@scottpsfan14: It's hard to say. I loved the first Pikmin as my favourite game since it released in 2001. It has a lot of sentimental value attached to it, but when I look at it critically stacked up against Pikmin 3, it's clear Pikmin 3 is the far more evolved, complex, deep, and well designed experience.
The same goes for platformers. I've called Yoshi's Island the best platformer of all time for close to 20 years, but there's no way I could say it's better than what Retro has produced in their 2 platformers.
I love analysing game design a lot and figuring out why or why I don't like certain games. I love pinpointing these things as technically as I can, but how do you deny your feelings for the things you remember fondly? Then there's that whole factoring in how groundbreaking a game is when it first releases. Where does that factor in?
If pressed for the answer to this question, I'd probably default to the first Pikmin game. It was just so wildly unique when it came out and it had this atmosphere of risk and danger permeating throughout. It is an experience I will never forget. I can't tell you how many times I replayed it managing my pikmin numbers and efficiency better each time to beat the game in the fewest days possible.
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