Sound Byte: Meet the Composer of Heavy Rain
We talk to composer Normand Corbeil about his background, his work, and how he got into the video game industry.
We talk to composer Normand Corbeil about his background, his work, and how he got into the video game industry.
Learn more about the composer behind Final Fantasy Tactics and win a copy of the Tactics Ogre soundtrack!
Veteran Japanese role-playing game composer Motoi Sakuraba tackles the musical challenge that is Dark Souls.
Meet the man behind Video Games Live and win a VGL soundtrack or Blu-ray!
Anamanaguchi drummer Luke Silas shares his thoughts on his music and what it was like to work on Scott Pilgrim vs. The World: The Game.
Game designer Fumito Ueda shares his thoughts on the music in the upcoming HD collection.
NIS America's spring 2012 lineup features portable rerelease, original action game, and Hyperdimension Neptunia sequel; original Disgaea retooled for US Android phones this fall.
It's Kingdom Hearts 3...D!
Come check out our TGS demo of the upcoming Final Fantasy-themed rhythm game.
Namco Bandai fighter gets global release window as Katamari Damacy rolls to Vita, Tekken 3D Prime Edition set for February, and Ace Combat: Assault Horizon Legacy takes off Nov. 15.
Here's your chance to listen to Captain Titus' theme in the latest Sound Byte.
Boris Salchow talks to us about the musical transition from Resistance 2 to Resistance 3.
Treyarch developers hit Call of Duty XP to explain the method behind the mayhem, show the maps that never made it into the game.
The composer of SOCOM 4 goes in depth about his work, his background, and the future of the video game music industry.
PAX 2011: Ph.D. student surveys players of Mojang's Minecraft, focuses on its phenomenal success and influence on gamer culture.
PAX 2011: Panelists share tips on playing video games with a significant other and still having a harmonious relationship.
PAX 2011: Community managers from Ubisoft, Insomniac, Sucker Punch, and more talk about the future of forums and how to engage the fans.
PAX 2011: Insiders including Bethesda's VP of marketing explain how companies sell to gamers from three different perspectives.
Portal creator Kim Swift has us moving through multiple (and fluffy!) dimensions in her latest puzzle platformer.
We get in touch with one of the composers of The 3rd Birthday about his influences and how he got into the industry.
In our latest visit to Dreamland, we play with some new power-ups and jump into a giant, spiked boot.
Like what you heard from our last Deus Ex Sound Byte? Learn more about the man behind the music, Michael McCann.
Want a belly rub? Now you can get one as a furry canine in the upcoming pet expansion for The Sims 3.
We speak with composer Kirill Pokrovsky about his background and work on the recent Divinity II: The Dragon Knight Saga.
We gear up and chainsaw our way through act one of Gears of War 3.
Ten Kirbies are better than one.
We talk to Sam Hulick, one of the composers behind Mass Effect, about his background and his work on the upcoming Red Orchestra 2: Heroes of Stalingrad.
We put our puzzle-solving skills to the test in Jonathan Blow's intriguing new adventure.
We take an in-depth look at the newly added features and objects in this upcoming adventure pack.
Note to self: When you're bored, do not put on ladies' underwear.
An intrepid GameSpot editor and friends play Minecraft for the first time. This is their story.
Composer Austin Wintory shares a live performance of "Woven Variations" from Thatgamecompany's Journey.
Recruit an army of vicious but oh-so-adorable slimes to do your dirty work in the latest Dragon Quest spin-off.
We talk to Steve Szczepkowski in detail about his role on the highly anticipated Deus Ex: Human Revolution.
Comic-Con 2011: Authors from Gears of War, BioShock, and other popular franchises gather to share their experience when it comes to working for an interactive medium.
Comic-Con 2011: Epic developers add Isaiah Mustafa to the shooter's cast and confirm OG Slick is handling the in-game graffiti art; then American Chopper's Paul Jr. stops by for a ...
Comic-Con 2011: 38 Studios developers detail how they're building a rich fantasy world for Kingdoms of Amalur: Reckoning.
Comic-Con 2011: A panel of indie developers discuss what it takes to break into the industry on their own.
No sign of Mary Jane or Black Cat in this demo, but we do get to swing around as Amazing and 2099.
We take the new power-ups for a spin in this 3DS remake of a beloved classic.
Log in to comment