Well, as long as it's Arkane Austin and not Arkane as a whole. Swear to god though Arkane is one of my favorite developers, I really hope this doesn't mean more than just a satellite closing down.
Anyone else take issue with the fact he is nonchalantly pulling on his boots like some model in a catalog while the city is getting destroyed in the background by some purple-laser-shooting orb-monster?
Honestly, just asking to indulge my cynical side, I think it's a neat poster :P
Folks that like this should check out Dredge for a similar vibe; very chill game that is superficially just a fishing sim, but it has heavy Lovecraftian themes and is downright spooky. Really loved it.
@illegal_peanut: Same dude! 15-25 hours is the sweet spot for me.
Which is kind of funny because I want either my narrative-driven games to be very finite (like 15-25 hours) or my sandbox city- and factory-builders to be endless (currently have about 3000 hours spread around three of those games haha).
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