So I'm playing The Witcher 3 on a handheld device that has a native 1200P resolution. If I play the game on native resolution with FSR disabled, I get around 30 FPS. I tried the following options:
Option 1: Set the in-game resolution to native (1200P) then enable FSR 2.0 and set to "Balanced". With this setting, I can hit 60 FPS with LOW settings and the in-game texts are much crisp. I also don't see that big of a difference in terms of the resolution being "scaled down". https://omegle.onl/
Option 2: Set the in-game resolution to 800P then enable FSR 2.0 and set to "Quality. With this setting, I can hit 60 FPS with medium to high settings but the in-game texts are more blurry. With this setting, the overall graphic quality is noticeably blurrier.
I have the following questions:
- Do you think Option #1 is better in this scenario?
- I've read that for FSR to work, you need to lower the in-game resolution. If that's the case, why does Option #1 boost my FPS if I didn't lower the native resolution?
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