But do you really think that the small combat problem makes it a whole 1.5 less than the first one? I can understand your problems, but I really don't think they're that big of a deal, especially since they added so many new powers and the UGC.Cheesehead9099
First of all, the combat problems are not small. It sounds like the changes were great -- more powers and enemy types! -- but they only lead to frustration and boredom. Second, combat is just one of the issues in the new game. I think pacing was ultimately a bigger problem for me. I loved the flow of the first. The powers are doled out in a slow and tantalizing way which gives you time to learn and appreciate every move. The blacked out parts of the city are death traps, and traveling through them is tense. Restoring power is a huge deal because of that. And then when you do turn the tables and unlesah your fury, it feels great, because you fought for those powers. You earned the ability to kick butt. Coat all that in a great origin story, and you have a classic game.
Infamous 2 just sets you lose in a city with tons of powers and lets you go nuts. Kind of cool and kind of boring. I think some people will like the change, but I found it pretty inconsisent. I started replaying Infamous again yesterday but I have no interesting in revisiting the new one, now that I'm done. It's still good, but it's just a typical open-world action game.
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