@pc_rocks: I'm now remembering having a similar discussion before...was that you?
Anyway we are going to have to disagree on this. Your taking offense from comments, using them in isolation and running them to the nines, like the media did, and treating them as PR. Did you even watch the video? It's a thought exercise for level designers and nothing more. Seriously look at it if you haven't (just stop at the ears). His conclusion and yours are in alignment believe it or not. He uses an extreme example to get people thinking. What he suggests is just the holy grail...the target. Doesn't mean he hit it and the numbers he shows demonstrate that they clearly didn't hit it.
On the PC comment: Look. Find an SSD (that's 1X SSD. Not a raid setup or some high end data server stuff that costs 50000) on the PC that people could buy that was available on or before Sept 2019 (When he said it) that can transfer data faster than 5.5GB/s and i'll certainly concede that he got it wrong on the hardware front (The PC was sorted on the GPU front: Turing was out by then). I had a look and the earliest I could find of an actual PCi-E 4 SSD product with >5.5GB/s was Oct 2020.
Hell even if the PC just had a 3.5GB/s SSD available, maybe he is still wrong and GPU decompression would be enough to get the overall data transfer rate over the PS5s....but we currently have limited data on that so we can't prove either way (I could only find some synthetic benchmarks for a 4080). Maybe a gen 3 SSD and a 2080TI will clobber a PS5 in data transfer speeds from the SSD to main memory. We currently don't know.
The rest of it.....yeah i'm not going to even bother. What are you actually complaining about? Is it the fact that Cerny didn't explicitly say that the PC would catch up to the PS5 by the time the PS5 released...is that what has you so annoyed?
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