Streets of Rage series doesn't have a complex control scheme either, just three buttons that can be combined for two more actions and the directional pad, but what a difference the focus on positions relative to the enemies makes. Any martial artist/fighter will tell you how important foot movement and positioning is. So to not have that in a Batman game is gigantically compromising. All those different items that are on the number row of the keyboard mean nothing if Batman is already so overpowered by the automation. You barely interact with the analog stick, if at all. It's the wrong approach for Batman anyway. He is as much about the objects in his environment as he is about his utility belt, maybe more so. Yet you can't throw furniture or bash people into sinks. All you can interact with are the weapons that the enemies themselves bring, like bottles and pipes. You have a limited supply for some items in stealth, even though there is plenty that he should use in his environment.
Foot movement and positioning have a huge impact on Arkham combat! Did you even play through all of them or are you just judging it on Asylum?? Because Batman actually DOES use the environment and bash thugs into corners and railings depending on where you're standing and he also can throw furniture at thugs -- especially in the later games like Arkham City and Knight. There are YouTube videos of some of the craziest combos you can pull off in those games. If that was your take then you just weren't trying when you played it! The same argument could be made on a fighting game like Tekken by someone who spams the same attack or juggles opponents in the air. Just because that's how *you* played it, doesn't mean that's all there is to the game.
Yes, I played them fairly thoroughly, except Origins, which I gave just two playthroughs years apart and nothing else.
I recorded this six years ago. I tried in the beginning of the minigame to use variety, but as the score got higher and higher, I did not want to risk it anymore. It really is a dumb combat system.
@warm_gun:
You don't have to watch all of it, just pay attention to things you can do in the beginning. This is from a record with everything unlocked too so keep that in mind when things look overpowered.
That's skill, definitely above my own, but it doesn't impress me in the way you hoped, because I know what it feels like to control him. You press the attack button and the game TAKES YOU to the enemy, no matter how far away they are. If you try to run/move on your own, the combo breaks and your attacks become weaker again. So it's not really about foot movement at all. Get it now? If I use the mouse to orient myself in a fight, I probably don't even need to use WASD at all, since navigation only controls which enemy Batman will home in on. Like uninvitedcop said, it's designed to look cool rather than be mechanically satisfying. Streets of Rage 2 kicks Arkham's ass with fewer buttons and one less dimension.
Log in to comment