I have enjoyed my time with it so far. I have about 15 hours spent on it. It's the only Diablo game I've ever played, so I have nothing to compare it to. I'm a rogue that specializes in close ranged attacks (as opposed to an archer).
dracula_16's forum posts
I played the original Gamecube version and It's not my cup of tea. Still, I am happy for sheep. Enjoy!
There are some persons who make a living playing video games. I'm talking about people who play in Esports tournaments and make money from them. Games like League of Legends, StarCraft, Counter-Strike and Super Smash Bros are some games that pay you well if you're good.
I am interested to know: do you like the idea of a person that makes a living by playing a video game? is it a real job?
Honestly, the only thing on that list that mildly interests me is Super Monkey Ball. Other than that, I'll pass.
I won't have much time to spend on gaming this weekend, but perhaps I'll play something light like Bejeweled 3.
Optimistic. The industry is steadily growing and I think that's great. I find that indie games are a breath of fresh air. Not every game has to have a huge budget behind it.
I wanna see some World of Goo 2. The first one was very innovative, so I'm eager to see how they take it to the next level.
That's a good question. It's hard for me to pick just one thing. I would say micro-transactions are hurting the industry the most. Developers are intentionally not adding various parts of a game and, instead, are offering it up as DLC that you have to pay for. They are succeeding at milking their fans. In some other cases, there are developers that, every time you want to unlock a car, are asking whether you want to buy that car with real money or with in-game currency. They are being very aggressive at milking people of their money.
I used to think that gamers are smart enough to avoid this nonsense, but because of the fact that this business model is so popular, it proves that many gamers aren't necessarily that bright (in my view).
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