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NoodleFighter

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#1 NoodleFighter
Member since 2011 • 11816 Posts

@pyro1245 said:

Do I think we will see something better from Nintendo? Not at all.

The Switch was a move to combine their handheld and console markets they had built over the last 3 decades because that is more profitable than developing and maintaining multiple platforms.

I think the handheld vibe was a casualty of the move and what we were left with is a heavily compromised console experience on a handheld system. I think we will see more of the same with the Switch 2.

it needed to be done. Mobile gaming had taken away a lot of their sales and 3rd parties weren't making as many games for the 3DS as they did on the DS and the Wii U being a flop didn't help either.

I think at best the Switch 2 will have a GPU built into its dock that way they can get more graphical processing power without compromising the portability of the handheld portion of the device.

@hardwenzen said:

All i know is that their next system will be lucky to have the processing power of the 2013 Xbone.

it would be sad if it is weaker than the Steam Deck. The Deck is practically a portable Xbox Series S. That type of graphics on a handheld screen and resolution would easily look really good.

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#2 NoodleFighter
Member since 2011 • 11816 Posts

@girlusocrazy: RE fans that recommend first time players use tank controls are masochist to me. They say it is easier just cause the fixed camera changing angles throws them off. The problem isn't really that bad, you just keep holding down the analog stick whatever direction you are going and then just let go/recenter and readjust when you need to make a turn. I like how the fixed camera angles are used in some situations such as that 2F hallway with the mirror that shows a zombie in a reflection. It's the game's way of letting you know through the environment that there is an obstacle you can avoid or prepare for. I like the little surprises such as when I am going up the stairs from the 1st floor on the west side medical room and just as the camera angle changes, they show a hunter with its back facing the staircase which makes me either go back down stairs or try sneak past it.

I am currently play RE2 Remake. The unlimited saves makes me more satisfied knowing I don't have to do several long hour sessions a night to make any progress. I hate the dogs though.

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#3 NoodleFighter
Member since 2011 • 11816 Posts

Well I never played Resident Evil until last week. I only ever watched playthroughs. The first Resident Evil game having a limited number of saves and having to backtrack to a place to save is what turned me off since I knew I would I have sink a ton of hours into the game to make any real progress. Which is what happened it took me 18 hours to complete the game as Jill. Finding out that Jill is the easier character definitely demotivated me from wanting to play the game again as Chris. At least not until a couple years later. But man it did feel satisfying to complete some of the puzzles without looking up the answers. This game reminded me of how much modern AAA games handhold the players. I went from being annoyed at Atreus in God Of War giving out the answer to preschool level puzzles before I even to realizing why there is so much handholding and dumbification in modern games. The early Resident Evil games really force you to turn your brain on.

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#4 NoodleFighter
Member since 2011 • 11816 Posts

@mrbojangles25 said:
@TheEroica said:

Yikes.... More unemployed gaming folks... How come we peasants can read the market better than cheif officers that make multiple millions of dollars a year?

A combination of failing upward, unwillingness to fire, and sunk-cost fallacy.

  • Failing upward, in that these people worm their way into the corporate structure and make so many connections and are sociopaths and charismatic that they just get promoted for reasons outside of merit.
  • Unwillingness to fire, much for similar reasons above; not to mention many of these companies have boards of advisors and such and can be allied to the executive. Leverage held, favors owed, etc...
  • Sunk-cost fallacy in that you have spent so much time and resources cultivating this executive, you think "Well gee, I can't fire them now, I spent too much effort on this person, we have to put them somewhere".

I'm seeing a lot of this at my current company. They don't fire higher ups that make the decisions, they fire the mid-level management and then in turn when things get really bad they fire the entire team. Higher ups just get moved around, like scandalous priests in the Catholic church.

Also, again from my own experience, there's no appeal to these people in making a decent amount of money...they want to make A LOT of money. So we can shout from the mountaintop by the millions "WE WANT THIS GAME!" and they'll shout back "YEAH BUT WILL YOU MAKE US A BILLION DOLLARS!?" and our response would be "No but a few hundred million is surely enough, right?" and we are met by laughter.

And yes I know I'm being dramatic 😋

I know it sucks for the developers just doing their jobs but I am glad that these big studios and publishers are failing. The egos and greed of the people on top running these businesses will be their downfalls. AAA video game industry is suffering the same problems as Hollywood where they think big budgets and flashy effects will guarantee them success just because they put in a lot of money into marketing and trailer scenes. The audiences want substance that is actually enjoyable in their entertainment.

We are seeing so many successful indie games and AA games. Gamers by the millions are throwing money at titles like Palword, Lethal Company, HellDivers 2, Baldur's Gate 3, Valheim, Sons Of The Forest, Vampire Survivors, Hades, and Risk Of Rain 2. If any of the developers loosing their jobs got any talent they can just form their own studios and have their own successes like former DICE devs making The Finals or the original PayDay devs making GTFO.

I am loving the growth and expansion of the indie and AA scene. Now we are seeing indies expand into genres long abandoned like old school singleplayer FPS and Survival horror games in the style of Resident Evil and Silent Hill.

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#5 NoodleFighter
Member since 2011 • 11816 Posts

@davillain said:

@NoodleFighter: Akira Toriyama have hinted he wanted to rework on Dragon Ball GT in his own vision. Bummer we'll never see it.

I think you are talking about the upcoming spin off anime Dragon Ball Daima. That is basically his own version of GT.

@AcidTango said:

It's a shame that we never got another Chrono Trigger game or at least a remake of it. It would've been nice to see Akira Toriyama do artwork for it again.

I wonder if Toyotaro will take the mantle since after all he was the one doing the art for the Dragon Ball Super Manga for almost a decade now. He is really good at imitating Toriyama's art style but we don't know if he has the creativity to make original designs on his own that look like Toriyama made them.

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#6 NoodleFighter
Member since 2011 • 11816 Posts

We lost another one of a kind. Damn the next chapter of Dragon Ball Super and the release of SandLand better have tributes to him.

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#7 NoodleFighter
Member since 2011 • 11816 Posts

Damn it felt like a knife just went through my chest when I saw the headlines. I was just looking up the newest Dragon Ball Super chapters. It felt so out of nowhere with all the projects he had going on.

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#8 NoodleFighter
Member since 2011 • 11816 Posts

Resident Evil Remake. I am about halfway through my playthrough with Jill. I am about 8 hours into it so far. I can't believe people manage to beat the game with both characters combined in that amount of time on their first try. I feel bad but also like how difficult it is.

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#9 NoodleFighter
Member since 2011 • 11816 Posts

@R4gn4r0k said:
@the_master_race said:

This game comes a day after DD2. Unfortunately, I might wait for a sale and until I'm done with my backlog.

A day before, which means we have 24 entire hours to play the **** out of this before it's pushed to the sideline.

Damn Horizon has crappy luck when it comes to releasing their games next to more prolific titles. Forbidden West is getting a back to back pounding by Elden Ring and Dragon's Dogma 2.

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#10 NoodleFighter
Member since 2011 • 11816 Posts

I knew giving the game out on PS+ wasn't going to save it