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Gelugon_baat

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The game's story really becomes unbearable to me at the finale. So much fucking cheese.

The English localization just makes things worse.

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Another notable flaw in keeping the presentation of the story tight is that later parts of the campaign feature Undines on the opposing side, even though an earlier scenario suggests that their species is in dire threat of extinction.

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Gelugon_baat

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Edited By Gelugon_baat

I don't why Sting fleshes out the stories of its games using prequels that it has planned in advance.

The story is indeed a roller-coasting mess, especially after the tables have turned on the Bronquian invaders and the Fantasinians counter-invaded.

The worst of the flaws is pretty much the titular character herself. There is an arc where she gets into trouble over a thirst for revenge, and somehow at the endgame, she gets pangs of guilt.

It's like the story has been written by more than one person and all of whom do not review each other's works, or a single writer who cobbles together dialogue pieces that have been written separately but did not bother with streamlining.

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Gelugon_baat

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There is a four-pound handgun in this game for a trial-and-error puzzle. Fucking four-pounds were infamously prominent in video games back then; this is the only clue to that puzzle.

P.S. Four-pounds are typically associated with the Desert Eagle .50-cal - a handgun that was much, much common in video games of those years.

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Gelugon_baat

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@RogerioFM: That was indeed a good compromise, but the rest of the game... man. It seems like a crawl, literally most of the time in fact - more vents than there were in Half-Life.

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Edited By Gelugon_baat

The game-maker scored a major achievement by somehow managing to rope in Susumu Hirasawa to compose most of the tracks in this game.

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Gelugon_baat

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I have played it - it's rather disappointing, gameplay-wise.

Stealthy means are so easy and efficient. Combat is there, but ultimately pointless and is proverbial fat that should have been carved away.

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Gelugon_baat

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Also, are you sure it's corvettes that do kind of behaviour, e.g. moving onto a 2D plane before engaging with the target? The first game's corvettes do somewhat do that, but the second one's don't. (The second game has all strike-craft and corvettes doing real-time-changing closest-path chasing when engaging targets.)

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Gelugon_baat

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Edited By Gelugon_baat

I agree with your complaints, especially the bit about the game not being really true 3D. It's just 2D with a height axis and without gravity.

Notice that when you have a ship, especially a frigate, point its hull at a target and then stop attacking. What it does after is telling: it resets itself to its default orientation.

Also, the fucking cutscenes happening while battles occur - just awful. The units can be hella dumb when not micromanaged.

That said, I really don't want petri-dish space. This may be easier to implement, but I also see it as an unambitious compromise that wastes the potential of the sci-fi space setting.

There may not have been developers that did full six-axes motion convincingly and effectively, but I would prefer that they still try rather than simplifying things.

(By the way, the developer that almost got it is the one that made Nexus: The Jupiter Incident, but that game is a bunch of space whales doing slow dances of death with each other - somewhat believable, but not really exciting or visually impressive.)

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Gelugon_baat

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@vouldrax: Just so you know, I don't treat everyone like I have treated you, nor would I pepper my remarks with so many expletives. You give me the impression that you are one of those who care so fucking much about a game that you would argue up a storm about it. I have come across so, so many people like you, and I give them the label "fanboys", whether they acknowledge it or not.

That said, if you made an account just to have this back-and-forth, then I would say this: **** you. You are not the first to do that on GameSpot, and you are not the last. You are going to abandon this one-time account that you have made sooner or later, when you realize that you are just wasting your time.