For those who don't know, level scaling is when the game adjusts the level/strength of monsters to be roughly on par with you at all times, instead of having preset strengths.
It seems to be one of the main criticisms against Oblivion and soon Fallout 3. It doesn't really make sense to me... Without level scaling you have 3 possible outcomes:
1. You are way weaker than monsters. Get destroyed. Forced to go grind exp against weaker monsters. Boring.
2. You are roughly the same strength as monsters. Fair fight, skill required, but doable. Fun!
3. You are way stronger than monsters. Destroy them effortlessy by hammering a single attack button. Boring.
To me only number 2 is fun. And with level scaling it'll always be 2. In a completely non linear game like Oblivion it's the only way to ensure a proper difficulty level. Otherwise some players would just get murdered by going into the "strong" areas, others would get bored by wandering around the "weak" areas. Maybe a few would do places in the right order, but it would completely destroy the freedom to go anywhere. The devs, by setting the monster strength in each area would be setting the order you'd have to play each area. Which would suck, no longer an open world game really.
To me, level scaling is a great design choice. And if you hate it cos of Oblivion, I'd like to point out that Baldur's Gate 2, widely regarded as greatest WRPG of all time, did the exact same thing....
Log in to comment