Pump up Pooka and Fygar in this Atari 2600 version of the Namco arcade classic.
It's a video game, it's a cartoon, it's a toy, it's a lunch box, and now it's a PC CD-ROM game.
News flash: The PC version of Battle Arena Toshinden isn't as good as the PlayStation version.
Toshinden 3 is what Toshinden 2 should have been - an improved version of the original.
Beast Wars is an imperfect but fun over-the-shoulder shooter.
Choro Q 2 subjects players to features that are at very best annoying, and at their worst, downright infuriating.
D-Xhird is, by far, the worst fighter I have ever played.
King of Fighters' main selling point, and most redeeming feature, is the sheer number of playable characters.
Mario Kart 64 or Diddy Kong Racing are still better bets, since the Choro-Q 64 engine is showing its age and showing it badly.
Rascal is a visually confusing 3D adventure that is as entertaining as shopping in a crowded grocery store.
Those who loved the arcade game version of Samurai Shodown III will be happy with this conversion.
Here's the Toshinden game you'll probably never play, and trust me, that's really for the best.
While the first game played decently - and looked great - the sequels have not improved on it significantly, and Toshinden Subaru is no exception.
Though URA has the most features of any Toshinden release to date, it's still like playing the previous Toshinden games.
Real Pool offers most of the same elements as Q-Ball Billiards Master, but it goes about it in a bare-bones way.
Takara's mech-combat game draws talent from the well known Gundam anime series and features hectic third-person action in fully 3D environments.
Gadget Racers is a fun, engaging little game, and it will have you running quick cash laps for longer than you'd like to admit--for the purpose of netting the next ...
High Heat again ups the ante where gameplay is concerned but still fails to match the graphical finesse of its competitors.
This port has a host of new problems that render the game virtually unplayable.
Released shortly after Street Fighter 2, Fatal Fury was unique largely due to the fact that it had two separate planes that players could strategically use to dodge attacks.
Art of Fighting brought several key new features to the fighting game scene; most notably a "spirit" bar that limited the number of special moves you could perform.
Use your keyboard!
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