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Cheats & Guides
Reus Cheats For PC
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Steam Achievements
Achievement Finish a 60-minutes Era with at least 3000 Prosperity. 1-Hour Challenge: Bronze Finish a 60-minutes Era with at least 5000 Prosperity 1-Hour Challenge: Gold Finish a 60-minutes Era with at least 4000 Prosperity. 1-Hour Challenge: Silver Finish the second Era. A New Beginning Finish the third Era. A New Threat Finish an Era with at least 1000 Food being used by Villages. Abundant World Finish an Era with at least 1000 Tech being Used by Villages. Advanced World Finish an Era with a Village which has 150 prosperity using only Animals and Plants. Agriculture Have humans complete an Alchemist Project. Alchemy Have humans complete a Blast Furnace Project. Alloys Finish a 30-minute era with a village with at least 600 Prosperity. Ancient Civilization Have humans complete a Tavern Project. Après-Ski Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. Aristocracy Have humans complete an Observatory Project. Astronomy Finish an Era with 1200 Prosperity. Booming Era Have humans complete a Plantation Project. Calendar Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Canyon City Finish an Era with a Village which has 650 Village Prosperity. Capital Finish an Era with only one Village which has 175 Prosperity. Chosen People Finish an Era with a Village which has 250 Prosperity. Civilized Finish an Era with 450 Prosperity. Classical Era Have humans complete a Hamlet Project. Colonization Have humans complete a Trader Project. Commerce Have humans complete a Workshop Project. Construction Have humans complete a Customs House Project. Currency Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Desert Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Desert Challenge: Gold Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Desert Challenge: Silver Finish an Era with a Desert Village which has 500 Village Prosperity. Desert City Finish an Era with a Desert Village which has 300 Village Prosperity. Desert Town Finish an Era with a Desert Village which has 100 Village Prosperity. Desert Tribe Finish an Era with 800 Prosperity. Developing Era Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Diverse Town Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. Divided Planet Have humans complete a University Project. Education Have humans complete a Circus Project. Entertainment Have humans complete a Historic Point Project. Famous Victory Finish an Era with 1600 Prosperity. Fantastic Era Have humans complete a Nature Park Project. Fantstic View Have humans complete a Granary Project. Farming Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. Farming Community Have humans complete a Barracks Project. Fascism Have humans complete a Mill Project. Feudalism Finish the Third Era with at least 2 Upgraded Great Projects. First World Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. Fiscal-Military State Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. Fishing Village Have humans complete a Monument Project. For the Gods Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Forest Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Forest Challenge: Gold Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Forest Challenge: Silver Finish an Era with a Forest Village which has 500 Village Prosperity. Forest City Finish an Era with a Forest Village which has 300 Village Prosperity. Forest Town Finish an Era with a Forest Village which has 100 Village Prosperity. Forest Tribe Have humans complete a Mountain Lodge Project. Fresh Mountain Air Finish an Era with 250 Prosperity. Genesis Era Complete all orginal developments and projects. Genesis Titan Have humans complete a Geologist Project. Geology Finish an Era with 2000 Prosperity. Golden Era Finish an Era with 5000 Prosperity. Grand Era Finish an Era with a Completed Great Project. Great Development Finish an Era with 3500 Prosperity. Great Era Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. Great Vitality Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. Harbor Town Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. Hunter Community Finish an Era with a total of 2000 Tech in Use. Industrial Revolution Finish an Era with a Village which has at least 6 War Markers. Legendary Warriors Achieved level 2. Level 2 Achieved Level 3. Level 3 Have humans complete a Castle Project. Long Live the King! Have humans complete an Island Town Project. Lords of the Sea Have humans complete a Factory Project. Machinery Have humans complete a Multinational Project. Market Revolution Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Mass Production Have humans complete a Metal Casting Project. Metal Casting Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. Mining Community Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Modern Agriculture Finish an Era with 1000 Wealth in Use from Villages. Modern Banking Have humans complete an Apothecary Project. Modern Medicine Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Modern Physics Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. Mountain Town Have humans complete a Lighthouse Project. Navigation Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Noble Finish an Era with a Village with 1000 Tech in Use. Nuclear Energy Finish an Era with 2000 Food in Use from Villages. Overgrowth Finish an Era with a Village which has 1000 Prosperity. Overpopulation Have humans complete a Shrine Project. Paganism Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Paradise Island Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Peaceful Finish an Era with a Village of 150 Prosperity using Plants and Minerals. Physics Have humans complete an Opera Project. Pinnacle of Culture Finish an Era of 30 minutes with 600 Prosperity. Post-Classical Era Finish an Era with a Village with 1000 Food in Use. Prince of Orange Have humans complete a Mad Scientist Project. Questionable Ethics Finish an Era with at least 1000 Wealth being used by Villages. Rich World Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Royalty Complete a Fishing Docks Project. Sailing Have humans complete a Laboratory Project. Scientific Method Have humans complete a Harbor Project. Shipwrighting Finish an Era with a completed Upgraded Project. Specialization Finish an Era with 3 completed Upgraded Projects. Specialized Economy Finish the Third Era with at least 1 Upgraded Great Project. Superior Development Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. Superior Vitality Finish an Era with a Village which has 500 Prosperity and 60 Danger. Survivor Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Swamp Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Swamp Challenge: Gold Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Swamp Challenge: Silver Finish an Era with a Swamp Village which has 500 Village Prosperity. Swamp City Finish an Era with a Swamp Village which has 300 Village Prosperity. Swamp Town Finish an Era with a Swamp Village which has 100 Village Prosperity. Swamp Tribe Finish the first Era. The First Era Have humans complete a Sacrifice Altar Project. Theocracy Have humans complete a Temple Project. Theology Have humans complete a Market Project. Trade Route Have humans complete a Druid Project. Traditional Medicine Finish an Era with a Village with 1000 Wealth in Use. Treasury Have humans complete a Hospital Project. Universal Healthcare Finish an Era with 6500 Prosperity. Utopia Have humans complete a Bank Project. Venture Capital Finish an Era with 1000 Prosperity. Vibrant Era Finish an Era with a total of 12 Warmarks. Violent Victory Finish an Era with a village which has at least 50 of each Resource. Vitality Finish an Era with at least 3 Completed Great Projects. World Economy Have humans complete a School Project. Writing Contributed by: BGoldTLE, Guard Master
Reus Cheats For Xbox One
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Achievements
Achievement Complete twelve level 3 developments. Complete all the level 2 developments. Complete nine level 2 developments. Finish a 1-hour Era with at least 3000 Prosperity. No Alt Mode. 1-hour challenge: Bronze Finish a 1-hour Era with at least 5000 Prosperity. No Alt Mode. 1-hour challenge: Gold Finish a 1-hour Era with at least 4000 Prosperity. No Alt Mode. 1-hour challenge: Silver Have humans complete a Alchemist Project. Alchemist Have humans complete a Apothecary Project. Apothecary Complete eighteen level 3 developments. Are we there yet?! Have humans complete a Bank Project. Bank Have humans complete a Barracks Project. Barracks Have humans complete a Blast Furnace Project. Blast Furnace Complete six level 3 developments. Build your way to the top! Have humans complete a Castle Project. Castle Have humans complete a Circus Project. Circus Have humans complete a Customs House Project. Customs House In a 1-hour Era gain 2000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode. Desert challenge: Bronze In a 1-hour Era gain 4000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode. Desert challenge: Gold In a 1-hour Era gain 3000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode. Desert challenge: Silver Complete all the level 3 developments. Developments, developments, developments! Have humans complete a Druid Project. Druid Have humans complete a Factory Project. Factory Have humans complete a Fishing Docks Project. Fishing Docks In a 1-hour Era gain 2000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode. Forest challenge: Bronze In a 1-hour Era gain 4000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode. Forest challenge: Gold In a 1-hour Era gain 3000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode. Forest challenge: Silver Complete all projects & developments. Genesis Titan Have humans complete a Geologist Project. Geologist Have humans complete a Granary Project. Granary Have humans complete a Hamlet Project. Hamlet Have humans complete a Harbor Project. Harbor Have humans complete a Historic Point Project. Historic Point Have humans complete a Hospital Project. Hospital Complete eighteen level 2 developments. I developed a knack for development! Have humans complete a Island Town Project. Island Town Have humans complete a Laboratory Project. Laboratory Reach level 2. Level 2 Reach level 3. Level 3 Have humans complete a Lighthouse Project. Lighthouse Have humans complete a Mad Scientist Project. Mad Scientist Have humans complete a Market Project. Market Have humans complete a Mill Project. Mill Have humans complete a Monument Project. Monument Have humans complete a Mountain Lodge Project. Mountain Lodge Have humans complete a Multinational Project. Multinational Have humans complete a Nature Park Project. Nature Park Have humans complete a Observatory Project. Observatory Have humans complete a Opera Project. Opera Have humans complete a Plantation Project. Plantation Have humans complete a Sacrifice Altar Project. Sacrifice Altar Have humans complete a School Project. School Have humans complete a Shrine Project. Shrine Complete eight level 1 developments. Start developing! In a 1-hour Era gain 2000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode. Swamp challenge: Bronze In a 1-hour Era gain 4000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode. Swamp challenge: Gold In a 1-hour Era gain 3000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode. Swamp challenge: Silver Have humans complete a Tavern Project. Tavern Have humans complete a Temple Project. Temple Have humans complete a Toolshop Project. Toolshop Have humans complete a Tradepost Project. Tradepost Complete all tutorials. Tutorial Era Have humans complete a University Project. University Have humans complete a Workshop Project. Workshop Complete all the level 1 developments. You got all the easy ones! Contributed by: KeyBlade999
Reus Cheats For PlayStation 4
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Trophies
Trophy Complete all the level 4 projects. Complete all the level 2 developments. Complete twelve level 3 developments. Complete nine level 2 developments. Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. 1-hour challenge: Gold Complete eighteen level 3 developments. Are we there yet?! Complete four level 3 projects. Bigger village, bigger projects Complete six level 3 developments. Build your way to the top! Complete four level 4 projects. Buildings are meant to be built! Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Desert challenge: Gold Complete all the level 3 developments. Developments, developments, developments! Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Forest challenge: Gold Complete all projects & developments. Genesis Titan Finish an Era with a Completed Great Project. Great Development Complete all the level 1 projects. Home projects Complete eighteen level 2 developments. I developed a knack for development! Reach level 2. Level 2 Reach level 3. Level 3 Finish an Era with 2000 prosperity. Live and Prosper Complete ten level 2 projects. Look what I built! Complete all trophies. One Giant Accomplishment Complete all the level 2 projects. Project management Finish an Era with 1000 prosperity. Prosperous Era Complete eight level 1 developments. Start developing! Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Swamp challenge: Gold Complete all tutorials. Tutorial Era Complete all the level 3 projects. Who is managing all this? Finish an Era with at least 3 Completed Great Projects. World Economy Complete all the level 1 developments. You got all the easy ones! Contributed by: KeyBlade999
Reus Cheats For Macintosh
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Steam Achievements
Achievement Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. 1-Hour Challenge: Bronze (79) Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. 1-Hour Challenge: Gold (96) Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. 1-Hour Challenge: Silver (92) Finish the second Era. A New Beginning (11) Finish the third Era. A New Threat (13) Finish an Era with at least 1000 Food being used by Villages. Abundant World (47) Finish an Era with at least 1000 Tech being Used by Villages. Advanced World (55) Finish an Era with a Village which has 150 prosperity using only Animals and Plants. Agriculture (22) Have humans complete an Alchemist Project. Alchemy (25) Have humans complete a Blast Furnace Project. Alloys (44) Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. Ancient Civilization (71) Have humans complete a Tavern Project. Apr Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. Aristocracy (23) Have humans complete an Observatory Project. Astronomy (41) Finish an Era with 1200 Prosperity. Booming Era (32) Have humans complete a Plantation Project. Calendar (22) Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. Canyon City (64) Finish an Era with a Village which has 650 Village Prosperity. Capital (38) Finish an Era with only one Village which has 175 Prosperity. Chosen People (22) Finish an Era with a Village which has 250 Prosperity. Civilized (22) Finish an Era with 450 Prosperity. Classical Era (19) Have humans complete a Hamlet Project. Colonization (39) Have humans complete a Trader Project. Commerce (17) Have humans complete a Workshop Project. Construction (27) Have humans complete a Customs House Project. Currency (25) Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Desert Challenge: Bronze (90) Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Desert Challenge: Gold (100) Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Desert Challenge: Silver (96) Finish an Era with a Desert Village which has 500 Village Prosperity. Desert City (38) Finish an Era with a Desert Village which has 300 Village Prosperity. Desert Town (30) Finish an Era with a Desert Village which has 100 Village Prosperity. Desert Tribe (17) Finish an Era with 800 Prosperity. Developing Era (28) Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. Diverse Town (73) Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. Divided Planet (49) Have humans complete a University Project. Education (24) Have humans complete a Circus Project. Entertainment (42) Have humans complete a Historic Point Project. Famous Victor (60) Finish an Era with 1600 Prosperity. Fantastic Era (38) Have humans complete a Nature Park Project. Fantastic View (57) Have humans complete a Granary Project. Farming (11) Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. Farming Community (43) Have humans complete a Barracks Project. Fascism (46) Have humans complete a Mill Project. Feudalism (23) Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. First World (75) Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. Fiscal-Military State (30) Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. Fishing Village (25) Have humans complete a Monument Project. For the Gods (82) Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Forest Challenge: Bronze (86) Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Forest Challenge: Gold (98) Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Forest Challenge: Silver (96) Finish an Era with a Forest Village which has 500 Village Prosperity. Forest City (36) Finish an Era with a Forest Village which has 300 Village Prosperity. Forest Town (28) Finish an Era with a Forest Village which has 100 Village Prosperity. Forest Tribe (16) Have humans complete a Mountain Lodge Project. Fresh Mountain Air (46) Finish an Era with 250 Prosperity. Genesis Era (16) Complete all orginal developments and projects. Genesis Titan1 (00) Have humans complete a Geologist Project. Geology (26) Finish an Era with 2000 Prosperity. Golden Era (42) Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. Grand Era (72) Finish an Era with a Completed Great Project. Great Development (32) Finish an Era with 3500 Prosperity. Great Era (56) Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. Great Vitality (42) Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. Harbor Town (43) Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. Hunter Community (44) Finish an Era with a total of 2000 Tech in Use. Industrial Revolution (72) Finish an Era with a Village which has at least 6 War Markers. Legendary Warriors (39) Achieved level 2. Level 2 (22) Achieved Level 3. Level 3 (33) Have humans complete a Castle Project. Long Live the King! (82) Have humans complete an Island Town Project. Lords of the Sea (82) Have humans complete a Factory Project. Machinery (88) Have humans complete a Multinational Project. Market Revolution (83) Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. Mass Production (83) Have humans complete a Metal Casting Project. Metal Casting (17) Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. Mining Community (42) Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. Modern Agriculture (75) Finish an Era with 1000 Wealth in Use from Villages. Modern Banking (70) Have humans complete an Apothecary Project. Modern Medicine (46) Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. Modern Physics (82) Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. Mountain Town (48) Have humans complete a Lighthouse Project. Navigation (57) Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. Noble (78) Finish an Era with a Village with 1000 Tech in Use. Nuclear Energy (70) Finish an Era with 2000 Food in Use from Villages. Overgrowth (67) Finish an Era with a Village which has 1000 Prosperity. Overpopulation (44) Have humans complete a Shrine Project. Paganism (11) Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. Paradise Island (58) Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. Peaceful (69) Finish an Era with a Village of 150 Prosperity using Plants and Minerals. Physics (22) Have humans complete an Opera Project. Pinnacle of Culture (92) Finish an Era of 30 minutes with 600 Prosperity. Post-Classical Era (23) Finish an Era with a Village with 1000 Food in Use. Prince of Orange (64) Have humans complete a Mad Scientist Project. Questionable Ethics (29) Finish an Era with at least 1000 Wealth being used by Villages. Rich World (49) Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. Royalty (85) Complete a Fishing Docks Project. Sailing (27) Have humans complete a Laboratory Project. Scientific Method (76) Have humans complete a Harbor Project. Shipwrighting (31) Finish an Era with a completed upgraded Project. Specialization (17) Finish an Era with 3 completed upgraded Projects. Specialized Economy (27) Finish the Third Era with at least 1 Upgraded Great Project. Superior Development (58) Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. Superior Vitality (61) Finish an Era with a Village which has 500 Prosperity and 60 Danger. Survivor (43) Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Swamp Challenge: Bronze (88) Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Swamp Challenge: Gold (98) Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Swamp Challenge: Silver (94) Finish an Era with a Swamp Village which has 500 Village Prosperity. Swamp City (38) Finish an Era with a Swamp Village which has 300 Village Prosperity. Swamp Town (30) Finish an Era with a Swamp Village which has 100 Village Prosperity. Swamp Tribe (15) Finish the first Era. The First Era (10) Have humans complete a Sacrifice Altar Project. Theocracy (28) Have humans complete a Temple Project. Theology (26) Have humans complete a Market Project. Trade Route (25) Have humans complete a Druid Project. Traditional Medicine (17) Finish an Era with a Village with 1000 Wealth in Use. Treasury (70) Have humans complete a Hospital Project. Universal Healthcare (92) Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. Utopia (81) Have humans complete a Bank Project. Venture Capital (42) Finish an Era with 1000 Prosperity. Vibrant Era (29) Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. Violent Victory (54) Finish an Era with a village which has at least 50 of each Resource. Vitality (24) Finish an Era with at least 3 Completed Great Projects. World Economy (49) Have humans complete a School Project. Writing (12) Contributed by: Eevee-Trainer
Reus Cheats For Linux
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Steam Achievements
Achievement Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. 1-Hour Challenge: Bronze (79) Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. 1-Hour Challenge: Gold (96) Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. 1-Hour Challenge: Silver (92) Finish the second Era. A New Beginning (11) Finish the third Era. A New Threat (13) Finish an Era with at least 1000 Food being used by Villages. Abundant World (47) Finish an Era with at least 1000 Tech being Used by Villages. Advanced World (55) Finish an Era with a Village which has 150 prosperity using only Animals and Plants. Agriculture (22) Have humans complete an Alchemist Project. Alchemy (25) Have humans complete a Blast Furnace Project. Alloys (44) Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. Ancient Civilization (71) Have humans complete a Tavern Project. Après-Ski (57) Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. Aristocracy (23) Have humans complete an Observatory Project. Astronomy (41) Finish an Era with 1200 Prosperity. Booming Era (32) Have humans complete a Plantation Project. Calendar (22) Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. Canyon City (64) Finish an Era with a Village which has 650 Village Prosperity. Capital (38) Finish an Era with only one Village which has 175 Prosperity. Chosen People (22) Finish an Era with a Village which has 250 Prosperity. Civilized (22) Finish an Era with 450 Prosperity. Classical Era (19) Have humans complete a Hamlet Project. Colonization (39) Have humans complete a Trader Project. Commerce (17) Have humans complete a Workshop Project. Construction (27) Have humans complete a Customs House Project. Currency (25) Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Desert Challenge: Bronze (90) Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Desert Challenge: Gold (100) Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Desert Challenge: Silver (96) Finish an Era with a Desert Village which has 500 Village Prosperity. Desert City (38) Finish an Era with a Desert Village which has 300 Village Prosperity. Desert Town (30) Finish an Era with a Desert Village which has 100 Village Prosperity. Desert Tribe (17) Finish an Era with 800 Prosperity. Developing Era (28) Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. Diverse Town (73) Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. Divided Planet (49) Have humans complete a University Project. Education (24) Have humans complete a Circus Project. Entertainment (42) Have humans complete a Historic Point Project. Famous Victor (60) Finish an Era with 1600 Prosperity. Fantastic Era (38) Have humans complete a Nature Park Project. Fantastic View (57) Have humans complete a Granary Project. Farming (11) Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. Farming Community (43) Have humans complete a Barracks Project. Fascism (46) Have humans complete a Mill Project. Feudalism (23) Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. First World (75) Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. Fiscal-Military State (30) Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. Fishing Village (25) Have humans complete a Monument Project. For the Gods (82) Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Forest Challenge: Bronze (86) Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Forest Challenge: Gold (98) Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Forest Challenge: Silver (96) Finish an Era with a Forest Village which has 500 Village Prosperity. Forest City (36) Finish an Era with a Forest Village which has 300 Village Prosperity. Forest Town (28) Finish an Era with a Forest Village which has 100 Village Prosperity. Forest Tribe (16) Have humans complete a Mountain Lodge Project. Fresh Mountain Air (46) Finish an Era with 250 Prosperity. Genesis Era (16) Complete all orginal developments and projects. Genesis Titan1 (00) Have humans complete a Geologist Project. Geology (26) Finish an Era with 2000 Prosperity. Golden Era (42) Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. Grand Era (72) Finish an Era with a Completed Great Project. Great Development (32) Finish an Era with 3500 Prosperity. Great Era (56) Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. Great Vitality (42) Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. Harbor Town (43) Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. Hunter Community (44) Finish an Era with a total of 2000 Tech in Use. Industrial Revolution (72) Finish an Era with a Village which has at least 6 War Markers. Legendary Warriors (39) Achieved level 2. Level 2 (22) Achieved Level 3. Level 3 (33) Have humans complete a Castle Project. Long Live the King! (82) Have humans complete an Island Town Project. Lords of the Sea (82) Have humans complete a Factory Project. Machinery (88) Have humans complete a Multinational Project. Market Revolution (83) Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. Mass Production (83) Have humans complete a Metal Casting Project. Metal Casting (17) Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. Mining Community (42) Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. Modern Agriculture (75) Finish an Era with 1000 Wealth in Use from Villages. Modern Banking (70) Have humans complete an Apothecary Project. Modern Medicine (46) Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. Modern Physics (82) Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. Mountain Town (48) Have humans complete a Lighthouse Project. Navigation (57) Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. Noble (78) Finish an Era with a Village with 1000 Tech in Use. Nuclear Energy (70) Finish an Era with 2000 Food in Use from Villages. Overgrowth (67) Finish an Era with a Village which has 1000 Prosperity. Overpopulation (44) Have humans complete a Shrine Project. Paganism (11) Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. Paradise Island (58) Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. Peaceful (69) Finish an Era with a Village of 150 Prosperity using Plants and Minerals. Physics (22) Have humans complete an Opera Project. Pinnacle of Culture (92) Finish an Era of 30 minutes with 600 Prosperity. Post-Classical Era (23) Finish an Era with a Village with 1000 Food in Use. Prince of Orange (64) Have humans complete a Mad Scientist Project. Questionable Ethics (29) Finish an Era with at least 1000 Wealth being used by Villages. Rich World (49) Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. Royalty (85) Complete a Fishing Docks Project. Sailing (27) Have humans complete a Laboratory Project. Scientific Method (76) Have humans complete a Harbor Project. Shipwrighting (31) Finish an Era with a completed upgraded Project. Specialization (17) Finish an Era with 3 completed upgraded Projects. Specialized Economy (27) Finish the Third Era with at least 1 Upgraded Great Project. Superior Development (58) Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. Superior Vitality (61) Finish an Era with a Village which has 500 Prosperity and 60 Danger. Survivor (43) Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Swamp Challenge: Bronze (88) Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Swamp Challenge: Gold (98) Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Swamp Challenge: Silver (94) Finish an Era with a Swamp Village which has 500 Village Prosperity. Swamp City (38) Finish an Era with a Swamp Village which has 300 Village Prosperity. Swamp Town (30) Finish an Era with a Swamp Village which has 100 Village Prosperity. Swamp Tribe (15) Finish the first Era. The First Era (10) Have humans complete a Sacrifice Altar Project. Theocracy (28) Have humans complete a Temple Project. Theology (26) Have humans complete a Market Project. Trade Route (25) Have humans complete a Druid Project. Traditional Medicine (17) Finish an Era with a Village with 1000 Wealth in Use. Treasury (70) Have humans complete a Hospital Project. Universal Healthcare (92) Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. Utopia (81) Have humans complete a Bank Project. Venture Capital (42) Finish an Era with 1000 Prosperity. Vibrant Era (29) Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. Violent Victory (54) Finish an Era with a village which has at least 50 of each Resource. Vitality (24) Finish an Era with at least 3 Completed Great Projects. World Economy (49) Have humans complete a School Project. Writing (12) Contributed by: Eevee-Trainer
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