@SolidGame_basic said:
Do you think it will be better for fighting games too?
Most fighting games (good ones at least) are locked to 60 frame logic. Not just how the games run locked, but the language of how their mechanics interact. Which is nice, makes frame data this consistent thing that is easily explored and discussed.
It's always hilarious when I see some forever PC dork on Steam bitching about why he can't unlock the framerate in some FG lol.
But yeah, if FGs moved to 120, things would look a bit smoother. Probably not too noticeable though, since you're not dealing with rapid camera movement.
Interestingly enough, Killer Instinct ran its logic @ 90hz, but that was independent of display refresh. More of an ingenious way to help ease lag. Though I think you can run that game unlocked now.
tldr; Stuff might look a bit smoother
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