This thread turned out funny, cows attacking other cows for breaking ranks LOL.
@ProtossRushX: The ps5 controller has gotten bigger, and is now the same size as the Xbox controller. Your DualShock was smaller, and yet you got “cramps” on the bigger Xbox controller because you thought it was smaller. 🤥
man, why do u bring up xbox when someone talks about PS5? maybe u miss xbox?
@hardwenzen: good thing you made a thread about getting your controller replaced. Lord knows what would happen if you just utilized the warranty.
PS mine is still perfect you fake ass cow
Why do i feel like you're upset lmao.
You mentioned left click of the touch pad. The DualShock 4 touch pad was just 1 button. The DualSense touch pad has multiple buttons on it?
Yes, you can assign both sides of the touch pad in Demon's Souls. Pretty sure you could do the same with DS4, but can't recall using it.
Maybe take it easier on your controllers? I haven't had issues with controllers since I broke a PS3 controller when I got pissed on an online match. With how much they were costing, I put an end to that behavior rather quick. It's your money though.
I am as easy on my controllers (and electronics in general) as it can be. It wasn't dropped, crushed and is perfectly clean.
@hardwenzen: good thing you made a thread about getting your controller replaced. Lord knows what would happen if you just utilized the warranty.
PS mine is still perfect you fake ass cow
Why do i feel like you're upset lmao.
Shut up you fake cow
@hardwenzen: good thing you made a thread about getting your controller replaced. Lord knows what would happen if you just utilized the warranty.
PS mine is still perfect you fake ass cow
Why do i feel like you're upset lmao.
Shut up you fake cow
Holy shit YOU ARE upset 😊🤣
People must be rough with their controllers. I've been using a wired 360 controller for my PC for nearly a decade and it works flawlessly and looks brand new.
I have to get a replacement since my circle, triangle, and square button are getting sticky no matter how much i clean it.
I've had no issues at all with my controller other than it not feeling right when playing Rocket League.. but that's more of an optimization thing on the games part.
How much smaller is it?
Just a tiny bit, but enough to make for a less enjoyable experience over longer periods of time.
If you have smaller hands than it might be better :)
Gimme the duke controller though, haha
Yeah, I just did a side by side comparison. I've been trying to figure out any size differences for the past few weeks, and the Series X controller grips/handles feel a little bit skinnier. It's just a small difference, they almost look and feel the exact same as the Xbox One controllers. I'd still take the Series X controller though because the triggers are at a more comfortable angle, and the build quality is better than the Xbox One controllers. I also like the matte finish along the top instead of the glossy black. USB-C is a better connection than Micro-USB too, and the d-pad is improved over the One controllers. Share button is a nice touch. The slightly fatter grips on the One controllers are better, though.
PS controllers have always been subpar in quality and battery life but the thing here is early adopters never get the worm.. Last gen my DS4 controllers fell apart like that.
Maybe take it easier on your controllers?
Doesn't matter, defective is defective. I take care of my stuff yet I've had control sticks drifting on 2 left joycons, 1 right joycon and one Switch pro controller (all replaced for free). First time I've ever had to replace a controller. Either there's poor design or a faulty batch.
Doesn't matter, defective is defective. I take care of my stuff yet I've had control sticks drifting on 2 left joycons, 1 right joycon and one Switch pro controller (all replaced for free). First time I've ever had to replace a controller. Either there's poor design or a faulty batch.
I have had controllers I rarely use fail faster than than the ones that are most used.
@lebanese_boy: I would agree that defective is defective but when you've had as many controllers go bad as he states he has, he either has really bad luck or it's an issue with the environment they're in or how he treats them.
I don't treat them poorly tho, that's the thing. As i have mentioned, i don't sit on them, don't throw/drop them and even clean them. What else do you want me to do to treat them properly? I've had 2-3 DS4 left analog stick issues throughout the whole of last gen, and the left analog issue is all i had. On the ps5, i have not played a single game other than Demon's, and i've already had the left analog issue (which i fixed) and touch pad left click broke. Am i supposed to not use the controller so there's no chance of breaking?
I do not know what kind of luck i've been getting with Playstation controllers, but we're only a month since launch, and i am not just having an issue with the DualSense, but two issues.
First, about a week ago, my left analog stick began to mess up. When fully pressing straight forward, it registers as if i am barely pressing forward, which makes your character walk instead of run (demon's souls). Was getting this when the analog stick is perfectly centered and all the way pressed forward. I blew some compressed air into it, and for the last four or so days its been working fine. What i don't understand is how exactly could this be happening this quickly? My controller is as clean as new, wtf!?
The second issue is not something i was able to *repair*. Left click of my touch pad is f*cked. Press it as many times as you'd want, its not registering. Completely dead button, and it died in a little bit over a month 🙃. Now i am not sure what to do. I don't want to return the console, obviously, but at the same time, i don't think Walmart will replace just the controller. This is messed up.
Have any of you been getting any issues or am i the only one cursed?
that sucks, but I'd just reach out to sony directly. with the shortages, they might just kick you a new controller.
I do not know what kind of luck i've been getting with Playstation controllers, but we're only a month since launch, and i am not just having an issue with the DualSense, but two issues.
First, about a week ago, my left analog stick began to mess up. When fully pressing straight forward, it registers as if i am barely pressing forward, which makes your character walk instead of run (demon's souls). Was getting this when the analog stick is perfectly centered and all the way pressed forward. I blew some compressed air into it, and for the last four or so days its been working fine. What i don't understand is how exactly could this be happening this quickly? My controller is as clean as new, wtf!?
The second issue is not something i was able to *repair*. Left click of my touch pad is f*cked. Press it as many times as you'd want, its not registering. Completely dead button, and it died in a little bit over a month 🙃. Now i am not sure what to do. I don't want to return the console, obviously, but at the same time, i don't think Walmart will replace just the controller. This is messed up.
Have any of you been getting any issues or am i the only one cursed?
that sucks, but I'd just reach out to sony directly. with the shortages, they might just kick you a new controller.
I'll have to do it, but i won't be able to play Demon's for weeks or whatever it takes for a replacement. That sucks.
You are definitely man handling your controllers. I've had 4 PS controls for every system since 1 and never had a single issue. You want to make sure the sticks are neutral when turning any system on as well. If you turn it on and then while it's booting up you start playing with the sticks, you will have issues.
You are definitely man handling your controllers. I've had 4 PS controls for every system since 1 and never had a single issue. You want to make sure the sticks are neutral when turning any system on as well. If you turn it on and then while it's booting up you start playing with the sticks, you will have issues.
Controllers are always face up when the system is turned off, so that's obviously not the issue. Left analog stick is the part of the controller that is in permanent work when the system is turned on, and seeing how cheap the internals are, it doesn't surprise me. People who are not having issues might have multiple controllers at once, while i only have one, the one i am using. Never had any issue with DS3, xbox360 controllers (other than one that i worn out so heavily it looked like a controller from a bestbuy console kiosk) and it has only began with DS4, which uses the exact same analog modules dualsense uses.
I have a PS5 controller. The first couple hours of Cyberpunk that I played was with it. Something felt off about it. It didn't feel as smooth or as accurate as my PS4 controller which I switched back to using, and felt a huge improvement. I do have XBO thumbsticks in my PS4 controller though which makes them taller, that could be the reason. Either way, I think I'll stick to using my PS4 controller on PC.
@hardwenzen: Did you ever get walmart to replace the controller? I also ordered my PS5 from walmart a few months back and recently the controller that came with it has the same problem you mentioned where the left stick doesn't fully register that its being pushed forward, but canned air doesn't seem to fix it. This happened with almost all of my DS4 controllers I had as well is very annoying.
@hardwenzen: Did you ever get walmart to replace the controller? I also ordered my PS5 from walmart a few months back and recently the controller that came with it has the same problem you mentioned where the left stick doesn't fully register that its being pushed forward, but canned air doesn't seem to fix it. This happened with almost all of my DS4 controllers I had as well is very annoying.
I didn't because i was playing Demon's remake pvp like a tryhard, and couldn't wait weeks for the replacement. What i did is blow some canned air into it, and it went away, but it will come back, and you'll have to blow more air into it. Annoying as ****, but because my ps5 has been collecting dust ever since i stopped playing Demon's about a month ago, i am not too bothered for now. If i get Returnal, and i still get the same annoyance, i am sending it in.
If canned air didn't work, you have no choice but to send it in. I've had it happen in 3 dualshock4's and now dualsens. Shit components.
@hardwenzen: should be under 1 year warranty contact Sony they should replace it
Yea, i know, but it takes over a month to get the controller back. Slow af.
Yea, i know, but it takes over a month to get the controller back. Slow af.
I thought you were done with Demon's Souls and since there is nothing else to play, you can wait the month.
Yes, right now the ps5 is collecting dust, but i am interested in Returnal (maybe) and because i had it fixed every time i blew some canned air, the controller is usable. Since i have the 1 year warranty, i am not in a hurry unless canned air doesn't fix the issue. I will certainly send it back, tho.
Yes, right now the ps5 is collecting dust, but i am interested in Returnal (maybe) and because i had it fixed every time i blew some canned air, the controller is usable. Since i have the 1 year warranty, i am not in a hurry unless canned air doesn't fix the issue. I will certainly send it back, tho.
Returnal is $70 and 4 weeks away. So you can get the controller back in time.
@hardwenzen: yeah for me the same thing happened with 2 dualshock 4 controllers within a couple months of buying them, canned air would help with those too but it would always come back, same with my dualsense now apparently. probably going to try bringing it in to walmart and seeing if they will replace it
@hardwenzen: yeah for me the same thing happened with 2 dualshock 4 controllers within a couple months of buying them, canned air would help with those too but it would always come back, same with my dualsense now apparently. probably going to try bringing it in to walmart and seeing if they will replace it
Well, at least i am not the only one. People in here were assuming i am rough with my controllers, even tho i am the extreme opposite.
Yes, right now the ps5 is collecting dust, but i am interested in Returnal (maybe) and because i had it fixed every time i blew some canned air, the controller is usable. Since i have the 1 year warranty, i am not in a hurry unless canned air doesn't fix the issue. I will certainly send it back, tho.
Returnal is $70 and 4 weeks away. So you can get the controller back in time.
Yes its $70 lol you don't have to remind me that. The next time i get this analog issue, i'll contact them. I keep telling myself that "its fine", even tho i've already seen it happen on multiple of my DS4's, and it wasn't fine at all.
Playstation controllers are garbage since the original playstation , the new ones add just some gimmicks that will eventually die on you
Update to my "no problems at all" 3 months ago. I let my son play Enlisted for a couple hours and after I got my controller back it has noticeable and unfixable drift so I had to get a new controller. I'm letting them use that one now. I already knew before letting him play that he is a lot rougher on controllers than I am though. He presses the buttons way harder than they need to be pressed... he is one of those get excited and think pressing the button through the back of the controller somehow makes it go faster, higher, whatever.. lol. No biggie... I'll just let them use that one if they are on my PS5. It's not game breaking just annoying as hell. The trigger feedback and haptics and all that work like they did the first time I used it though.
Modern controllers are made like shit. Even back in the late 90s sega was intelligent enough to HAL sensors for their analog sticks which is why a Dreamcast controller don't drift. Almost every arcade cabinet also uses HAL sensors in their sticks for longevity. Potentiometers are being used in modern controllers because they're stupid-cheap and the people making consoles don't give a shit if you have to buy a new controller every year. Not their problem.
Which is funny because to use HAL sensors wouldn't even raise the price of the controller much, so they specifically WANT them to break down faster so you have to get new ones. It's why Nintendo has never fixed the Joycons, and Sony won't be fixing the Dualsense. And why I have HAL sensors stuffed into breadboards doing some testing.
Modern controllers are made like shit. Even back in the late 90s sega was intelligent enough to HAL sensors for their analog sticks which is why a Dreamcast controller don't drift. Almost every arcade cabinet also uses HAL sensors in their sticks for longevity. Potentiometers are being used in modern controllers because they're stupid-cheap and the people making consoles don't give a shit if you have to buy a new controller every year. Not their problem.
Which is funny because to use HAL sensors wouldn't even raise the price of the controller much, so they specifically WANT them to break down faster so you have to get new ones. It's why Nintendo has never fixed the Joycons, and Sony won't be fixing the Dualsense. And why I have HAL sensors stuffed into breadboards doing some testing.
I ordered a 3rd party thumbstick to my drifting joy-con and fixed it myself lolololo. Many probably won't bother though... I wonder if I could do that to my DS5s if the decide to break.
One of mine started drifting on left stick few days back and sony wants me to pay for shipping to get it replaced, nice.
It looks like a lot of people (even on this dead forum) are beginning to have issues. I was the first because i played a shitton of Demon's pvp, you know, actually used the controller for a good amount in that game alone. Y'all just didn't use the controller enough back when i made the thread to see the controller pooping on you👀
And paying shipping to ship em to Sony is such a joke. Wtf are they thinking.
It looks like a lot of people (even on this dead forum) are beginning to have issues. I was the first because i played a shitton of Demon's pvp, you know, actually used the controller for a good amount in that game alone. Y'all just didn't use the controller enough back when i made the thread to see the controller pooping on you👀
And paying shipping to ship em to Sony is such a joke. Wtf are they thinking.
I guess they confused you with Quack and tormentos. Did you tell them you are not them?
Modern controllers are made like shit. Even back in the late 90s sega was intelligent enough to HAL sensors for their analog sticks which is why a Dreamcast controller don't drift. Almost every arcade cabinet also uses HAL sensors in their sticks for longevity. Potentiometers are being used in modern controllers because they're stupid-cheap and the people making consoles don't give a shit if you have to buy a new controller every year. Not their problem.
Which is funny because to use HAL sensors wouldn't even raise the price of the controller much, so they specifically WANT them to break down faster so you have to get new ones. It's why Nintendo has never fixed the Joycons, and Sony won't be fixing the Dualsense. And why I have HAL sensors stuffed into breadboards doing some testing.
I ordered a 3rd party thumbstick to my drifting joy-con and fixed it myself lolololo. Many probably won't bother though... I wonder if I could do that to my DS5s if the decide to break.
You could in theory, but here's the issue with that. The potentiometers read an analog value from -1 to 1, with 0 being the ideal center, but this is never the case, at rest they usually read a value of like -.05 or +.1 or something, and the firmware on the controller zeroes this out from the factory. If you replace the drifting thumbstick with an aftermarket one, let's say the stock one had a resting value of -.1 and the new one has a resting value of +.05, then the new stick will have a net of +.15 and the new stick will drift in that direction with no way to correct it.
So if you read the values of the default potentiometer and could match the values, it'd work. This is why when I replace worn thumbsticks in controllers that do not have drift (like my Gamecube controller) I swap the old, working potentiometers onto the new stick boxes so I'll get a tight stick without drift.
So yeah, swapping thumbstick modules on Playstation, Xbox, or Switch Pro controllers really is as much of a pain in the ass as it sounds, and the people making those controllers have taken steps to keep it that way.
HAL sensors really do not cost any more than these stick boxes do, and would never have a drift issue. Furthermore if HAL sensors were used, like in the Dreamcast controller, then after the physical, mechanical stick itself wears out from use, you could swap it for a dirt cheap replacement with just a screwdriver. Sony, Nintendo, and Microsoft do not want you to be able to repair your controllers so they'll last forever. They use the analog modules that they do, and lock the firmware to them so you'll have to buy replacements. There's maybe $5-$10 of actual parts, material, and labor put into making one, so it's a net profit for those companies when you buy replacements every year or two.
My main goal for experimenting with HAL sensors and 3D printing is to get to my point where I can design and build an analog controller that will literally last forever.
Modern controllers are made like shit. Even back in the late 90s sega was intelligent enough to HAL sensors for their analog sticks which is why a Dreamcast controller don't drift. Almost every arcade cabinet also uses HAL sensors in their sticks for longevity. Potentiometers are being used in modern controllers because they're stupid-cheap and the people making consoles don't give a shit if you have to buy a new controller every year. Not their problem.
Which is funny because to use HAL sensors wouldn't even raise the price of the controller much, so they specifically WANT them to break down faster so you have to get new ones. It's why Nintendo has never fixed the Joycons, and Sony won't be fixing the Dualsense. And why I have HAL sensors stuffed into breadboards doing some testing.
I ordered a 3rd party thumbstick to my drifting joy-con and fixed it myself lolololo. Many probably won't bother though... I wonder if I could do that to my DS5s if the decide to break.
You could in theory, but here's the issue with that. The potentiometers read an analog value from -1 to 1, with 0 being the ideal center, but this is never the case, at rest they usually read a value of like -.05 or +.1 or something, and the firmware on the controller zeroes this out from the factory. If you replace the drifting thumbstick with an aftermarket one, let's say the stock one had a resting value of -.1 and the new one has a resting value of +.05, then the new stick will have a net of +.15 and the new stick will drift in that direction with no way to correct it.
So if you read the values of the default potentiometer and could match the values, it'd work. This is why when I replace worn thumbsticks in controllers that do not have drift (like my Gamecube controller) I swap the old, working potentiometers onto the new stick boxes so I'll get a tight stick without drift.
So yeah, swapping thumbstick modules on Playstation, Xbox, or Switch Pro controllers really is as much of a pain in the ass as it sounds, and the people making those controllers have taken steps to keep it that way.
HAL sensors really do not cost any more than these stick boxes do, and would never have a drift issue. Furthermore if HAL sensors were used, like in the Dreamcast controller, then after the physical, mechanical stick itself wears out from use, you could swap it for a dirt cheap replacement with just a screwdriver. Sony, Nintendo, and Microsoft do not want you to be able to repair your controllers so they'll last forever. They use the analog modules that they do, and lock the firmware to them so you'll have to buy replacements. There's maybe $5-$10 of actual parts, material, and labor put into making one, so it's a net profit for those companies when you buy replacements every year or two.
My main goal for experimenting with HAL sensors and 3D printing is to get to my point where I can design and build an analog controller that will literally last forever.
Joy-cons have really smart parts, but I managed to do the switch (even with my trembling hands :D). At least the DS5 would have bigger parts, but I have no idea how much disassembly I'd have to do before I could replace the thumbstick. I prefer to have two working controllers right now, maybe I should buy a third one and if any of the controllers break I could try and order a spare thumbstick and try to fix the broken one myself. On the other hand all my PS5 stuff is still under warranty so...
Modern controllers are made like shit. Even back in the late 90s sega was intelligent enough to HAL sensors for their analog sticks which is why a Dreamcast controller don't drift. Almost every arcade cabinet also uses HAL sensors in their sticks for longevity. Potentiometers are being used in modern controllers because they're stupid-cheap and the people making consoles don't give a shit if you have to buy a new controller every year. Not their problem.
Which is funny because to use HAL sensors wouldn't even raise the price of the controller much, so they specifically WANT them to break down faster so you have to get new ones. It's why Nintendo has never fixed the Joycons, and Sony won't be fixing the Dualsense. And why I have HAL sensors stuffed into breadboards doing some testing.
I ordered a 3rd party thumbstick to my drifting joy-con and fixed it myself lolololo. Many probably won't bother though... I wonder if I could do that to my DS5s if the decide to break.
You could in theory, but here's the issue with that. The potentiometers read an analog value from -1 to 1, with 0 being the ideal center, but this is never the case, at rest they usually read a value of like -.05 or +.1 or something, and the firmware on the controller zeroes this out from the factory. If you replace the drifting thumbstick with an aftermarket one, let's say the stock one had a resting value of -.1 and the new one has a resting value of +.05, then the new stick will have a net of +.15 and the new stick will drift in that direction with no way to correct it.
So if you read the values of the default potentiometer and could match the values, it'd work. This is why when I replace worn thumbsticks in controllers that do not have drift (like my Gamecube controller) I swap the old, working potentiometers onto the new stick boxes so I'll get a tight stick without drift.
So yeah, swapping thumbstick modules on Playstation, Xbox, or Switch Pro controllers really is as much of a pain in the ass as it sounds, and the people making those controllers have taken steps to keep it that way.
HAL sensors really do not cost any more than these stick boxes do, and would never have a drift issue. Furthermore if HAL sensors were used, like in the Dreamcast controller, then after the physical, mechanical stick itself wears out from use, you could swap it for a dirt cheap replacement with just a screwdriver. Sony, Nintendo, and Microsoft do not want you to be able to repair your controllers so they'll last forever. They use the analog modules that they do, and lock the firmware to them so you'll have to buy replacements. There's maybe $5-$10 of actual parts, material, and labor put into making one, so it's a net profit for those companies when you buy replacements every year or two.
My main goal for experimenting with HAL sensors and 3D printing is to get to my point where I can design and build an analog controller that will literally last forever.
Joy-cons have really smart parts, but I managed to do the switch (even with my trembling hands :D). At least the DS5 would have bigger parts, but I have no idea how much dissassembly I'd have to do before I could replace the thumbstick. I prefer to have two working controllers right now, maybe I should buy a third one and if any of the controllers break I could try and order a spare thumbstick and try to fix the broken one myself. On the other hand all my PS5 stuff is still under warranty so...
A PS5 controller is much easier to disassemble than Joycons. I think the Switch Pro controller is the easiest to disassemble of the three and the easiest to repair. If you plan to replace thumbstick modules on a PS5, Xbox, or Switch pro controller, you will need to know how to solder.
Modern controllers are made like shit. Even back in the late 90s sega was intelligent enough to HAL sensors for their analog sticks which is why a Dreamcast controller don't drift. Almost every arcade cabinet also uses HAL sensors in their sticks for longevity. Potentiometers are being used in modern controllers because they're stupid-cheap and the people making consoles don't give a shit if you have to buy a new controller every year. Not their problem.
Which is funny because to use HAL sensors wouldn't even raise the price of the controller much, so they specifically WANT them to break down faster so you have to get new ones. It's why Nintendo has never fixed the Joycons, and Sony won't be fixing the Dualsense. And why I have HAL sensors stuffed into breadboards doing some testing.
I ordered a 3rd party thumbstick to my drifting joy-con and fixed it myself lolololo. Many probably won't bother though... I wonder if I could do that to my DS5s if the decide to break.
You could in theory, but here's the issue with that. The potentiometers read an analog value from -1 to 1, with 0 being the ideal center, but this is never the case, at rest they usually read a value of like -.05 or +.1 or something, and the firmware on the controller zeroes this out from the factory. If you replace the drifting thumbstick with an aftermarket one, let's say the stock one had a resting value of -.1 and the new one has a resting value of +.05, then the new stick will have a net of +.15 and the new stick will drift in that direction with no way to correct it.
So if you read the values of the default potentiometer and could match the values, it'd work. This is why when I replace worn thumbsticks in controllers that do not have drift (like my Gamecube controller) I swap the old, working potentiometers onto the new stick boxes so I'll get a tight stick without drift.
So yeah, swapping thumbstick modules on Playstation, Xbox, or Switch Pro controllers really is as much of a pain in the ass as it sounds, and the people making those controllers have taken steps to keep it that way.
HAL sensors really do not cost any more than these stick boxes do, and would never have a drift issue. Furthermore if HAL sensors were used, like in the Dreamcast controller, then after the physical, mechanical stick itself wears out from use, you could swap it for a dirt cheap replacement with just a screwdriver. Sony, Nintendo, and Microsoft do not want you to be able to repair your controllers so they'll last forever. They use the analog modules that they do, and lock the firmware to them so you'll have to buy replacements. There's maybe $5-$10 of actual parts, material, and labor put into making one, so it's a net profit for those companies when you buy replacements every year or two.
My main goal for experimenting with HAL sensors and 3D printing is to get to my point where I can design and build an analog controller that will literally last forever.
Joy-cons have really smart parts, but I managed to do the switch (even with my trembling hands :D). At least the DS5 would have bigger parts, but I have no idea how much dissassembly I'd have to do before I could replace the thumbstick. I prefer to have two working controllers right now, maybe I should buy a third one and if any of the controllers break I could try and order a spare thumbstick and try to fix the broken one myself. On the other hand all my PS5 stuff is still under warranty so...
A PS5 controller is much easier to disassemble than Joycons. I think the Switch Pro controller is the easiest to disassemble of the three and the easiest to repair. If you plan to replace thumbstick modules on a PS5, Xbox, or Switch pro controller, you will need to know how to solder.
Aw crap, well there goes that then. The joy-con didn't need any soldering.
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