A pivot from AAA games will simply not work. People want and crave AAA games.
That's not the problem tho. The problem is the expectations of short-sighted executives when deciding to spend too much time and money. Triple-A could be good in theory, but instead triple-A is mostly disappointing.
Triple A industry making trash games and expecting people to play them every day.
It is the live service mentality problem, even showing up in single player games. People don't have that much time, it's not physically possible. The publishers still say "well it didn't go viral" and wipe the whole thing resulting in an endless cycle of trash. The AAA industry is 90% trash - now think about that in terms of how much money is being evaporated by dumb c-level decisions.
Thankfully the wider games industry is still interesting with smaller devs, but it's still annoying to watch big-money gaming largely implode.
Trouble is shipping a device with a dedicated gaming OS makes it more difficult to use it for other things and spending more than ~$800 for a dedicated gaming device seems like a waste of money when it can be used for general productivity.
I think it's more likely we see a version of the next Steam Deck as a non-handheld. Just a box with the same hardware with no screen or controller, charge less, add an easy-access M.2 for people to customize storage. Could be very small so you can stash it near your TV somewhere.
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