Demon souls remake for ps5 that can only be done on ps5.
Ps5 changed the way I see gaming and how I treat people.
Also Breath of the Wild changed toilet gaming for me.
https://www.polygon.com/22340793/dark-souls-depression-existential-dread-how-to-parry
To learn when you need to press the parry button for each distinct enemy type, you will inevitably die, over and over again, because you hit that button either too early or too late. And so, learning to parry in Dark Souls is making an agreement with yourself that you are going to experience a series of specific failures, in the hopes that, eventually, you will have learned something.
The entirety of Dark Souls works this way, which you probably knew even if you never played it, because it’s nearly a decade old and has been analyzed by many critics since. I played some of Dark Souls and Dark Souls 2several years ago — enough to understand that its grim world of armored skeletons was repetitious and grueling. I also could tell that if I had stuck with it, I would have found it rewarding, but that it would take a level of patience I did not believe I had.
In other words, I didn’t think I was the kind of person who could play a game like Dark Souls. It turns out that I am, but I didn’t discover that until this year, when I tried Dark Souls again in the midst of the pandemic and a deep depression.
I haven’t beaten Dark Souls yet, but I’m further than I’ve ever gotten previously (I just reached the Gaping Dragon), and like so many people before me who have depression and have gotten way into Dark Souls, all I can think about now is what Dark Souls has taught me about failure and resilience. Which brings me back to parrying.
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