I mean, I think there is potential behind BotW and its engine, but it was definitely flawed. The weapon breaking system just didn't work for me. Instead of making weapons have actual differences and things to make them stand out from eachother, they just made weapons break, and at a silly frequency at that; making the weapon variety feel more forced. There's also the issue of the poorly implementated rain mechanic, the samey combat shrines, samey dungeons with samey bosses, alot of the side quests being bland and generic, bad difficulty sclae (how the game starts out very hard to eventually arguably becoming one of the cheesiest Zeldas in the series),
Despite its issues, I enjoyed BotW and had fun with its freedom and options, the secrets and discoveries, the shrine and shrine quests, the story and finding those memory cutscenes, the customization. A good game, but nowhere near as good as many of the classic titles.
I'd be down with Nintendo experimenting more with the BotW formula, and I'd actually like to see them use the game's engine and pull a "Majora's Mask" off with it. That said, I don't want Nintendo to just shove aside the classic 2D or 3D Zelda formulas and toss away what many loved about Zelda just because BotW was super duper popular. The older formulas are still valid and can have great games made with them, and I'm sure they could be expanded and improved upon.
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