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jg4xchamp

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#1 jg4xchamp
Member since 2006 • 64040 Posts

@with_teeth26 said:

quickly learning to associate Warm_Gun threads with bad takes.

Replace thread with posts.

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#2 jg4xchamp
Member since 2006 • 64040 Posts

@theam0g said:

Funny how SolidGame_Basic creates threads within seconds of any negative news regarding the Xbox brand and is nowhere to be seen in positive Xbox threads 🤔

@SolidGame_basic said:

@ConanTheStoner: sounds like this is your GOTY!

@SolidGame_basic said:

Woah, just learned the parry sydtem

@SolidGame_basic said:

Yea I still remember I beat you that one time.. that’s all I need, all I need…

Literally all on the same page.

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#3 jg4xchamp
Member since 2006 • 64040 Posts

@Juub1990 said:
@jg4xchamp said:

Game Director is white dude. It's a Mikami studio, definitely built a game around a director's vision n shit.

Never try to ruin my totally awesome takes!!

Probably explains why the narrative is so heavy-handed. Can't recall the last Japanese action game with this many cutscenes and dialogue. This seems to be the western's dev spin on it but I could be wrong. I thought I would get something where the story is just a formality lol.

nah, even the banger action games got that problem. DMC n Bayonetta have lots of cutscenes just introducing enemy types, it's just a quicker skip in those games. Where as this has some unskippable shit. The animation style is definitely more in the vein of a Japanese action game. More about key poses. n shit.

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#4 jg4xchamp
Member since 2006 • 64040 Posts

@ConanTheStoner said:
@jg4xchamp said:

Shinji Mikami got a white guy to make a good action game for once. What a legend.

They juked us. Lead gameplay designer worked on DMC, Bayo, Vanquish, Okami, even directed VJ2 lol.

Game Director is white dude. It's a Mikami studio, definitely built a game around a director's vision n shit.

Never try to ruin my totally awesome takes!!

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#5 jg4xchamp
Member since 2006 • 64040 Posts

I only believe Conan when he said gameplay. The rest of yah lying.

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#6 jg4xchamp
Member since 2006 • 64040 Posts
@Juub1990 said:

I gotta say though, this game suffers the same issues Forspoken got shat on for when it comes to the writing.

It's definitely corny, but the reason it's not getting shit is pretty obvious. They are tonally presented as different games. This game very deliberately from tone, presentation, humor, and character are more like a 2000s Cartoon Network ass show/Saturday Morning Cartoon. So it doesn't feel as out of place or insincere.

Forspoken is more like a fantasy blockbuster thing actually trying to play it a bit more straight, and the constant quipping comes off more grating because it reads like they have no faith in the audience to just like the setting n character they made.

It's the difference between why someone will find The Weekenders endearing, but then think a MCU movie has a mid ass script. Not saying you can't think they are both corny, you certainly can. But it's a more egregious problem for Forspoken than here.

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#7 jg4xchamp
Member since 2006 • 64040 Posts

@ConanTheStoner said:

@jg4xchamp:

Just now realized Rhythm Tower is a thing, honestly should've known lol. They ticked all the other action jackson checkboxes, so why not.

And maaaaaan so far Rhythm Tower >>> Bloody Palace. They put you right into it. So good.

Was in the middle of a very hard mode run, but probably gonna be all about Tower for a while.

brah by your heal with the extra time you stored. What a baller move.

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#8 jg4xchamp
Member since 2006 • 64040 Posts

@ghosts4ever said:
@jg4xchamp said:

Read that sentence again.

good as mafia.

As in it is of the same level of quality as Mafia :]

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#9  Edited By jg4xchamp
Member since 2006 • 64040 Posts

Read that sentence again.

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#10 jg4xchamp
Member since 2006 • 64040 Posts

@Maroxad said:

Sigh another remake that barely does anything new...

This is patently not true. There are some fundamental differences to the core combat of Dead Space in the remake. Don't think its gonna effect most people, as generally people play more conservatively. But for the people that got better at that game, the way the stuns work now, and some of the changes to the weapons and additional tools to them is a significant difference.

Plus it plays with your expectation of the original, and will move its jump scares earlier, or a bit later just to throw you off.