Returnal has more aim assist than cod, destiny or Halo. Hit boxes are also massive so aiming down sight is completely worthless, and the best thing to do is free aim so you have a max field of view at all times.
Doesn't matter.
Metal Gear Solid 1 to 3, Resident Evil series even in the Gamecube/PS2 gen, Devil May Cry series and God of War trilogy had fixed/cinematic cameras. Even RE4 still assigned aiming the gun to the navigation stick, and I don't think it was just to maintain tension or because the Gamecube controller had such a crappy nub (C-stick, expanded from N64's C-buttons); I think it was because the designers disliked using both sticks so much.
Metroid Prime, Rayman 2, Everything or Nothing and Grand Theft Auto before IV were built around auto-aim.
Because the developers at that time heeded the limitations of analog sticks. Aim-assist doesn't solve the problem. Only a fusion of mouse-type and a device in the left hand made for games, with analog navigation, would solve it. But the console designers and their users are too comfortable with the same old. Mouse and keyboard just feel better with games like this.
git gud. the game is so generous with its aiming that a 4y old would be able to play it.
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