@hardwenzen said:
@Maroxad said:
The only levelling slystems I like are those that involve horizontal progression. But even those can be really badly made, such as when basic features are locked at the start of a game.
@hardwenzen said:
Kinda crazy how so many people are OK with it, and are actually doing it if possible. The hour i feel like the game is becoming easy mode, is the hour i begin to lose interest, and if it doesn't pick up, that's where i stop playing the game.
That is the best thing about GoW2018 that i found. Usually, in a game where you level up, even if you begin your playthrough on the highest difficulty, you will overpower everything, and sooner or later, you will be facerolling everything (every Bethesda game for example) without ever finding any kind of challenge. But in GoW2018, if you're playing on gmgow, its hard from the very beginning until the very end, and that's rare in these kind of games. Really hope they didn't drop the ball in Ragnarok, and its at least on par when it comes to the difficulty.
Because it is a single player game and RPGs are kinda lulzy for challenge anyways. RPGs are the scrub genre. Way too abstract to allow for a high degree of skill. The only RPGs that allow for a degree of skill are the more tactical RPGs like Jagged Alliance and Divinity Original Sin, maybe Fire Emblem goes there too.
When it comes to multiplayer games with levelling, such as retail WoW and FF14 apply some form of level scaling so you cant really overlevel anything. In WoW, things scale to your level. In FF14, you are scaled down to the dungeon's level.
GMGOW was more tedious than difficult. It doesnt make the AI play better, parrying doesnt get any harder, it turns enemies into health sponges and enemies hit so hard it heavily encourages defensive play. Making the the slogginess of combat even worse. Games like Doom Eternal handle difficulty soooo much better. Also, the GMGoW gets easier as you progress.
The f*ck. There is a difference between high degree of skill and challenge🤡How many singleplayer games have a high degree of skill?🤡Yea, like one out of ten, and you bother mention rpg's being the scrub genre when it applies to most games that's coming out lmao. I don't think you understand what you're saying lol.
GMGOW wasn't tedious at all. You found it too difficult for you, so that's why you're bitching, and that fine, its not for you, stick to Normal mode. When you get Ragnarok, and YOU WILL, don't you dare to play it on gmgow.
I agree that Eternal on Nightmare was better difficulty wise, but you get an Eternal-like game once per century, so i can't even take it as a good example. And yes, gmgow gets a bit easier, primarily because you have more HP, but the difference isn't massive like in every other game with a leveling system, and there's always places later in the game that can get as challenging as in the beginning (or even much more difficult with sigrun and other valks). Its the only game with a leveling system that offers this.
Games that have a high skill ceiling are capable of being difficult without being tedious. Plenty of SP games have reasonable levels of depth and skill ceilings. That includes Bayonetta, where in the latest entry released today. There is so much more as well, but I would derail the thread if I brought everything up. Point is. RPGs, due to how abstract, and poorly tuned they tend to be, do not lend themselves to high skill gameplay. Would you argue that a game like Horizon tests a player anywhere near to the same extent as Bayonetta 1 does?
Plenty of games do difficulty right. Most Strategy games and fighting games improve their AI on higher difficulties. Ring Fit Adventure makes the exercises longer and more demanding. Bullet Hells put more crap on the screen. Mount and Blade and Fell Seal allow you to do various stuff (custom difficulty settings). MMOs like FF14 and WoW add more complex mechanics on higher difficulties. Kid Icarus Uprising makes the enemies faster, more numerous, adds to the enemy compositions and makes every enemy more aggressive.
Bloating everyone's HP Oblivion Style like what Dad of War did does not make a good challenge. It makes the game longer, nothing more. Parrying in GoW was just as easy on the hardest difficulty as it was on Give me a challenge.
But again, this is stuff you would know if you actually played real games.
Edit: If you look at the list of random games I brought up that did difficulty right, you will notice that all of these games increase difficulty in areas where the player is expected to get better. In Doom, enemies get more evasive and aggressive, to counter the players increased accuracy and mobility, in Ring Fit exercises get more intense and longer to counter the players increased strength and stamina.
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