o          Suicide Selected Units                     Ctrl-K
o          Attack Move                                 Ctrl-Alt-RightClick
o          Launch Tactical Missile                 L
o          Nuke                                        N
o          Turn Build Mode On                 B
o          Cycle Fire State                      LeftBracket
o          Move                                M
o          Zoom In                                     Q
o          Zoom Out                              W
o          Zoom In Fast                           Shift-Q
o          Zoom Out Fast                      Shift-W
o          Track Unit                          T
o          Track unit On Minimap        Ctrl-Shift-T
o          Track Unit On 2nd Screen                 Ctrl-Alt-T
o          Reset Camera                               V
o          Go To Commander                        Comma ,
o          Go To Idle Engineer                      Period .
o          Recall Group 1                             1
o          Recall Group 2                             2
o          Recall Group 3                            3
o          Recall Group 4                            4
o          Recall Group 5                            5
o          Recall Group 6                            6
o          Recall Group 7                            7
o          Recall Group 8                            8
o          Recall Group 9                            9
o          Recall Group 10                          0
o          Set Group 1                                Ctrl-1
o          Set Group 2                                Ctrl-2
o          Set Group 3                                Ctrl-3
o          Set Group 4                                 Ctrl-4
o          Set Group 5                                 Ctrl-5
o          Set Group 6                                 Ctrl-6
o          Set Group 7                                 Ctrl-7
o          Set Group 8                                 Ctrl-8
o          Set Group 9                                 Ctrl-9
o          Set Group 10                               Ctrl-0
o          Select All Air Units                       Ctrl-A
o          Select All Naval Units                   Ctrl-S
o          Select All Land Units                    Ctrl-L
o          Select All Engineers                     Ctrl-B
o          Select Nearest Idle Engineer         Alt-Period
o          Cycle Through Idle Engineers                Shift-Period
o          Select Commander                            Alt-Comma
o          Select All Units and Buildings             Ctrl-X
o          Select All Units And Buildings On Screen    Ctrl-C
o          Select All Engineers On Screen              Ctrl-Period
o          Select All Factories On Screen              Ctrl-H
o          Select Nearest Factory                     H
o          Select Nearest Land Factory                 Ctrl-Shift-L
o          Select Nearest Air Factory                  Ctrl-Shift-A
o          Select Nearest Naval Factory               Ctrl-Shift-S
o          Open The Escape Menu                        Esc
o          Toggles The UI On / Off                     Ctrl-Alt-F1
o          Toggles Life Bars On / Off                Alt-L
o          Toggle Military Overlay                     Ctrl-W
o          Toggle Defense Overlay                      Ctrl-E
o          Toggle Economy Overlay                      Ctrl-R
o          Toggle Intel Overlay                        Ctrl-T
o          Rename Unit                                 Ctrl-N
o          Split Screen On                             HOME
o          Split Screen Off                            END
o          Scroll Up Through Chat History (by page)    Pageup
o          Scroll Down Through Chat History (by page)  Pagedown
o          Scroll Up Through Chat History (by line)    Shift-Pageup
o          Scroll Down Through Chat History (by line)  Shift-Pagedown
o          Rotate Layout                               Alt-UpArrow
o          Rotate Layout                               Alt-DownArrow
o          Toggle Objectives Window             F1
o          Toggle Scores                               F2
o          Toggle Transmission Log                    F3
o          Toggle Diplomacy Window                      F4
o          Toggle Connectivity Window                   F11
o          Pause Game                                  Pause
o          Screen Shot                                 Ctrl-F
o          Decrease Game Speed                         NumMinus
o          Increase Game Speed                         NumPlus
o          Reset Game Speed                            NumStar

CONFIGURABLE GAME CONTROLS

Tutorial Changes:
o Basic Tutorial: The Build Interface makes references to Ctrl-click and
Alt-click adding 50 and 500 units to your build queue, respectively. These keys
add 5 units to each build queue.
o Factory Tutorial: Factory Deployment Orders indicate that Engineers can be
told to auto-assist the ACU or other Engineers upon being built. Assist orders
must be manually given to Engineers after they are built; it cannot be done
automatically.


Build Mode:
o Hit B to enter Build mode. You’ll be notified you are in Build mode with a
small dialog. Build mode can be cancelled by hitting Escape or clicking on the
Build mode dialog.  When you are in Build mode you can still interact with the
game using the mouse as you would expect, but none of the normal keyboard
commands will work.
o In Build mode you will see letter on the Build icons in the Construction
Manager. You can hit the key, and if a factory is selected, it will add the
appropriate thing to the queue, if an Engineer is selected it will put you in
the mode to build what you selected (i.e, it will hang off your mouse.)
o You are always building the tech level that is visible in the Construction
Manager.  You can switch tech level by hitting the 1-4 keys or clicking on the
tech level tab.

GAMEPLAY HINTS, TIPS, AND OTHER INFORMATION

Initial Deployment

There is no one strategy that will always be effective in Supreme
Commander--there are simply too many strategic variables. However, if you need
some guidance in how to effectively begin a multiplayer or skirmish game, these
steps will help get you started. Many of these tips can also help you throughout
the single player campaign.

With your ACU, build one Mass Extractor, two Power Generators and a Land
Factory. Take advantage of the adjacency bonus when placing your factory.

Continue to queue up ACU's construction waypoints. Queue up the following
buildings in this order: one Mass Extractor, two Power Generators, one Mass
Extractor, two Power Generators and one Land Factory.

As your first Land Factory is being built, queue up one Scout and one Engineer.
Do this three times until you have three engineers.

Move your Scouts to areas that require intel, such as chokepoints and other
strategic positions. Turn on the Intel button so you know exactly where radar
coverage is provided.

Have your first Engineer out of the Land Factory build one Mass Extractor, two
Power Generators and another Land Factory.

Continue to move Scouts into position and have order your Engineers to fan out
to nearby Mass Deposits. Have your Engineers construct Mass Extractors on all
nearby Mass Deposits.

Change your Land Factory's queue to five Light Assault Bots and one Engineer;
place this build order on repeat.

Set the waypoints for your factories to cover potential areas of assault.

Build an Air Factory. Queue up one Interceptor on repeat and create a patrol
path for the Air Factory.

From this point on, you're on your own. Good luck!

PERFORMANCE TIPS

Fidelity Settings:
- Primary Adapter: Lets the user choose between either windowed- or
fullscreen-mode for the primary monitor (as defined in the user's desktop
settings).  For fullscreen, the user selects the desired resolution.
- Secondary Adapter: Lets the user choose the fullscreen resolution for the
secondary monitor (if available.)  Note, this is only allowed if the primary
adapter is set to fullscreen.  Also, any change to this option requires a
restart of the game.
- Fidelity Presets: Lets the user set all remaining video options to a
convenient preset value.  This option will automatically change to "custom" if
any single video option is changed.
- Background Image: Lets the user turn on or off the rendering of the
background image (and sky cube when zoomed in).
- Fidelity: Changes the rendering quality of terrain, water and meshes.
Basically, it affects the amount of work the system is allowed to perform while
rendering geometry.  For example, in low fidelity units do not render
reflections.
- Shadow Fidelity: Alters the quality of shadow generation. Off: no shadows.
Low: shadows are cast onto the terrain only. Medium: shadows are cast on
terrain and meshes (trees, units, etc.)  High: same as medium but filtered to
soften edges.
- Anti-Aliasing: Lets the user select the number of anti-aliasing samples (or
no anti-aliasing.)
- Texture Detail: Lets the user specify how detailed the textures should be.
Basically, the user is using this to limit the size of the textures used.
- Level Of Detail: Modifies the rate at which lower resolution models are
"swapped in" as the camera pulls away.
- Vertical Sync: When turned on, the system waits for a vertical refresh before
presenting the next frame to the screen.

Background Applications and Performance
Programs that run in the background while on the Internet, such as ICQ, web
browsers, voice communication applications, or file sharing programs cut into
the speed at which Supreme Commander Demo plays. Turning off these
Internet-specific applications can also increase your game speed. Antivirus and
firewall software also commonly contribute to performance issues. If you
experience performance problems with Antivirus or firewall software try to
configure the software to exclude Supreme Commander Demo from security checks.
Contact your software vendor for details.

System RAM and Performance
Another method of increasing performance in Supreme Commander Demo is to add
RAM to your computer if you are playing on a 512MB system. Supreme Commander
Demo can consume a great deal of memory in very large games causing the system
to use virtual memory. This process is slower than using RAM directly, and
while the speed of your processor is a factor in the performance of the game,
additional memory can greatly enhance your game speed on baseline systems.

Dual Core and Performance
Supreme Commander Demo will utilize your dual and quad core processor natively
and automatically.   Running a dual or quad core processor is one of the best
ways to improve performance in Supreme Commander Demo.

Updated Video Drivers
It is highly recommended that you install the latest drivers for you video
card. These can be downloaded from your video card manufacturer's website.
Please visit http://www.nvidia.com/ or http://www.ati.com/ depnding on the type
of card you have.

Updated Sound Drivers
If you are experiencing problems with audio, or general performance problems,
you should check with your soundcard manufacturer to see if there are updated
drivers available. These can usually be obtained from the soundcard
manufacturer website.

Motherboard Drivers
Often motherboard drivers are overlooked when updating systems, and as a result
most computers are running very old versions that simply do not work properly
and may cause very noticeable slow downs and stability issues. Please check
with your motherboard manufacturer to see if there are updated drivers
available.
 
Extras

Supreme Commander Fun Facts

• Although Quantum Gates exist in space in the SupCom fiction, sending ships
through them is exceptionally dangerous. That is why the three factions employ
land-based Quantum Gates.
• The Mavor is named after Lead Programmer Jon Mavor.
• The Wagner is named after Producer Gary Wagner.
• Before recording the VO for Supreme Commander, all of the dialogue was vetted
through what Editorial Manager William Harms called “SupCom on Broadway”.
Volunteers from GPG acted out all of the speaking parts, and Harms and members
of the design team took notes and made edits based on how the lines sounded.
One of the sessions was videotaped, but to protect the acting-challenged, it
will never be released.
• ‘Scathis’ is an online handle used by Lead Content Engineer John Comes.
• The map “Ian's Cross” was named by Terrain Artist Ian Walker.
• The map “Finn’s Revenge” is named after Creative Director Chris Taylor’s
youngest son.
• GPGNet was originally a working title, and we were sure it would be replaced
at some point. There were dozens of suggestions for new names, but the
original, "temp" name stuck.
• The map “Sung Island” is named after Units Modeler Sung Campbell.
• Several of the minor characters are named after friends of the design team
(e.g., Sweeney, Elliott, Stensen).
• The character President Riley is named after Creative Director Chris Taylor’s
son.
• The character Mach was originally named Janus, which was changed to Mercury,
and finally to Mach.
• The character Toth was originally named Ochiba, which was changed to Camille,
and finally to Toth. (The name Toth is an homage to comic book artist Alex Toth,
who passed away in 2006.)
• Marxon’s first name is Jaran.
• The Cybrans were originally called the Recyclers.

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EndersAres

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#33 EndersAres
Member since 2005 • 5711 Posts
Here are some download sites.
Gamespot

Fileplanet
Fileshack
Filefront
Gamershell
Worthplaying
Strategy Informer
[added]
3Dgamers

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_Pedro_

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#34 _Pedro_
Member since 2004 • 6829 Posts
Here are some download sites.
Gamespot

Fileplanet
Fileshack
Filefront
Gamershell
Worthplaying
Strategy Informer

EndersAres


Thanks!
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Krall

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#35 Krall
Member since 2002 • 16463 Posts
Since there isn't really enough room for yet another sticky this will have to do as the 'unoffcially offcial discussion thead'. If it Supreme Commander talk really gets out of hand I'll make room for this somehow :)

Also as always be sure to see the SC forum on Gamespot for specific discussions: http://www.gamespot.com/pc/strategy/supremecommander/forum.html


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EndersAres

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#36 EndersAres
Member since 2005 • 5711 Posts
It seems alright. Slow base building game. I'm not used to the way it plays either. Kind of wierd. Looks like it's almost time for me to retire this agp machine. She served me well.
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BeyondItAll

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#37 BeyondItAll
Member since 2006 • 1739 Posts
It's not slow at all, in fact once the game gets going if you know what your doing this is easily one of the fastest games, their is, but your not use to how it plays so you wouldn't know yet :P To give you an idea of how slow you are likely going, a decent player will have 10 various factories, tons of power generators, dozens of engineers doing all sorts of thing and much more in less then 10 minutes into a typical game. On high resource maps this number could be as much as doubled. Someone needs to float this thread.
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kidkit

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#38 kidkit
Member since 2005 • 2783 Posts
i want to see more comments about performance, resolution, etc based on computer specs. Does the game support 16x10 resolutions?
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DerekLoffin

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#39 DerekLoffin
Member since 2002 • 9095 Posts
Just gave this a quick try and notice I seem to have no Sound effects in the campaign.  Is that due to it being a demo or are you guys getting sound effects?
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BeyondItAll

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#40 BeyondItAll
Member since 2006 • 1739 Posts
It's your rig Derek, the game has sound..
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deactivated-5a84f3399aa1c

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#41 deactivated-5a84f3399aa1c
Member since 2005 • 6504 Posts
The FileFront download is EXTREMELY fast. I highly recommend it, especially over GS's cruddy servers.
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kidkit

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#42 kidkit
Member since 2005 • 2783 Posts
The FileFront download is EXTREMELY fast. I highly recommend it, especially over GS's cruddy servers.supercubedude64
thanks, i'll grab it when i get home from there.
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MyopicCanadian

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#44 MyopicCanadian
Member since 2004 • 8345 Posts
The FileFront download is EXTREMELY fast. I highly recommend it, especially over GS's cruddy servers.supercubedude64
Ah, I didnt know if any place other than Fileplanet and Gamespot had it up at first... I did find a couple other places, but I didnt know filefront had it!! Oh well, two threads on gamespot and three threads on 4players.de = 550 KB/sec and 18 mins left to go :D
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Taijiquan

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#45 Taijiquan
Member since 2002 • 7431 Posts
I got dropped from the Servers while I was at work.  What does everyone think?  Or is it that good?  Come on people, lets hear it!
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#46 pmathos
Member since 2004 • 230 Posts
I havent played any beta of the game but my demo DL finished about 3 hrs ago and I am just now up to look at something other then a monitor (food for example). The game is great but there somethings the irk me a little bit.

I know that this game is a demo so it is not going to be optimized yet or anything but I have a decent rig (64 3500, 7900gt, 1gb ram) and the game chugged about 2-5 fps when there was alot of action on screen, ON LOW SETTINGS!!

I would have liked to see them focus on a tutorial demo as when some people DL it and try to play its a bit much to take in. I like the interface and everything with all the commands and toolbars but its intimidating when I cant even figure out still how to attackmove (you know the hold A and click, that command targets the ground where you clicked,  I lost many a platoon to that)

The zoom in and out thing is great it really does give you a sense of scale and strategy. I actually stayed on that view for alot of the endgames because if i zoomed in the game would go back to 2-3 fps

I havent tried the AI in skirmish on hard but the medium difficulty AI was pretty easy as I was still looking at where everything was and sttill won easily.

All in all it was a great experiance and I cant wait for some of the tutorials to start up as  I like to get a basic feel for a game first and then sort of devlope a strategy

Happy DL
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BeyondItAll

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#47 BeyondItAll
Member since 2006 • 1739 Posts
The game doesn't like Single core CPU's
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MyopicCanadian

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#48 MyopicCanadian
Member since 2004 • 8345 Posts
I played the game on default settings and it's running ok (3700+ @ 2.7 GHz, dual 7800 GT's), but I'm a little unsure about this game after playing the demo. First off, having a demo with no tutorial is just STUPID. If this was my first RTS I would be completely screwed, and even though I've played some before, I am an RTS noob so navigating through all the menus was a little complicated. Second of all, why do all the units run to the corner of the map by default? Unless you set a destination point after queuing your builds, my units would always move to the SE corner of the map as far as they could go. Weird. And lastly, the sense of grandeur that was so awe-inspiring in previews and screenshots... I didn't feel it. In fact everything is SO small, this kind of reminded me of the Magic School Bus episode where they shrunk down the bus to do an inside tour of that kid's body. And when you want to actually play tactically, you're basically playing with icons... However, these are just some first impressions. The game was uber-hyped so naturally any letdown is a big one, but I'll have to play the game a lot more to get the feel for it.
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zero9167

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#49 zero9167
Member since 2005 • 14554 Posts
[QUOTE="MyopicCanadian"]I played the game on default settings and it's running ok (3700+ @ 2.7 GHz, dual 7800 GT's), but I'm a little unsure about this game after playing the demo. First off, having a demo with no tutorial is just STUPID. If this was my first RTS I would be completely screwed, and even though I've played some before, I am an RTS noob so navigating through all the menus was a little complicated. Second of all, why do all the units run to the corner of the map by default? Unless you set a destination point after queuing your builds, my units would always move to the SE corner of the map as far as they could go. Weird. And lastly, the sense of grandeur that was so awe-inspiring in previews and screenshots... I didn't feel it. In fact everything is SO small, this kind of reminded me of the Magic School Bus episode where they shrunk down the bus to do an inside tour of that kid's body. And when you want to actually play tactically, you're basically playing with icons... However, these are just some first impressions. The game was uber-hyped so naturally any letdown is a big one, but I'll have to play the game a lot more to get the feel for it.

first off i wanna say my system specs are pretty low: p4 3.0 GHZ, 6600 LE agp, 1 GB ram But i ran the demo perfect at low settings, never slowed down once in 5 games. I never had that problem with units running the corner, they always went right in front of the building by default. Also you dont get all the units in the demo, all those huge units you saw in the previews, you cant use in this demo. Atleast i couldnt find out how to build them, if they are in the demo, someone tell me how to build them please. Oh and overall i thought the demo was great :D the AI is really easy to beat tho, even on hard i was able to win in 10 mins
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BeyondItAll

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#50 BeyondItAll
Member since 2006 • 1739 Posts
Mypo let me clear a few things up for you! Their are tutorials, TONS! Google it and you will find them :P fileplanet alone has half a gig of tutorials for the game The units going into the corner is a demo bug, I've already talked to GPG about it, apparently only some people suffer from it.... The units only seems small because you play much more zoomed out then you do in a typical RTS, nevertheless you can play it heavily zoomed in just fine if you want to use the mini-map.