Brink - Get SMART Battlefield Video
Learn about the strategies to take advantage of command posts, turrets, mines, and more in this video.
Learn about the strategies to take advantage of command posts, turrets, mines, and more in this video.
Richard Ham, creative director at Splash Damage, gives you three top tips on staying alive in Brink.
Discover how to survive both Brink and the PlayStation Network outage in this week's show. Also: time to give away the first Start/Select prize pile!
This video focuses on Brink’s four classes: soldier, medic, engineer, and operative.
This video tutorial gives you quick tips to become a solid Brink gamer.
This video covers the gameplay basics of Brink.
Here's the fourth video in Brink’s Get SMART Series covering all things HUD.
Check out this tutorial video for different game modes.
We get our final questions about Brink answered by lead designer Neil Alphonso.
In this latest trailer for Brink, the abilities you'll use in battle get an airing.
Bethesda's Pete Hines talks about the fan event at Pax East 2011.
This gameplay trailer for Brink showcases the game's objective-based teamplay..
Maxwell McGee talks with Splash Damage CEO Paul Wedgwood about Brink!
Are you ready to use these, brothers? New weapons trailer for Brink!
The team members at Splash Damage touch on the various ideas that form their take on the first-person shooter from concept to implementation.
This week, we take a look at Castle Crashers, Sam and Max, R.U.S.E., and BioShock 2 downloadable content.
The developers talk about the realistic-versus-vibrant cartoon art style in Brink.
This week we take a look at Shank, Motorstorm in 3D, Mag with Move, and Naruto.
We take a look at Scott Pilgrim, Shank, and Naruto.
Go behind the scenes with the team at Splash Damage as they discuss how they're blurring the lines between online and offline play in Brink.
Releases this week include Top Gun, the H.A.W.X. 2 demo, Joe Danger, and videos for Infamous 2 and Brink.
It's not about moving or shooting...it's moving and shooting. Smooth movement across random terrain might change the way games are played.
Join a panel of lead designers, Matt Hooper, Neil Alphonso, Todd Alderman, and Joel Burgess as they discuss the business of building worlds.
GameSpot's Andrew Park gets in on the mods in this interview with Splash Damage CEO Paul Wedgwood at QuakeCon 2010.
Get an inside look at the civil war taking place in Brink.
GameSpot AU spends some time with Splash Damage CEO Paul Wedgewood to get some comprehensive info about the style and mechanics of Brink, as well as ask him a couple ...
There's been a leadership spill in the Crosshairs hierarchy, but big name games are still on the agenda as we talk to the people behind XCOM, Ghost Recon: Future Soldier, ...
Day three of the GameSpot E3 2010 LiveCam visits the Bethesda booth, checks out the demos for Portal 2, and says goodbye with the GameSpot All-Staff as E3 2010 comes ...
Take tour of the Bethesda Softworks booth and take a look at Brink.
From day one of GameSpot's live stage show, we bring you Brink!
GameSpot tells all about its predictions and most anticipated games for the 2010 Electronic Entertainment Expo!
New content hits This Week on PlayStation Network.
The third installment of the Container City section in Brink is narrated by game director Paul Wedgewood.
Paul Wedgewood continues to take us through Container City in Brink
Straight out of GDC 2010, we bring you the latest CG trailer for Brink!
Check out the character customization tools for Brink.
Game director Paul Wedgwood gives a tour of the container city level in Brink.
Game director Paul Wedgwood tells us about freedom of movement in Brink.
We catch up with Splash Damage producer Edward Stern to learn more about the newly announced Brink.
Take a first look at this upcoming title from Bethesda.
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