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mrbojangles25

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Well, as long as it's Arkane Austin and not Arkane as a whole. Swear to god though Arkane is one of my favorite developers, I really hope this doesn't mean more than just a satellite closing down.

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mrbojangles25

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Anyone else take issue with the fact he is nonchalantly pulling on his boots like some model in a catalog while the city is getting destroyed in the background by some purple-laser-shooting orb-monster?

Honestly, just asking to indulge my cynical side, I think it's a neat poster :P

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mrbojangles25

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@dangilly: Yeah I can see why people might think that. It's a pretty mellow game, but the basic gameplay is pretty solid for such a simple concept.

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mrbojangles25

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Folks that like this should check out Dredge for a similar vibe; very chill game that is superficially just a fishing sim, but it has heavy Lovecraftian themes and is downright spooky. Really loved it.

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mrbojangles25

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@Sound_Demon: Yeah I read that, rolled my eyes, and literally said out loud "Oh **** off, Todd"

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mrbojangles25

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ROFL oh gee, oh gosh, what a huuuuuuuuuuuuuuuge blessing. The Great Lord Todd thinks Larian is great.

Did you hear that Sven!? You can rest now. Todd approves! Glory glory hallellooyah.

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mrbojangles25

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@santinegrete: yep, you just have to relax and want to have fun.

Disregard any preconceived notions of "woke" agendas or whatever; if you want to have fun and be entertained, you will have fun and be entertained.

With that said, it's part of the "meh" era of MCU films where it's not as good as we've had it, but it's not as terrible as some want it to be.

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mrbojangles25

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@illegal_peanut: Same dude! 15-25 hours is the sweet spot for me.

Which is kind of funny because I want either my narrative-driven games to be very finite (like 15-25 hours) or my sandbox city- and factory-builders to be endless (currently have about 3000 hours spread around three of those games haha).

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mrbojangles25

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@miguelgreene: thanks for heads up!

Are demos making a comeback? I notice there have been more demos released of late.