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ShadowDeathX

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Anyone want to point to me where it says that the PS5 may not play PS4 games?

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ShadowDeathX

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The multiplayer game sessions will still be purely Peer 2 Peer. It doesn't matter if you are connecting to a data server to pull down the latest information. That is a given since its an Online-only game.

PvP should be ran through dedicated servers. My machine connects directly to your servers and not someone else.

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ShadowDeathX

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ShadowDeathX

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Edited By ShadowDeathX

The frame rate stays the same in handheld mode. 60fps when undocked too

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ShadowDeathX

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@Arkhalipso:

The money maker for Microsoft and Sony in the console business is online subscription revenue, digital sales for the Xbox Store and PSN, and third party licenses.

A very small minority of PC gamers would be willing to buy a whole new machine, pay to play online, and continuous buy games from a console digital store. The vast majority wouldn't even bother.

If someone is just buying a console to play a few exclusives here and there, Microsoft or Sony aren't making much money off you.

By lower the barriers to entry, Microsoft can now sell games directly to a much larger audience who wouldn't bother getting an Xbox, which in turn gives them more potential revenue.

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ShadowDeathX

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@billzihang:

Nvidia's, along with AMD's, drivers only support traditional ".exe" programs. Since Rise of the Tomb Raider uses DirectX 11, a profile has to be matched with the ".exe". Since there isn't one for the Windows Store version, since it uses UAP instead of .EXE, it currently doesn't have SLI/Crossfire.

In a DirectX 12 environment, there is no need for a driver profile. The API already has native support. I'm sure Quantum Break will support multi-GPUs since its DX12 Only.

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Edited By ShadowDeathX

@mrbojangles25:

DirectX 12 enables developers to add in multi-GPU support into their games without having to have a new driver/profile released by Nvidia or AMD.

So it is up to the developers. If they are using DX12, it is up to them to add the feature.

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Edited By ShadowDeathX

The game being exclusive to the Windows Store is fine with me. I'm not a fan of having every game using the same service, I like things decentralized and to me, that is one of the pros of PC gaming.

Also don't see any inconvenience on using multiple clients. I have all my gaming clients on my taskbar. Just click and launch game. Done.

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Edited By ShadowDeathX

It would also be unfair to push it so far away that 90% of the PC gaming population won't be able to run it.

The game looks great enough as it is, stop your complaining. We already get the best version of the game

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@aegis_kleais:

You sure the issue isn't on your end?

I easily get over 25.00 MB/s from Steam, which is pretty close to my ISP speed of 225 Mb/s. I'm connected to the Miami, FL server.