This could get a bit ranty and is a bit off topic so my brief reply to the bit in bold.
Yes it's the designers fault (the designer of whoever is moving the game to the new system to be clear). Every system has constraints. These constraints are known on consoles because the spec is fixed. If a designer says they can make their design work on a different system (and the fact the game is released says they did) and it ends up running like crap then it's the designers fault. Blaming the console spec is like blaming the wind for a bridge collapsing.
This is not to say consoles cannot be criticised by devs. Of course they can. Every console, handheld and PC has it's issues and things to improve on for the next version. But those issues are not going to go away for the current console. It is what it is. Devs have to work to that.
That analogy makes no sense in context. A more accurate analogy would be a bridge with a certain weight limit collapsing when burden with more weight than it is capable of supporting. This analogy can be applied to both the console and the game design.
Your analogy doesn't work either. Who gets the blame for the bridge collapsing because there was too much weight put on it? It's not the drivers going over the bridge. It's not the manufacturers of the vehicles. It's not the distance over the river that's at fault. Either the bridge was poorly designed or it was poorly constructed. Either way the fault lies with the bridge and those who made it.
Like the wind in a given area or the distance to cover over the crossing point, the console spec is the spec. That's the environment the dev is working in. It's not going to change. Developers can't just ignore it, push on with the game then blame the console spec when the game runs poorly.
Log in to comment