My relationship with Bethesda went through multiple phases.
1. The love phase: This started with Morrowind and Oblivion. At the time, no one else made open-world games as big and detailed except for Rockstar but Rockstar games weren't fantasy games or RPGs. Bethesda games were the premier fantasy simulators where you could legitimately roleplay as a mage, warrior, thief, etc, and all that stuff you dreamed about while reading/watching LOTR or playing D&D campaigns. They were western fantasy brought to life.
2. The hate phase: This happened a few years after Skyrim. I started loathing their games for how janky and poorly written they were. The NPC interactions made me cringe. I regained interest for character action games like Ninja Gaiden and heavily got involved in reading and writing. Started taking creative writing classes, going to book clubs, etc. I could excuse the questionable mechanics but not the trash-tier writing and lore. Additionally, open-world games were becoming much more common and the ubiquity of Assassin's Creed and its clones, the likes of Sleeping Dogs, inFAMOUS, etc made me detest Bethesda games even more.
3. The balanced phase: This is the current one. Over the past 20 years, I've come to appreciate Bethesda games for what they bring to the table. They have their shortcomings and a myriad of issues, but to this day, no fantasy RPG is as detailed and engrossing as their game worlds. They're not just some quickly done and shoddily put together products. As @ConanTheStoner said, they have a soul and they're evidently a labor of love but Bethesda often tries to bite more than they can chew. The music, soundscape, environments, and worlds they create are second to none, and although the RPG elements have been watered down over the past few releases, the combat, attention to detail, and complexity have generally improved. As far as "gameplay" goes which to me matters above all else, they're shit but as far as experiences go, I still think they're top-tier.
So yeah, I've been in every camp.
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