@mrbojangles25 said:
@TheEroica said:
Yikes.... More unemployed gaming folks... How come we peasants can read the market better than cheif officers that make multiple millions of dollars a year?
A combination of failing upward, unwillingness to fire, and sunk-cost fallacy.
- Failing upward, in that these people worm their way into the corporate structure and make so many connections and are sociopaths and charismatic that they just get promoted for reasons outside of merit.
- Unwillingness to fire, much for similar reasons above; not to mention many of these companies have boards of advisors and such and can be allied to the executive. Leverage held, favors owed, etc...
- Sunk-cost fallacy in that you have spent so much time and resources cultivating this executive, you think "Well gee, I can't fire them now, I spent too much effort on this person, we have to put them somewhere".
I'm seeing a lot of this at my current company. They don't fire higher ups that make the decisions, they fire the mid-level management and then in turn when things get really bad they fire the entire team. Higher ups just get moved around, like scandalous priests in the Catholic church.
Also, again from my own experience, there's no appeal to these people in making a decent amount of money...they want to make A LOT of money. So we can shout from the mountaintop by the millions "WE WANT THIS GAME!" and they'll shout back "YEAH BUT WILL YOU MAKE US A BILLION DOLLARS!?" and our response would be "No but a few hundred million is surely enough, right?" and we are met by laughter.
And yes I know I'm being dramatic 😋
I know it sucks for the developers just doing their jobs but I am glad that these big studios and publishers are failing. The egos and greed of the people on top running these businesses will be their downfalls. AAA video game industry is suffering the same problems as Hollywood where they think big budgets and flashy effects will guarantee them success just because they put in a lot of money into marketing and trailer scenes. The audiences want substance that is actually enjoyable in their entertainment.
We are seeing so many successful indie games and AA games. Gamers by the millions are throwing money at titles like Palword, Lethal Company, HellDivers 2, Baldur's Gate 3, Valheim, Sons Of The Forest, Vampire Survivors, Hades, and Risk Of Rain 2. If any of the developers loosing their jobs got any talent they can just form their own studios and have their own successes like former DICE devs making The Finals or the original PayDay devs making GTFO.
I am loving the growth and expansion of the indie and AA scene. Now we are seeing indies expand into genres long abandoned like old school singleplayer FPS and Survival horror games in the style of Resident Evil and Silent Hill.
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