F. Joel & Ellie/Main Cast
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XIV. Ellie (Age: 14)
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"Ellie, an orphan, is very clever and mature for her age, and will do whatever it takes to keep Joel and herself alive. She takes orders from Joel as well, but at the same time "doesn't need any babysitting at all". She has no knowledge of the world prior to the events of the incident and is obsessed with culture from the past including music and books. Being raised in such an evironment, Ellie is considerably rash, impulsive, and temperamental, and doesn't faze at the notion of using violence as a means to an end or vulgar words as a way of expressing how she feels. At the same time, however, she maintains a particular innocence in how she still has yet to see the darkest sides of human nature and retains a susceptible trust in people that she hasn't yet lost, and serves as the juxtaposition to Joel's weary, morose outlook on life. "
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Ellie is voiced and mo-capped by Ashley Johnson:
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XV. Joel (Age: 40s)
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"Joel has been described as a "violent thug, a brutal killer, and a torturer." He has shown some combat abilities, and also seems to be familiar with many different weapons. Other than Ellie, it seems that he does not care about other survivors. He has revealed to Ellie that he's "been on both sides" in response to knowing about a hunter ambush, and this dark past likely contributed to his experience as a hardened survivalist. The plague began around his late 20s, and before rescuing Ellie he was a man who ran drugs and weapons through the quarantine zone in Boston. Joel is also knowledgeable in surviving the rough post-infected world."
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Joel is voiced and mo-capped by Troy Baker:
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G. OtherCharacters
XVI. Bill
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"Bill is a skilled mechanic that knows how to fix up cars and assemble things from broken items and spare parts and is short tempered. Bill is an extremely paranoid person, often wearing a gas mask to protect himself from the infection, as the disease could kill him with a single breath. He is very cautious and inevitably strict about strangers, always making sure to check whether they are infected or not. Him and Joel have history, as they have met before the events of The Last of Us, and Bill owes him many favors."
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Bill is voiced and mo-capped by W. Earl Brown:
XVII. Tess
"Tess is a survivor that at one point had a relationship with Joel. Tess and Joel subscribe to the same dog-eat-dog philosophy. They survive by being willing to do what others cant or wont. Her trust in and loyalty towards Joel runs deep. However, secretly, she questions whether Joel shares the same emotions that she feels for him.
Tess is voiced and mo-capped by Annie Wersching
H. Weapons and Gameplay
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XX. Gameplay
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"The Last of Us plays from a third-person perspective. The player will have control of Joel as he trying to protect Ellie. However, this is not an escort game. Ellie will have her own AI and try to stay out of sight from the enemy or help Joel in any way possible. Naughty Dog is integrating a new AI system called "Balance of Power" that works very realistic compared to their previous games. Since the setting is post-apocalyptic, the resources are going to be scarce. Joel is not going to be roaming around blasting a machine gun. A single bullet from a pistol can kill an enemy."
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"Depending on the weapon Joel is holding is how the human enemies will react. If Joel is holding a handgun, the enemy will be very cautious and try their best not to get shot. If there are multiple enemies, they will try their best to flank Joel and suprise him. They are not going to stay in one place and occasionally peek out to shoot. Joel could be holding a brick and the enemy will still be cautious, but they will not be as alarmed. If the only thing Joel has is a 2x4, the enemy may charge believing they have the advantage."
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"Naughty Dog believes the more they humanize and add psychology to the human enemies, the more scary they become. If Joel kills one of the group, they may become very upset and push harder to reach Joel or kill him. They may warn each other of danger and try a different strategy. Also, if Joel achieves the upper hand, they may realize this, become scared and probably run away. Unlike Uncharted, Joel will not be able to just hide and recover health with time. He will will have to apply health packs, but try to find the time to do so because the enemy may see that he is doing so and flank him."
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XXI. List of confirmed weapons:
Revolver
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9MM
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Rifle (Resembles the T-Bolt Sniper from the Uncharted series.)
Bow and Arrow
Machete
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Pipe
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Switchblade (Commonly found on Ellie)
Shotgun
XXII. Throwable objects
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Both Joel and Elliecan throw such improvisational projectiles to stun enemies:
Bricks
Plants
Cinder Blocks
Molotov Cocktails
Empty Bottles
Pipes
H.Enemies
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XXIII. Survivors
"Humans not infected by the Cordyceps unilateralis; Most of the survivors you encounter will be enemies wanting to kill you and loot anything useful from your dead bodies."
"The Hunters are ruthless killers who have rebelled against the martial law. Anyone coming into their city who is not part of their faction is called a 'tourist' and will be killed. One tactic they use is to pretend to be wounded or hurt. Once someone stops to help, the rest of the faction will attack and then steal the tourist's supplies."
"Joel and Ellie are amongst the varied and few other survivors found throughout the game. Unfortunately, not all survivors are friendly and many will take every chance they can seize to hunt down others for their food and weapons."
XXIV. The infected
"The Infected creatures were once human and/or animal, but have since undergone a strange mutation by a specialized strain of Cordyceps unilateralis. The host's physical appearance has completely changed in comparison to how the host typically looked prior to infection, and all ability to think and behave as normal has degraded."
TYPES
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Runners
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Clickers
Naughty Dog shows an Infected up close:
XXV. Ophiocordyceps unilaterali
"The bulk of humanity has been infected with what seems to be an invasive parasite similar in symptoms and effects to a Cordyceps fungus. Ophiocordyceps unilateralis is a fungus which is evidently evolved from a Cordyceps strain, the prime difference being that this strain infects either only human subjects, or, (as the eptymology would suggest), any living host available. The other main difference is that, instead of directing the host into a convenient place for the fungus to grow and spread spores to new hosts, the Ophiocordyceps unilateralis would direct them into harm's way in a classic, "zombielike" quest to destroy uninfected individuals. As with many other details about the fungus, it is unclear whether this makes infection of new hosts easier, or if it is simply a byproduct of overloading the human brain (or degenerating it into a primal state). It is unknown if the subject can be infected alive or if it requires the host to be dead."
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