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ConanTheStoner

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#1 ConanTheStoner
Member since 2011 • 23727 Posts

Mini MMO, wtf?

Cosign with Macutchi here, these aren't grind games at all. If you're asleep at the wheel and want to faceroll most encounters, then sure you can do it. But it's never a requirement, or even advisable.

I remember stumbling across a farming spot and abusing the shit out of it. Honestly ruined my run, sucked most of the fun out of the rest of my game.

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#2 ConanTheStoner
Member since 2011 • 23727 Posts

lmao

Please go back to being dumb about games instead of being dumb about fitness, holy shit.

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#3  Edited By ConanTheStoner
Member since 2011 • 23727 Posts

@mycatismilk:

Yup, can do some really cool stuff with that. And just some fun stuff.

I play a lot of fighting games, most of these games don't allow voice chat with random opponents anymore. For obvious reasons lol, the salt is insane in those games.

Though recently one of my buds was saying they should allow voice chat, but ONLY if you're right on top of the opponent, like in throw range. 100% I'd be up for that, get a brief moment to chat your shit.

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#4 ConanTheStoner
Member since 2011 • 23727 Posts
@mycatismilk said:

You're telling me you could actually hear the opposing players? :O That sounds like an amazing feature.

Yeah even in the coop mode they had it to where if you spoke too loudly to your team mate in close proximity to the enemy AI, they'd "hear you" and take action.

Chaos Theory was such a great package all around, so many cool ideas.

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#5 ConanTheStoner
Member since 2011 • 23727 Posts

@mycatismilk:

Yeah that's pretty bad lol. Especially if exploration or immersion are significant aspects of the game in question.

Easy to imagine the level designers being frustrated with an addition like that, the kind of stuff that gets slapped on after play testing. NOBODY CAN EVER BE STUCK WHILE PLAYING OUR GAME. Sucks out all the fun. If too many players are truly unable to progress, then sure that can be a real problem. The obvious but more costly answer would be to continue ironing out the design though.

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#6 ConanTheStoner
Member since 2011 • 23727 Posts

I mean, of course lol. Struggling to think of games that don't have them.. Tetris?

If you're specifically referring to the "go here idiot" style of signposting in level design, then yeah that stuff can really suck.

But the reality is that almost every game you've ever played, all of your favorite games, across all genres, likely tons of visual and audio cues making the play experience work. As with most broader game design elements, the concept is neither good or bad, it's a matter of execution.

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#7 ConanTheStoner
Member since 2011 • 23727 Posts

Guess my current PC, maybe some of my arcade sticks? Just the stuff I currently use the most, not the sentimental type with gaming possessions.

@uninspiredcup said:

Prized is a strong word, but pretty fond of my Retrobit Saturn pad. Probably fav control pad ever had, use it constantly.

Yup, great pad.

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#8 ConanTheStoner
Member since 2011 • 23727 Posts

Maybe a first for the modern industry, spent way more than that for some games in the 90s. Not even talking inflation, something like Phantasy Star 4 was straight up 100 bucks in the US. Plenty of other games hitting the 70, 80, 90 mark back then.

Anyways, no interest in GTA, but they could obviously pull it off.

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#9  Edited By ConanTheStoner
Member since 2011 • 23727 Posts

People do a variety of different data pulls like this with Tekken and SF. Even if it's not hard numbers straight from the pub, they're always at least in the ballpark, if not completely spot on when real numbers come through.

And yeah, not a surprising split at all.

For various reasons Xbox was never the FGC hotspot. You'd get the occasional "best console version" of a game in terms of response time, resulting in some majors running the Xbox version. High level competitors don't give a shit about plastic wars, they just want the best play experience. But the broader community was always committed to PS, some of that for good reason too.

Just turned out PC offers the best across the board for this genre. Already had stuff like Fightcade for years. SFV + crossplay really broke the ice on modern FGC being on PC. Covid lockdown, tournaments being run online, really put a spotlight on why PC is the platform for it. Everyone got used to high performance systems and monitors with zero barriers for controller compatibility. Then of course streaming, discord, game selection, customization, etc. If you want access to all of what this genre has to offer, PCs the place for it.

Fortunately doesn't even matter what you roll with now, at least for the "major" games. Crossplay is awesome. That relatively small slice of Xbox gamers still get to play with everyone else.

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#10 ConanTheStoner
Member since 2011 • 23727 Posts

I have a friend who's trying to go through all the "ancient" platformers, including all pre-SMB stuff. He got around to Jungle Hunt, found it enjoyable enough. I recently gave it a replay as well on a browser version, just to check it out. First time I've played that game since the 80s haha. It's a cool little piece of platformer history, funny story in the manual as well.

I didn't care much for pre-NES console gaming, but I felt Jungle Hunt was one of the 2600s better games. Also enjoyed playing Combat with the older bro, think we discussed that once Eroica.