SebB's forum posts

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SebB

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#1 SebB
Member since 2017 • 1933 Posts

Right now I think real-time with pause would be the best fit for a singleplayer party-based open world 2d rpg focused on exploration. Also taking into account keyboard and mouse, and controller controls, ui, menu and combat designs. Like Dragon Age Inquisition did but with improvements, especially on the keyboard and mouse side of things, like the tactical camera and the "hold R" to attack issues. I feel like it's the best balance to not delay and discourage players from exploring, with combat taking too long.

However, it could be done turn-based as well, with less combat, as to not discourage exploration, but also to have more meaningful and tactical combat with more interesting enemies from a gameplay point of view, like enemy tactics, etc.

As for real-time, that would make it nearly impossible to manage a party. However, that aspect can be handled by AI and having the player set different behaviours with different conditions for each character in the party, and also allowing the player to switch to controlling any other character in the party, but without forcing the player to issue commands to party members individually during combat. However, this would take away quite a bit of strategy from combat, I think. Also the real-time with pause combat could be tuned to a more action style so as to make pausing unncessary. Which would essentially make combat real-time, like in ARPGs. This could be a setting in the options or a difficulty setting in the game.

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SebB

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#2 SebB
Member since 2017 • 1933 Posts

@ConanTheStoner: really?! I'm not surprised.

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SebB

1933

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#3 SebB
Member since 2017 • 1933 Posts

@Pray_to_me: It's also for programming the games you have on consoles. Also PC can play them.