Hardware developers at Sony submit that after months of testing, they claim that parallel analog sticks are the recipe for success. In an interview with IGN at TGS, Mark Cerny of the Sony design team said We made and tested a ridiculously broad style of controllers. He continued, and we would actually have people play games with them. The final PS4 controller design which at its core is similar to the PS3s was actually not set in stone until the final stages of development.
The design team even went as far as to have video game developers test several different controller prototypes for feedback. Mark Cerny explains:
We sent out prototypes to major FPS creators. We looked at the top-selling titles, if they were people we could talk to, we began sending over a stream of controllers. And we would ask them things like concavity or convexity, or trigger pressure, or trigger location, or accuracy, or the like.
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http://gamerant.com/ps4-controller-symmetric-stick-layout-design/
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