Mafia III's Devs on Refreshing the Mafia Franchise
Creative director Haden Blackman and lead writer Bill Harms sit down to talk about what makes Mafia Mafia, and how Mafia III is different from its predecessors.
Creative director Haden Blackman and lead writer Bill Harms sit down to talk about what makes Mafia Mafia, and how Mafia III is different from its predecessors.
We caught up with Star Ocean: Integrity and Faithlessness producer Shuichi Kobayashi to talk localization changes, Japan's dwindling console market, the state of JRPGs, and what happened to Valkyrie Profile.
The new Platinum Demo For Square Enix's Final Fantasy XV shows off the game's polished visuals and introduces a new summoned creature.
As the game closes in its release date, we sit down with Hajime Tabata to get more juicy details on the latest Final Fantasy.
After 10 years of waiting, Square Enix finally confirmed the release date for Final Fantasy XV, and it's coming this year!
A new demo introducing the combat and magic systems is available now.
The Five-episode prequel to Final Fantasy XV will launch through YouTube and extend the story of the RPG franchise.
Kingsglaive will show additional events that happen during the narrative of Final Fantasy XV.
Battleborn's writers talk about the game's narrative influences, roots in science, character nuance, and why they were hesitant to lean on Borderlands.
Tokyo RPG Factory's I Am Setsuna aims to capture the spirit of classic Japanese role-playing games.
We round up the best games we saw at the 2016 Game Developers Conference that you probably haven't heard of yet.
Platinum Games' Teenage Mutant Ninja Turtles: Mutants in Manhattan is a fresh, beautiful spin on the franchise with that well-known Platinum flare for exciting, fast-paced combat.
Werewolves Within is a virtual reality take on a classic party game spun with vibrant, cartoony flair.
Hello Games' sandbox in space launches at the end of June; UK release date is June 24.
Sean Murray discusses 18,000,000,000,000,000,000 planets, loneliness in a shared universe, and "the perfect fit for virtual reality".
Quantum Break narrative designer Greg Louden chats writing for a game and show at the same time, and how his experience in VFX fueled the tale.
The Solus Project brings the struggle for survival to the darkest regions of space.
Fire Emblem Fates takes steps in the right direction when it comes to representing the unpredictability of love and lust in video games.
We review each game in the Fire Emblem Fates trilogy: Birthright, Conquest, and Revelation.
Studio head Hannes Seifert talks about the decision to go episodic and how developer IO Interactive hopes it will benefit the player base.
A more active world and endless emergent possibilities might make the next Hitman the toughest yet.
Gameplay in Twilight Princess HD can be changed a few ways with the tap of an Amiibo.
Insomniac has partnered with GameStop to publish 2D side-scroller Song of the Deep this spring for PS4, Xbox One and PC.
More than a year since it launched the cartoonish and carefree Sunset Overdrive, Insomniac wants to tell a more personal story.
Developer 11 Bit discusses how games can be used to portray even the darkest themes.
Japan's most revered independent studio has survived ten years. This is the story of where it goes next.
A look at how one of the most successful independent developers handles working with established IP--from one of its most talented and whimsical directors.
Platinum Games aims to bring its signature action-game flair to a Nintendo classic.
The sequel to Square Enix's odd action RPG Nier wouldn't have happened without the daydreams of one of Platinum's designers.
Platinum Games' next original IP breaks new ground--both for action RPGs and the developer making it.
Romance your friends of either sex and even your adopted siblings in the latest installment of Fire Emblem!
Assassin's Creed Syndicate's first narrative-driven DLC adds a wrinkle to the game's combat by introducing new scare-tactic abilities and a chilling twist around its characters.
Open-world adventures, sprawling worlds, and irresistible challenges color our best of the best on PS4.
Community is key for Dying Light, according to lead designer Maciej Binkowski.
Remastered edition of Double Fine's classic coming to Vita and PS4 in March.
The head of Xenoblade Chronicles X studio Monolith Soft talks work-life balancing, what it means when a game is "open world" and developing JRPGs for global appeal.
Developer Monolith Soft discusses the intricacies of designing the look and gameplay of its latest role-playing game.
New to the Fallout universe? Here's everything you need for those first pivotal hours in the Wasteland.
More Until Dawn content coming to Sony's new peripheral.
Media Molecule's new creation-focused game lets players take the reins and change the scene at any time.
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