[QUOTE="AM-Gamer"]
[QUOTE="04dcarraher"]
huh? The cell as a cpu does suck, the SPE's of the cell was its only saving grace. The PS3 didnt out perform the 7800GTX until the card was phased out and by the time the PS3 was in full swing in using the Cell+RSX it already lost the battle at its release time... aka 8800's
What you seem not to understand that the it being an APU will have no bearing in performing better then PC's with much stronger cpu's. Why do you think the ps4 will do better textures ? hmm? is it the 8gb of GDDR5 you hype about? Its not going to happen you will see between 1-3gb usage. Also you have no idea that all OS functions and overhead is done on the cpu, which means as long as you have a modern cpu your excuse of running windows is dumb. Also lets not forget that AMD is introducing same coding from PS4 on all current and future products and Intel and Nvidia are also working on same methods in lowering overheads.
BlbecekBobecek
1 to 3gb of usage for graphics memory? At this point I feel like im talking to a troll. Goodnight
04dcarraher is not really a troll because he is not doing it intentionally. In my humble opinion he is just plain stupid.
:lol: and the cows go back to the pasture.... Problem is that just because the PS4 has 8gb of memory... thinking that its going to use most if not all of it on video and you be wrong to think so ... The PS4 will be a much more complicated system requiring more memory to function. The gpu will most likely never will see 4gb or more because you have to include the OS&features(ie streaming recording etc) Its already been stated that the PS4 will have 1gb allocated for the OS only leaving 7gb to use for the game cache and video and other items and features. Now since they have 7gb of memory to play around with there will be no need to stream data like the PS3 or 360, they can load all needed assets onto the memory allowing more design options in complex map/level design and size. You will see games using easily 2gb or more for caching. Ands with multiplayer games like BF3 or open world type of games you can easily see 4gb usage only leaving about 3gb for the gpu. Now they will not allocate 5 or 6gb of memory for Vram just for 1080 resolution and they will not use crazy high texture resolutions because that would a waste of resources for 1080 and sitting more then 4 foot or more away with something you wouldnt be able to see because at 1080 there wouldnt be enough pixel resolution to show all that detail.
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