New Old Battlefront?

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dimebag667

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#1 dimebag667
Member since 2003 • 3116 Posts

Sorry if this was already posted, but I just bumbled into it. The trailer doesn't list any improvements that I can tell. So are they just re-releasing straight up old games? I never played the old ones, so I'm weirdly tolerant of this. Does this interest you guys at all?

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R4gn4r0k

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#2  Edited By R4gn4r0k
Member since 2004 • 46652 Posts

I think the old servers are closed or aren't very active.

So what this basically does is offer one big package of both games (plus never seen before levels) and a new way for modern PC/PS5/Xbox gamers to go online and frag it out on Star Wars Battlefronts.

On one hand this peaks my interest, on the other hand I'd rather play newer games like Helldivers or Space Marine.

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sonny2dap

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#3 sonny2dap
Member since 2008 • 2092 Posts

Dual purpose from EA I'd say, if they don't shift that much then no real harm they still get some money for little resource expenditure and also get to identify how much appetite there is for a Star Wars shooter.

If they shift a bunch then they make a lot of money for little resource expenditure and have confirmation that there is healthy appetite for this type of game within the IP, it will mean underperformance of the modern games is down to decisions EA has made and should give them some insight as to what to avoid when making investment in future battlefront title if they wish to make them.

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Litchie

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#4  Edited By Litchie
Member since 2003 • 34773 Posts

Cool for the fans. I've never played them, and I don't really feel like starting now.

Would something like Unreal Tournament (preferably '99) get re-released, I'd be all over it.

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R4gn4r0k

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#5 R4gn4r0k
Member since 2004 • 46652 Posts

@Litchie said:

Cool for the fans. I've never played them, and I don't really feel like starting now.

Would something like Unreal Tournament (preferably '99) get re-released, I'd be all over it.

The cool thing is that it was the ultimate power fantasy, you could play as every vehicle, every walker from the Star Wars movies.

I remember playing Battlefront 2 and having a blast as a droideka. It could do everything I wanted: roll around, equip a shield and fire from its blaster gun that had a 2 times dual laser setup. Awesome!

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WitIsWisdom

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#6 WitIsWisdom
Member since 2007 • 9600 Posts

The original Battlefront will probably always remain one of mynfavorite shooters back in the day, but I'm not sure how I feel about this... I get the feeling it's just not going to feel the same. We are spoiled with unlocks, leveling, and other systems innthe few online shooters we get. Then again at least a multiplayer pvp game is releasing again, even if the source code is 20mhears old... a lot of other things releasing that I would rather have though, so this will probably take a spot on the back burner for now.

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#7  Edited By dabear
Member since 2002 • 8910 Posts

@dimebag667: I really don't know what the point is - the new battlefront games (outside of the egregious microtransaction problems they removed) are pretty similar to the old ones, just with better graphics.

I guess there are some subtle differences. I think the new ones rely too much on the heroes. But, the rest of the game play is the same.

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Litchie

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#8  Edited By Litchie
Member since 2003 • 34773 Posts

@R4gn4r0k: Yeah, sounds cool. No idea why I never considered playing the Battlefront games back then.

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Willy105

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#9  Edited By Willy105
Member since 2005 • 26114 Posts

@dabear: The new Battlefront games made by EA were extremely different from the original Battlefront games, on purpose.

The original Battlefront games were basically Battlefield games with the Star Wars license, while EA’s own Battlefront games were very distinct shooters with different game modes (a game mode similar to one from the original games wouldn’t be added to the series until a year after the release on the second game).

A player of the 2010’s EA series would not feel familiar at all in the original games, save for seeing stormtroopers running around.

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#10 dabear
Member since 2002 • 8910 Posts

@Willy105 said:

@dabear: The new Battlefront games made by EA were extremely different from the original Battlefront games, on purpose.

The original Battlefront games were basically Battlefield games with the Star Wars license, while EA’s own Battlefront games were very distinct shooters with different game modes (a game mode similar to one from the original games wouldn’t be added to the series until a year after the release on the second game).

A player of the 2010’s EA series would not feel familiar at all in the original games, save for seeing stormtroopers running around.

I played the crap out of the original ones and the new ones - the new ones are logical progressions of the old ones.

Explain how BF II's (2017) Galactic Assault is so much different than the old BF games.

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DaVillain

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#11 DaVillain  Moderator
Member since 2014 • 56407 Posts

The Battlefront Collection is a few weeks out, but Dark Forces Remaster is tomorrow which I'm far more interested in that game btw. A bit bothered by the pricing of Battlefront on PC, and there barely a discount for owners of the games already on Steam😥

@R4gn4r0k said:

I think the old servers are closed or aren't very active.

So what this basically does is offer one big package of both games (plus never seen before levels) and a new way for modern PC/PS5/Xbox gamers to go online and frag it out on Star Wars Battlefronts.

On one hand this peaks my interest, on the other hand I'd rather play newer games like Helldivers or Space Marine.

Well, the Battlefront Collection apparently is using an outdated, fan-created mod for the additional heroes, to fill in for the actual DLC/platform-exclusive content.

Taken from Reddit more details as to what this truly is: Star Wars BF Collection

As I've said above, I am looking forward to the Dark Forces Remaster since Nightdive is known to take care of the source material and add all sorts of extras from multiple platforms.

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#12  Edited By hardwenzen
Member since 2005 • 39700 Posts

If there was nothing to play, i'd give em a shot since i always wanted to try the real battlefront titles. And god damn isn't it depressing knowing that DICE will never, even 30 years from now, deliver a good battlefield game? ffs this is misery. If it wasn't for Helldivers2, there's literally no choice of multiplayer shooters. Everything that's on the market are just mtx stores wearing a video game t-shit to blend in. Well, all excluding tarkov.

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#13 templecow90999
Member since 2021 • 923 Posts

Still have 2 on the og Xbox- works in my Series X. I play local with friends every once in a while- good time!

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dimebag667

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#14 dimebag667
Member since 2003 • 3116 Posts

@WitIsWisdom: Are we spoiled with unlocks and leveling, or are we held back by them? They are basically superfluous right? Just an artificial way to play our skinner-box weaknesses. So if we can't play a game that doesn't include them, what does that say about us? If a game isn't fun enough to play without a bunch of gimmick systems... how good is that game?

As for this game, I've never played it, so I can't say one way or the other. I'll see what people say.

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dimebag667

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#15 dimebag667
Member since 2003 • 3116 Posts

@davillain: I played Dark Forces for like five minutes at a buddy's house in the 90s. Seemed decent, but for whatever reason we moved on to something else. I've always wanted to try it though.

Yeah, if they charge too much for an almost 20 year old game, that doesn't really have any meaningful improvements... F that.

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WitIsWisdom

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#16  Edited By WitIsWisdom
Member since 2007 • 9600 Posts

@dimebag667: Personally I love leveling, customizing gear, battle passes, progression, etc. I'm not saying this collection won't do well, my concern is over longevity, and I'm hoping it does very well so we see more new games like the older games... just brought up to speed on the previously mentioned things. If it turns me away from a couple games that I absolutely loved then I know I'm not the only one.

I have wanted a new SOCOM game for years, but I know it needs proper pricing, classes, unlocks, battle pass, skin shop, etc. to be successful in this newer era of gaming.

I used to feel the same way as you, but the reality is that the kids playing games these days want gratification and to feel like they're working toward something, and honestly I can't blame them, that's what they've been conditioned to receiving.

Imagine a new SOCOM (or insert game franchise brought back from the dead here) with classic gameplay with modern graphics and monetization... it would smash records, especially if they released the game as a live service with a 40 dollar price tag. Look at Helldivers. The future of gaming needs to get the dev time and overall price to produce games down while also relaying those savings to the consumers.

This is the way forward in the industry... the current AAA strategy is unsustainable, and moving back to a AA approach is needed.. Not only does it pad the margins between AA and AAA games, but it will increase numbers in the ecosystems of individual competition and spur growth in the industry.

Marrying console with pc with most games outside of exclusives being available on one device will also be a huge step in the right direction, and its coming... I can feel it. The question isn't if, it's when.

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#17  Edited By judaspete
Member since 2005 • 7356 Posts

I'm considering getting this because it adds split-screen to the PC version. Other than that though, it's not hugely exciting to me.

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#18  Edited By SOedipus
Member since 2006 • 14824 Posts

I had a blast playing those games with friends/family split screen. So much fun. Not sure I’d grab it now. I’m sure it will come out glitchy/unfinished. Can play the games on PC if I want.

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#19  Edited By Willy105
Member since 2005 • 26114 Posts
@dabear said:
@Willy105 said:

@dabear: The new Battlefront games made by EA were extremely different from the original Battlefront games, on purpose.

The original Battlefront games were basically Battlefield games with the Star Wars license, while EA’s own Battlefront games were very distinct shooters with different game modes (a game mode similar to one from the original games wouldn’t be added to the series until a year after the release on the second game).

A player of the 2010’s EA series would not feel familiar at all in the original games, save for seeing stormtroopers running around.

I played the crap out of the original ones and the new ones - the new ones are logical progressions of the old ones.

Explain how BF II's (2017) Galactic Assault is so much different than the old BF games.

The old BF games had nothing like Galactic Assault; Galactic Assault is a linear multi-phase gamemode with different story-based objectives per map. You could go from escorting vehicles to destroying specific objects to king of the hill to a bunch of other stuff within a single match/map. The old Battlefront games, being Battlefield-style games, did not do those types of gameplay.

The closest thing to the old BF games that the modern games have is Capitol Supremacy, which was released over a year after the second game's release as an update.

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dimebag667

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#20 dimebag667
Member since 2003 • 3116 Posts

@WitIsWisdom: I totally agree with a lot of what you're saying, but there are a few things I'm not so onboard with.

Can you explain what exactly you like about leveling up in a mp shooter? And which games do it the best? If that's your thing, fair enough, but I can't think of a single time it actually added enjoyment for me. Same with a battle pass, or really any kind of monetization. Gear customization, in the sense of what are you going to spawn with, can be mechanically interesting, but neon zebra skins, and stupid dangly charms actively piss me off. Even something like a cod gunsmith introduces either a level of analysis paralysis that I have no interest in dealing with. Or it eventually boils down to handful of meta builds. Which again, only gives an illusion of choice. Overall, I just can't see how any of that stuff makes the game better.

Maybe kids are conditioned to desire this stuff, but why can't they be reconditioned? If you're kid is hooked on crack (I hope they're not 😁), they can't get better if you keep giving them more. Right? I dunno. In general, I'm pretty pessimistic and cynical about all of this. But I can't help but to be slightly idealistic about guiding the youngins down a better path.

I 100% agree with that a more sustainable AA focus is exactly what gaming needs. For far too many years, the push for graphics and resolution has been a waste of resources; at least to me. I get that pretty stuff is pretty, but who cares if the game isn't fun, or the developers can't actually deliver it. And getting those production costs down would hopefully open up them up to take some more risks. One of the main reasons I haven't played a new game in four years is because they bore me. And my fear of more live service games is that it will lessen the opportunity for variety. Look at how many games Rockstar put out before they went all in on GTA. They probably make way more money doing what they're doing, but the world has less variety because of it.

I wouldn't be so quick to throw all your eggs in the helldiver basket. The game looks like a solid effort, but I'm not sure it's going to have the staying power people think it will. And should it? I really don't like this idea that these games are supposed to hang around for years. I much prefer to have my fun and move on. That way I can be excited about a sequel down the line. I can't miss something that never goes away.

That said, SOCOM and Helldivers are two different beasts. I would love a new SOCOM, but if it's made with the standard 2024 sensibilities... no thanks.

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#21 WitIsWisdom
Member since 2007 • 9600 Posts

@dimebag667: I feel you man, I really do, and I felt that way for a long time. I nearly lost interest in games altogether, but as my kids started getting older and we started playing more and shore online mutiplayer games I started to realize that those great old games that people like you and me used to play are probably not coming back without compromise.

From that point it was deciding whether to only move forward with single player campaigns and coop games or sucking it up and learning to adjust to other games like CoD. Do I still want SOCOM, Ghost Recon, Medal if Honor, and an arcade shooter like Timesplitters 4? Hell yes I do, and I would take any of those over the current showings. The problem is, I see the writing on the wall and production costs are way too high these days. Unfortunately microtransactions, battle passes, and paid cosmetics are here to stay.

The way I see it now is that you don't have to purchase those things, so as long as the game isn't pay to win then screw it. Zebra camos, celebrity appearances, and things like that don't bother me anymore in arcade shooters like CoD and SOCOM had some crazy skins in the past as well... sure they weren't paid skins, but production costs weren't nearly as high.

In order to even out the industry AA games are needed very badly. SONY and MS need to realize those games can help even out the larger AAA games, but those games need to be extremely limited. Mid rather get 8 to 10 AA games per year than 2 or 3 AAA games.

As far as what leveling up, attachments, unlocks, skins, and all that do for the game.. well they keep updates coming, new free dlc, weapons, and interest rates higher. Everything these days is, oh look a squirrel, they aren't going to be able to remove those things and keep kids interested, unfortunately for the industry they created an ADHD nightmare and unless a game knicks it out of the park people move on faster than ever, but in my opinion that's because the games aren't that fun in the first place.

That's the problem though, until production prices are brought down things like over monetization, bs broken and rigged SBMM, an emphasis on microtransactions, and worrying more about graphics and shine over gameplay and control will take precedence. The industry is unsustainable due to these parameters and jts a poison to the industry.

Once SONY, and MS realize they need to reduce production times, budgets, middle management and higher need to be limited, stop woke ideology, and listen to the true fans THAT is when another gaming revolution will happen. Right now gaming is at an all time high popularity but profits are still razor thin, which is why so many companies are either closing, being closed, or letting go of a massive amount of employees.

We are actually closer to a 2nd video game crash than most people realize. It might not be as bad as the last one, but there is going to be some MAJOR restructuring done soon, and I would imagine the industry will be better off for it down the line. When that time comes people like us will be ready for it, and we can finally get back to a 2nd golden age of gaming when console and pc finally tie the knot, but until then we can either play what we have or lose our hobby altogether. Personally I'm in the "it might not be my number one choice but I still get enjoyment out of the industry" boat.

We've seen the industry rise and fall more than once, I truly believe it's only a matter if time until the big shots start realizing that gameplay and substance matter more than graphics. AA games are on the rise again... I have to believe that. Until then there are a LOT of single player and coop games to keep me busy.

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#22  Edited By SargentD
Member since 2020 • 8383 Posts

Yeah 2 of the best star wars games ever made, and it's new servers and 64 player battles. I'll get it.

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dimebag667

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#23  Edited By dimebag667
Member since 2003 • 3116 Posts

Haha, a gaming crash doesn't bother me at all. I'm not playing now, so what's the difference. And I agree that a clean slate may just be the best option. I'm no fan of overreaching government, but it would be nice if entertainment focused businesses (games, movies, music, etc) were not allowed to be publicly traded. That way they would be forced to sink or swim on their output. And they wouldn't be influenced by shareholders. But that's a knee jerk idea, and is probably full of holes.

As far as your kids go, I get it dude, but I wonder how much of that is just the way the wind is blowing, and how much is a self-fulfilling prophecy. Like what percentage of people claim to be against these practices, yet continue to pay for it? It sucks sitting on the bench, but I just can't buy this crap. But I also don't have kids to spend time with, so it's easier for me in that regard.

Oh well. It's sad to think I may never play a new game, but at the same time, I've had a great run. But if quality gaming does come back around... I'll be ready, and waiting for you 👍

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#24 dabear
Member since 2002 • 8910 Posts

@Willy105 said:
@dabear said:
@Willy105 said:

@dabear: The new Battlefront games made by EA were extremely different from the original Battlefront games, on purpose.

The original Battlefront games were basically Battlefield games with the Star Wars license, while EA’s own Battlefront games were very distinct shooters with different game modes (a game mode similar to one from the original games wouldn’t be added to the series until a year after the release on the second game).

A player of the 2010’s EA series would not feel familiar at all in the original games, save for seeing stormtroopers running around.

I played the crap out of the original ones and the new ones - the new ones are logical progressions of the old ones.

Explain how BF II's (2017) Galactic Assault is so much different than the old BF games.

The old BF games had nothing like Galactic Assault; Galactic Assault is a linear multi-phase gamemode with different story-based objectives per map. You could go from escorting vehicles to destroying specific objects to king of the hill to a bunch of other stuff within a single match/map. The old Battlefront games, being Battlefield-style games, did not do those types of gameplay.

The closest thing to the old BF games that the modern games have is Capitol Supremacy, which was released over a year after the second game's release as an update.

OK. I don't have the game in front of me. But, seriously, there are 16 v 16 battle modes in Battlefront 2. Whatever the heck they are called.

Those are the same fricken modes in the original games. The new ones just have Heroes added.

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Willy105

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#25  Edited By Willy105
Member since 2005 • 26114 Posts

@dabear: Not talking at all about match sizes. And the original have heroes there too.

They are entirely different game modes and gameplay, not just structurally but in terms of what the gameplay prioritizes.

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#26 dabear
Member since 2002 • 8910 Posts

@Willy105: Sure, ok bud.

I cannot roll my eyes enough

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hardwenzen

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#27 hardwenzen
Member since 2005 • 39700 Posts

lmao dabear got rolled again.

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#28 Syn_Valence
Member since 2004 • 2154 Posts

Was it the first Battlefront or the 2nd one where The Sniper class had a drone that could call in a laser strike? I remember seeing those little bastards coming into a control point and everyone screaming lol.