Is 1.84 TFLOPS a lot for a GPU?

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savagetwinkie

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#201 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="RyviusARC"]

 

But the PS4 doesn't have the API overhead like PC does and the overhead is experienced on the CPU side.

 

BlbecekBobecek

How is Direct3D API experienced on  CPU side? Do you have any source to prove that?

 

If you have a high end 2010 PC with a higher clocked i5 CPU and an well oced GTX 480 (3gb version would be better) then you are set to play next gen console multiplats.

 

 

RyviusARC

I seriously doubt that. High end 2006 PC is not set to play this (last) gen console multiplats afterall...

he's right about the overhead being on the CPU side, but its still a pretty idiotic statement because ALL overhead is on the CPU side. Thats where the logic happens, kernel calls have a cost when calling into a direct x driver and the driver itself will be pretty generic, so your not getting fully optimized GPU calls and your incuring high costs if you repeatedly call something like draw.
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#202 faizan_faizan
Member since 2009 • 7869 Posts

[QUOTE="faizan_faizan"] VRAM isn't everything, And it's shared unlike PC GPU's VRAM which isn't shared it's dedicated for games, The MAIN RAM is.tormentos
Yes it is the PS4 OS is rumored to be 512MB...that is the only rumor about the OS,to what is that.? 7.5 GB for video.? I say at worst case would be 2GB,but i don't think it will be even close to that,it would probably not pass 1GB.


I don't rely on rumours son, And you must be delusional if you think PS4 will be giving 8GB GDDR5 VRAM to games only, Not even in the worst scenarios this would happen.

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#203 tormentos
Member since 2003 • 33784 Posts
[QUOTE="Tessellation"] even with more ram the UE4 demo on PS4 was downgraded compared to PC version and the GPU was a GTX 680 with 2Gb of RAM :cool:

The EU demo did not ran on 8GB dev kits,in fact Epics own Mark Rein didn't even know and reacted surprise when they found and applauded the move,apparently Sony doesn't trust Epic much..
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04dcarraher

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#204 04dcarraher
Member since 2004 • 23832 Posts
[QUOTE="04dcarraher"]wrong again lol.gif give it up, a 1.6 ghz jag 8 core is not going to beat an intel quad core or any other amd 6 or eight core cpu clocked above 2.6 ghz. No your just blind and in denial to the fact that they can take those 18CU and set it up where it only uses 14/4 for certain uses. tormentos
""Previous information had suggested that Sony would be splitting GPU resources between rendering and compute functions (VGLeaks suggesting a 14/4 compute unit split between them in its SDK document leak) but the official spec talks of a unified 18 CUs, which "can freely be applied to graphics, simulation tasks, or some mixture of the two". The divide appears to be gone, and devs can apply available power as they see fit."" http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4 STFU there is not 14+4 sh** is 18 Unified CU you have been owned. And second most game are not CPU bound are GPU bound which mean the PS4 will be good,funny last gen console don't have problems with physic and today's port and some how the PS4 will.:lol: Maybe you should stop comparing clock speed is not the 1999 any more,and is not off the chart that a CPU with lower clock with beat one with higher clock speed.

:lol: Please any ratio, fact is that you have no understanding that they can not do. they can not use all 18CU plus gpu based physics and expect the same type of performance or graphics quality.So unless they use all 18CU it is barely any faster then a 7850. Now your also ignoring the fact that the PS4 is using an AMD cpu with an AMD gpu with Pc based x86 coding and API, Now now lets not forget your to metal coding or the "direct x API sucks" posts the cpu does everything sending the data to the rest of the system where it needs to be, and if they go the route where they use all the 18CU and send the basic cpu loads for lower end physics means that advanced real time gpgpu physics and other function are out. I guess you have never seen gpu accelerated physics... O wait you watched the PS4 conference you need the gpu to that with. A low clocked 8 core AMD cpu even in a console is not that fast compared to any other modern cpu, any intel quad core will crap all over it and any other amd 6 or 8 core will do the same... Maybe you need to learn a thing or two and stop being a sony fanboy.
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#205 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="tormentos"][QUOTE="Tessellation"] even with more ram the UE4 demo on PS4 was downgraded compared to PC version and the GPU was a GTX 680 with 2Gb of RAM :cool:

The EU demo did not ran on 8GB dev kits,in fact Epics own Mark Rein didn't even know and reacted surprise when they found and applauded the move,apparently Sony doesn't trust Epic much..

I expect bottleneck, What was the Processor Speed? Is it announced?
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#206 tormentos
Member since 2003 • 33784 Posts
I don't rely on rumours son, And you must be delusional if you think PS4 will be giving 8GB GDDR5 VRAM to games only, Not even in the worst scenarios this would happen.faizan_faizan
Most rumors were true about the PS4 others don't,but that rumor did not came for SuperDaE it came from people who work on the PS4 developers,is much better source than some people guessing here. Please quote me saying 8GB will be for video. I say 1GB for OS didn't you read it.? You just quote it.
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#207 faizan_faizan
Member since 2009 • 7869 Posts

PS4's Memory Bandwith = 176GB/s
GTX 670 = 192 GB/s
http://www.geforce.com/whats-new/articles/introducing-the-geforce-gtx-670-gpu

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#209 04dcarraher
Member since 2004 • 23832 Posts

[QUOTE="tormentos"][QUOTE="faizan_faizan"] VRAM isn't everything, And it's shared unlike PC GPU's VRAM which isn't shared it's dedicated for games, The MAIN RAM is.faizan_faizan

Yes it is the PS4 OS is rumored to be 512MB...that is the only rumor about the OS,to what is that.? 7.5 GB for video.? I say at worst case would be 2GB,but i don't think it will be even close to that,it would probably not pass 1GB.


I don't rely on rumours son, And you must be delusional if you think PS4 will be giving 8GB GDDR5 VRAM to games only, Not even in the worst scenarios this would happen.

again with the 512mb OS rumor :lol;, at 1080 over 2gb is just a waste for video use. with all the features and function the PS4 is suppose to do 512mb is way off. expect 2gb for normal operations 4gb for game and 2 for video
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#210 tormentos
Member since 2003 • 33784 Posts
[QUOTE="04dcarraher"] :lol: Please any ratio, fact is that you have no understanding that they can not do. they can not use all 18CU plus gpu based physics and expect the same type of performance or graphics quality.So unless they use all 18CU it is barely any faster then a 7850. Now your also ignoring the fact that the PS4 is using an AMD cpu with an AMD gpu with Pc based x86 coding and API, Now now lets not forget your to metal coding or the "direct x API sucks" posts the cpu does everything sending the data to the rest of the system where it needs to be, and if they go the route where they use all the 18CU and send the basic cpu loads for lower end physics means that advanced real time gpgpu physics and other function are out. I guess you have never seen gpu accelerated physics... O wait you watched the PS4 conference you need the gpu to that with. A low clocked 8 core AMD cpu even in a console is not that fast compared to any other modern cpu, any intel quad core will crap all over it and any other amd 6 or 8 core will do the same... Maybe you need to learn a thing or two and stop being a sony fanboy.

Again there is a damn 8 core CPU than can do physics... But even so 2 CU alone for physic or animation to help the CPU on the compute site will jolt that performance to more than 300Gflops for compute,just 2 CU and you still have 16 like the 7850 and higher efficiency,lower latency and lower overhead...
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#211 Inconsistancy
Member since 2004 • 8094 Posts
[QUOTE="Tessellation"]PC GPUS already do over 3.0 TFLOPS and cows are impressed with 1.84 TFLOPS :lol: ? AMD 7990 does 3,788.80 GFLOPS x2 :cool:faizan_faizan
And QUAD SLI 690 = 8GB VRAM GDDR5.

To run in SLI, each GPU needs to copy the other's information to be ready to render that region of the scene. So you you only effectively get 2gb with 4 2gb gpu's.
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#212 tormentos
Member since 2003 • 33784 Posts
[QUOTE="faizan_faizan"]

[QUOTE="tormentos"] Yes it is the PS4 OS is rumored to be 512MB...that is the only rumor about the OS,to what is that.? 7.5 GB for video.? I say at worst case would be 2GB,but i don't think it will be even close to that,it would probably not pass 1GB.04dcarraher


I don't rely on rumours son, And you must be delusional if you think PS4 will be giving 8GB GDDR5 VRAM to games only, Not even in the worst scenarios this would happen.

again with the 512mb OS rumor :lol;, at 1080 over 2gb is just a waste for video use. with all the features and function the PS4 is suppose to do 512mb is way off. expect 2gb for normal operations 4gb for game and 2 for video

:lol: Quote for future reference,sony put 8GB of GDDR5 to waist on system... Since you don't admit thing even when they are pasted all over your face from people who know,i say your full of sh**...
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#213 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="tormentos"][QUOTE="04dcarraher"]wrong again lol.gif give it up, a 1.6 ghz jag 8 core is not going to beat an intel quad core or any other amd 6 or eight core cpu clocked above 2.6 ghz. No your just blind and in denial to the fact that they can take those 18CU and set it up where it only uses 14/4 for certain uses. 04dcarraher
""Previous information had suggested that Sony would be splitting GPU resources between rendering and compute functions (VGLeaks suggesting a 14/4 compute unit split between them in its SDK document leak) but the official spec talks of a unified 18 CUs, which "can freely be applied to graphics, simulation tasks, or some mixture of the two". The divide appears to be gone, and devs can apply available power as they see fit."" http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4 STFU there is not 14+4 sh** is 18 Unified CU you have been owned. And second most game are not CPU bound are GPU bound which mean the PS4 will be good,funny last gen console don't have problems with physic and today's port and some how the PS4 will.:lol: Maybe you should stop comparing clock speed is not the 1999 any more,and is not off the chart that a CPU with lower clock with beat one with higher clock speed.

:lol: Please any ratio, fact is that you have no understanding that they can not do. they can not use all 18CU plus gpu based physics and expect the same type of performance or graphics quality.So unless they use all 18CU it is barely any faster then a 7850. Now your also ignoring the fact that the PS4 is using an AMD cpu with an AMD gpu with Pc based x86 coding and API, Now now lets not forget your to metal coding or the "direct x API sucks" posts the cpu does everything sending the data to the rest of the system where it needs to be, and if they go the route where they use all the 18CU and send the basic cpu loads for lower end physics means that advanced real time gpgpu physics and other function are out. I guess you have never seen gpu accelerated physics... O wait you watched the PS4 conference you need the gpu to that with. A low clocked 8 core AMD cpu even in a console is not that fast compared to any other modern cpu, any intel quad core will crap all over it and any other amd 6 or 8 core will do the same... Maybe you need to learn a thing or two and stop being a sony fanboy.

its good to know you know exactly how well 8 cores will perform when the developers have the option to fine tune compiler options... unlike say desktops where the code has to be able to run on many different processors. I wouldn't exactly discredit the lower processor speed with higher throughput if they start threading games heavily.
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#214 Inconsistancy
Member since 2004 • 8094 Posts

PS4's Memory Bandwith = 176GB/s
GTX 670 = 192 GB/s
http://www.geforce.com/whats-new/articles/introducing-the-geforce-gtx-670-gpu

faizan_faizan

Congrats, the 670 is a 7950 equiv (240gb/s). 7860 would be closer to a 660~ (which has 140gb/s). 

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#215 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="tormentos"][QUOTE="04dcarraher"] :lol: Please any ratio, fact is that you have no understanding that they can not do. they can not use all 18CU plus gpu based physics and expect the same type of performance or graphics quality.So unless they use all 18CU it is barely any faster then a 7850. Now your also ignoring the fact that the PS4 is using an AMD cpu with an AMD gpu with Pc based x86 coding and API, Now now lets not forget your to metal coding or the "direct x API sucks" posts the cpu does everything sending the data to the rest of the system where it needs to be, and if they go the route where they use all the 18CU and send the basic cpu loads for lower end physics means that advanced real time gpgpu physics and other function are out. I guess you have never seen gpu accelerated physics... O wait you watched the PS4 conference you need the gpu to that with. A low clocked 8 core AMD cpu even in a console is not that fast compared to any other modern cpu, any intel quad core will crap all over it and any other amd 6 or 8 core will do the same... Maybe you need to learn a thing or two and stop being a sony fanboy.

Again there is a damn 8 core CPU than can do physics... But even so 2 CU alone for physic or animation to help the CPU on the compute site will jolt that performance to more than 300Gflops for compute,just 2 CU and you still have 16 like the 7850 and higher efficiency,lower latency and lower overhead...

8 Cores is pretty convenient and will handle physics easily.
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#216 faizan_faizan
Member since 2009 • 7869 Posts

[QUOTE="faizan_faizan"]

PS4's Memory Bandwith = 176GB/s
GTX 670 = 192 GB/s
http://www.geforce.com/whats-new/articles/introducing-the-geforce-gtx-670-gpu

Inconsistancy

Congrats, the 670 is a 7950 equiv (240gb/s), not a *7850.

It still comes in the MID RANGE.

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#217 Inconsistancy
Member since 2004 • 8094 Posts
[QUOTE="Inconsistancy"][QUOTE="faizan_faizan"]

PS4's Memory Bandwith = 176GB/s
GTX 670 = 192 GB/s
http://www.geforce.com/whats-new/articles/introducing-the-geforce-gtx-670-gpu

faizan_faizan
Congrats, the 670 is a 7950 equiv (240gb/s), not a 7860.

It's still comes in the MID RANGE.

No, 650 + 660 = mid, 670 + 680 = high.
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#218 Tessellation
Member since 2009 • 9297 Posts
cows are really amazing thinking 8GB are dedicated to GPU only :lol: sure the CPU,OS and Apps feed from hot air created by the GPU :cool:
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#219 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="Inconsistancy"][QUOTE="faizan_faizan"][QUOTE="Inconsistancy"] Congrats, the 670 is a 7950 equiv (240gb/s), not a 7860.

It's still comes in the MID RANGE.

No, 650 + 660 = mid, 670 + 680 = high.

No, 680 + 690 = High, At least what i think.
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#220 04dcarraher
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[QUOTE="04dcarraher"] :lol: Please any ratio, fact is that you have no understanding that they can not do. they can not use all 18CU plus gpu based physics and expect the same type of performance or graphics quality.So unless they use all 18CU it is barely any faster then a 7850. Now your also ignoring the fact that the PS4 is using an AMD cpu with an AMD gpu with Pc based x86 coding and API, Now now lets not forget your to metal coding or the "direct x API sucks" posts the cpu does everything sending the data to the rest of the system where it needs to be, and if they go the route where they use all the 18CU and send the basic cpu loads for lower end physics means that advanced real time gpgpu physics and other function are out. I guess you have never seen gpu accelerated physics... O wait you watched the PS4 conference you need the gpu to that with. A low clocked 8 core AMD cpu even in a console is not that fast compared to any other modern cpu, any intel quad core will crap all over it and any other amd 6 or 8 core will do the same... Maybe you need to learn a thing or two and stop being a sony fanboy. tormentos
Again there is a damn 8 core CPU than can do physics... But even so 2 CU alone for physic or animation to help the CPU on the compute site will jolt that performance to more than 300Gflops for compute,just 2 CU and you still have 16 like the 7850 and higher efficiency,lower latency and lower overhead...

A low clocked 8 core cpu, say if the cpu is at 1.6 ghz , any other amd cpu even a quad core as long as it is in the 3 ghz range it will match. This is what you dont understand gpgpu based physics can not be done on a low clocked cpu even if its a 8 core. that is what your not getting. the advanced physics you seen in PS4 video and demos for the physics is all gpu based and 2 CU is not enough. each single CU only does 103 GFLOPS and 206 gflops is not enough for fluid detailed real time physics. Now if they use 2CU for physics lets say, The 16 CU will only be 1.65 TFLOP which is slower then a 7850. Also you can not ignore the fact that the PS4 is using pc based parts and coding which means any efficiency in coding for the hardware will translate into Pc too. Which is why with 360 games like Crysis 2 same era gpu's with similar performance is virtually the same for the gpu.

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#221 faizan_faizan
Member since 2009 • 7869 Posts
cows are really amazing thinking 8GB are dedicated to GPU only :lol: sure the CPU,OS and Apps feed from hot air created by the GPU :cool:Tessellation
This is exactly what they need to know.
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#222 04dcarraher
Member since 2004 • 23832 Posts
[QUOTE="faizan_faizan"][QUOTE="tormentos"][QUOTE="04dcarraher"] :lol: Please any ratio, fact is that you have no understanding that they can not do. they can not use all 18CU plus gpu based physics and expect the same type of performance or graphics quality.So unless they use all 18CU it is barely any faster then a 7850. Now your also ignoring the fact that the PS4 is using an AMD cpu with an AMD gpu with Pc based x86 coding and API, Now now lets not forget your to metal coding or the "direct x API sucks" posts the cpu does everything sending the data to the rest of the system where it needs to be, and if they go the route where they use all the 18CU and send the basic cpu loads for lower end physics means that advanced real time gpgpu physics and other function are out. I guess you have never seen gpu accelerated physics... O wait you watched the PS4 conference you need the gpu to that with. A low clocked 8 core AMD cpu even in a console is not that fast compared to any other modern cpu, any intel quad core will crap all over it and any other amd 6 or 8 core will do the same... Maybe you need to learn a thing or two and stop being a sony fanboy.

Again there is a damn 8 core CPU than can do physics... But even so 2 CU alone for physic or animation to help the CPU on the compute site will jolt that performance to more than 300Gflops for compute,just 2 CU and you still have 16 like the 7850 and higher efficiency,lower latency and lower overhead...

8 Cores is pretty convenient and will handle physics easily.

Not for gpgpu based physics its not, if your only using an updated cpu based physic engine being used today sure. but you wont get the same level of effects.
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#223 Inconsistancy
Member since 2004 • 8094 Posts

No, 680 + 690 = High, At least what i think.faizan_faizan
One great thing about reality, it doesn't matter what 'you' think.
[QUOTE="Tessellation"]cows are really amazing thinking 8GB are dedicated to GPU only :lol: sure the CPU,OS and Apps feed from hot air created by the GPU :cool:faizan_faizan
This is exactly what they need to know.

I've not seen anyone say that the CPU isn't sharing the GPU's memory.

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#224 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="04dcarraher"][QUOTE="faizan_faizan"][QUOTE="tormentos"] Again there is a damn 8 core CPU than can do physics... But even so 2 CU alone for physic or animation to help the CPU on the compute site will jolt that performance to more than 300Gflops for compute,just 2 CU and you still have 16 like the 7850 and higher efficiency,lower latency and lower overhead...

8 Cores is pretty convenient and will handle physics easily.

Not for gpgpu based physics its not, if your only using an updated cpu based physic engine being used today sure. but you wont get the same level of effects.

I think i posted that without even talking Processor Speed into consideration which as of yet we don't know.
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#225 Inconsistancy
Member since 2004 • 8094 Posts
Not for gpgpu based physics its not, if your only using an updated cpu based physic engine being used today sure. but you wont get the same level of effects.04dcarraher
Which are, of course, developer choice. If I want great physics, I may need the GPU. If I want just sufficient physics, the CPU should be fine.
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#226 04dcarraher
Member since 2004 • 23832 Posts
[QUOTE="faizan_faizan"][QUOTE="Inconsistancy"][QUOTE="faizan_faizan"] It's still comes in the MID RANGE.

No, 650 + 660 = mid, 670 + 680 = high.

No, 680 + 690 = High, At least what i think.

the difference between 670 and 680 is small..
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#227 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="04dcarraher"][QUOTE="tormentos"][QUOTE="04dcarraher"] :lol: Please any ratio, fact is that you have no understanding that they can not do. they can not use all 18CU plus gpu based physics and expect the same type of performance or graphics quality.So unless they use all 18CU it is barely any faster then a 7850. Now your also ignoring the fact that the PS4 is using an AMD cpu with an AMD gpu with Pc based x86 coding and API, Now now lets not forget your to metal coding or the "direct x API sucks" posts the cpu does everything sending the data to the rest of the system where it needs to be, and if they go the route where they use all the 18CU and send the basic cpu loads for lower end physics means that advanced real time gpgpu physics and other function are out. I guess you have never seen gpu accelerated physics... O wait you watched the PS4 conference you need the gpu to that with. A low clocked 8 core AMD cpu even in a console is not that fast compared to any other modern cpu, any intel quad core will crap all over it and any other amd 6 or 8 core will do the same... Maybe you need to learn a thing or two and stop being a sony fanboy.

Again there is a damn 8 core CPU than can do physics... But even so 2 CU alone for physic or animation to help the CPU on the compute site will jolt that performance to more than 300Gflops for compute,just 2 CU and you still have 16 like the 7850 and higher efficiency,lower latency and lower overhead...

A low clocked 8 core cpu, say if the cpu is at 1.6 ghz , any other amd cpu even a quad core as long as it is in the 3 ghz range it will match. This is what you dont understand gpgpu based physics can not be done on a low clocked cpu even if its a 8 core. that is what your not getting. the advanced physics you seen in PS4 video and demos for the physics is all gpu based and 2 CU is not enough. each single CU only does 103 GFLOPS and 206 gflops is not enough for fluid detailed real time physics. Now if they use 2CU for physics lets say the 16 CU will only be 1.65 TFLOP which is slower then a 7850. Also you can not ignore the fact that the PS4 is using pc based parts and coding which means any efficiency in coding for the hardware will translate into Pc too. Which is why with 360 games like Crysis 2 same era gpu's with similar performance is virtually the same for the gpu.

efficiency won't translate into the PC, the efficiency is from having a low cost API that isn't available on PC's and being able to fine tune everything to that specific hardware.
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#228 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="faizan_faizan"][QUOTE="Tessellation"]cows are really amazing thinking 8GB are dedicated to GPU only :lol: sure the CPU,OS and Apps feed from hot air created by the GPU :cool:Inconsistancy
This is exactly what they need to know.

I've not seen anyone think that the CPU isn't sharing the GPU's memory.

Really? They might not have said the same words but it's always They were using 4GB RAMZ.
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#229 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="04dcarraher"][QUOTE="faizan_faizan"][QUOTE="Inconsistancy"] No, 650 + 660 = mid, 670 + 680 = high.

No, 680 + 690 = High, At least what i think.

the difference between 670 and 680 is small..

Ok i lose.
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RyviusARC

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#231 RyviusARC
Member since 2011 • 5708 Posts

[QUOTE="04dcarraher"]Cpu is what processes everything needed, the time takes the cpu to process the needed data, for example modern API with dx 11 its overhead is very little comared to dx 9 your looking at 15% vs "to metal" all you will need to overcome that 15% is a slightly faster cpu or abit higher clockrate.

also you have to be kidding me that you doubt a high end pc from 2006 cant play current multiplats.... Athlon X2 3ghz or C2D 2.4 ghz, 4gb DDR2 and a 8800GTX done there you go your playing games 2x the graphical ability of current HD consoles

tormentos

I already quote 2 person who own your a$$ on that subject both works to the top 2 GPU makers and both claim the same,API Overhead kill performance big time,he name some pretty big examples of it,and you ignore them because it serve you best..

 

Facts are better than the person saying something.

It's a fallacy to argue using authority as fact.

I gave you the chance to put what I said to the test by comparing an 8600gt to the 360 in performance.

Go ahead and check and you will see the performance is similar.

You just need a more powerful CPU than what is in consoles to get that performance.

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RyviusARC

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#232 RyviusARC
Member since 2011 • 5708 Posts

[QUOTE="faizan_faizan"] VRAM isn't everything, And it's shared unlike PC GPU's VRAM which isn't shared it's dedicated for games, The MAIN RAM is.tormentos
Yes it is the PS4 OS is rumored to be 512MB...that is the only rumor about the OS,to what is that.? 7.5 GB for video.? I say at worst case would be 2GB,but i don't think it will be even close to that,it would probably not pass 1GB.

 

My guess is that they will dedicate something like 1GB to the OS and other functions.

They will also have to dedicate about 1 CPU core for recording since that is pretty CPU intensive even without it being RAW footage.

But RAM does not equate to performance unless there is a bottleneck.

The RAM will allow for larger levels and higher res textures but it won't make the GPU suddenly more powerful.

For example a GTX 560ti with 1GB of vRAM is still much more powerful than a 4870 with 2GB of vRAM.

The PS4 must also split that RAM between system and video.

So it will most likely be 4-5GB for system RAM and 2-3GB for video RAM while 1GB is dedicated to the OS and other features.

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#233 NoodleFighter
Member since 2011 • 11804 Posts

8GB GDDR5 RAM is the new cell

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savagetwinkie

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#234 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="04dcarraher"][QUOTE="faizan_faizan"][QUOTE="04dcarraher"] A low clocked 8 core cpu, say if the cpu is at 1.6 ghz , any other amd cpu even a quad core as long as it is in the 3 ghz range it will match. This is what you dont understand gpgpu based physics can not be done on a low clocked cpu even if its a 8 core. that is what your not getting. the advanced physics you seen in PS4 video and demos for the physics is all gpu based and 2 CU is not enough. each single CU only does 103 GFLOPS and 206 gflops is not enough for fluid detailed real time physics. Now if they use 2CU for physics lets say the 16 CU will only be 1.65 TFLOP which is slower then a 7850. Also you can not ignore the fact that the PS4 is using pc based parts and coding which means any efficiency in coding for the hardware will translate into Pc too. Which is why with 360 games like Crysis 2 same era gpu's with similar performance is virtually the same for the gpu.

efficiency won't translate into the PC, the efficiency is from having a low cost API that isn't available on PC's and being able to fine tune everything to that specific hardware.

Yes some of the coding efficiency will translate to Pc in terms for performance because of the similar hardware.

no it won't... the techniques used to make a game more efficient is completely abstracted out on PC. Who the hell will set all the compiler options basically making the game only perform well on jaguar cores on PC... or only compatible on jaguar cores? I don't think you understand how optimizing works, you can A. Fine tune your code for a specific set of hardware, and we are talking about specific hardware ware you can fine tune it to the cache level, A luxury PC's don't have, there are too many options to fine tune it this much, in fact your stuck with either gcc or visual studio to create pretty generic code that will run in any generic windows/linux environment on x86 PC's. B. Fine tune it with load balancing of the game itself A luxury PC's don't have, thats why their are so many options to let users load balance it for them selves. But it's never perfect. PC will benefit like it always has, when developers really go the distance to make algorithms that are low cost but almost as effective as the previous implementation you'll get improvements when the algorithm is ported to PC game engines. At this level hardware really doesn't even matter.
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tormentos

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#235 tormentos
Member since 2003 • 33784 Posts
[QUOTE="savagetwinkie"] its good to know you know exactly how well 8 cores will perform when the developers have the option to fine tune compiler options... unlike say desktops where the code has to be able to run on many different processors. I wouldn't exactly discredit the lower processor speed with higher throughput if they start threading games heavily.

Simple mind don't under stand that console CPU are not bound by horrible overhead,horrible inefficiency,and terrible latency. I even quote several people who work for both Nvidia and AMD complaining about API over head and explaining why PC while having 10 times more power than consoles,don't deliver 10 times better looking games,and they just ignore it.
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#236 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="tormentos"][QUOTE="faizan_faizan"] VRAM isn't everything, And it's shared unlike PC GPU's VRAM which isn't shared it's dedicated for games, The MAIN RAM is.RyviusARC

Yes it is the PS4 OS is rumored to be 512MB...that is the only rumor about the OS,to what is that.? 7.5 GB for video.? I say at worst case would be 2GB,but i don't think it will be even close to that,it would probably not pass 1GB.

 

My guess is that they will dedicate something like 1GB to the OS and other functions.

They will also have to dedicate about 1 CPU core for recording since that is pretty CPU intensive even without it being RAW footage.

But RAM does not equate to performance unless there is a bottleneck.

The RAM will allow for larger levels and higher res textures but it won't make the GPU suddenly more powerful.

For example a GTX 560ti with 1GB of vRAM is still much more powerful than a 4870 with 2GB of vRAM.

The PS4 must also split that RAM between system and video.

So it will most likely be 4-5GB for system RAM and 2-3GB for video RAM while 1GB is dedicated to the OS and other features.

4-5 GB is a lot for system ram, if the OS is only 1 GB you'd have 7GB just for a game. You have to remember when you load a game in a split memory architecture, a lot of the graphics are duplicated, so a large chunk of system memory is grahpics memory thats being swapped in and out of the GPU. The other large portion of memory is probably sound. 6GB or ram dedicated to the game will probably be better than what most PC's use now, because duplicate so much for the GPU.
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tormentos

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#237 tormentos
Member since 2003 • 33784 Posts

[QUOTE="tormentos"][QUOTE="faizan_faizan"] VRAM isn't everything, And it's shared unlike PC GPU's VRAM which isn't shared it's dedicated for games, The MAIN RAM is.RyviusARC

Yes it is the PS4 OS is rumored to be 512MB...that is the only rumor about the OS,to what is that.? 7.5 GB for video.? I say at worst case would be 2GB,but i don't think it will be even close to that,it would probably not pass 1GB.

 

My guess is that they will dedicate something like 1GB to the OS and other functions.

They will also have to dedicate about 1 CPU core for recording since that is pretty CPU intensive even without it being RAW footage.

But RAM does not equate to performance unless there is a bottleneck.

The RAM will allow for larger levels and higher res textures but it won't make the GPU suddenly more powerful.

For example a GTX 560ti with 1GB of vRAM is still much more powerful than a 4870 with 2GB of vRAM.

The PS4 must also split that RAM between system and video.

So it will most likely be 4-5GB for system RAM and 2-3GB for video RAM while 1GB is dedicated to the OS and other features.

The PS4 has a companion chip for recording,so no performance hit is suffer,that is one of the reason of my efficiency claims. The PS4 also has a ARM for OS,which mean no CPU core touch either or at worst case scenario incredible minimal impact. I know it will not make the GPU more powerful i never say that,it will allow how ever the GPU to work to its fullest.
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#238 04dcarraher
Member since 2004 • 23832 Posts

[QUOTE="tormentos"][QUOTE="faizan_faizan"] VRAM isn't everything, And it's shared unlike PC GPU's VRAM which isn't shared it's dedicated for games, The MAIN RAM is.RyviusARC

Yes it is the PS4 OS is rumored to be 512MB...that is the only rumor about the OS,to what is that.? 7.5 GB for video.? I say at worst case would be 2GB,but i don't think it will be even close to that,it would probably not pass 1GB.

 

My guess is that they will dedicate something like 1GB to the OS and other functions.

They will also have to dedicate about 1 CPU core for recording since that is pretty CPU intensive even without it being RAW footage.

But RAM does not equate to performance unless there is a bottleneck.

The RAM will allow for larger levels and higher res textures but it won't make the GPU suddenly more powerful.

For example a GTX 560ti with 1GB of vRAM is still much more powerful than a 4870 with 2GB of vRAM.

The PS4 must also split that RAM between system and video.

So it will most likely be 4-5GB for system RAM and 2-3GB for video RAM while 1GB is dedicated to the OS and other features.

I say with OS plus all the features they will allocate 2gb, also depending on the cpu core clock one core for recording may not be enough but also video recording will eat up alot of memory since they wont be able to record directly to te hdd if your gaming off the hdd install.

It might look like this

2-4gb for system use 2 or 4gb(demanding on sysytem usage) for the game and 2gb for video output.

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#239 04dcarraher
Member since 2004 • 23832 Posts

[QUOTE="RyviusARC"]

[QUOTE="tormentos"] Yes it is the PS4 OS is rumored to be 512MB...that is the only rumor about the OS,to what is that.? 7.5 GB for video.? I say at worst case would be 2GB,but i don't think it will be even close to that,it would probably not pass 1GB.tormentos

 

My guess is that they will dedicate something like 1GB to the OS and other functions.

They will also have to dedicate about 1 CPU core for recording since that is pretty CPU intensive even without it being RAW footage.

But RAM does not equate to performance unless there is a bottleneck.

The RAM will allow for larger levels and higher res textures but it won't make the GPU suddenly more powerful.

For example a GTX 560ti with 1GB of vRAM is still much more powerful than a 4870 with 2GB of vRAM.

The PS4 must also split that RAM between system and video.

So it will most likely be 4-5GB for system RAM and 2-3GB for video RAM while 1GB is dedicated to the OS and other features.

The PS4 has a companion chip for recording,so no performance hit is suffer,that is one of the reason of my efficiency claims. The PS4 also has a ARM for OS,which mean no CPU core touch either or at worst case scenario incredible minimal impact. I know it will not make the GPU more powerful i never say that,it will allow how ever the GPU to work to its fullest.

And your getting this info from where? because it looks like wishful dreaming, since recording is very demanding on processing ,on hdd and memory usage. You can not have a perfect system without no hiccups

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#240 RyviusARC
Member since 2011 • 5708 Posts

[QUOTE="RyviusARC"]

[QUOTE="tormentos"] Yes it is the PS4 OS is rumored to be 512MB...that is the only rumor about the OS,to what is that.? 7.5 GB for video.? I say at worst case would be 2GB,but i don't think it will be even close to that,it would probably not pass 1GB.savagetwinkie

 

My guess is that they will dedicate something like 1GB to the OS and other functions.

They will also have to dedicate about 1 CPU core for recording since that is pretty CPU intensive even without it being RAW footage.

But RAM does not equate to performance unless there is a bottleneck.

The RAM will allow for larger levels and higher res textures but it won't make the GPU suddenly more powerful.

For example a GTX 560ti with 1GB of vRAM is still much more powerful than a 4870 with 2GB of vRAM.

The PS4 must also split that RAM between system and video.

So it will most likely be 4-5GB for system RAM and 2-3GB for video RAM while 1GB is dedicated to the OS and other features.

4-5 GB is a lot for system ram, if the OS is only 1 GB you'd have 7GB just for a game. You have to remember when you load a game in a split memory architecture, a lot of the graphics are duplicated, so a large chunk of system memory is grahpics memory thats being swapped in and out of the GPU. The other large portion of memory is probably sound. 6GB or ram dedicated to the game will probably be better than what most PC's use now, because duplicate so much for the GPU.

 

We will see.

Right now it is all speculation.

The PS3 was split RAM and faired pretty well with the Xbox 360 although sometimes it did suffer slightly because of it but most of the time is was pretty close and sometimes the PS3 came on top in things like textures.

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#241 Tessellation
Member since 2009 • 9297 Posts

[QUOTE="tormentos"][QUOTE="RyviusARC"]

 

My guess is that they will dedicate something like 1GB to the OS and other functions.

They will also have to dedicate about 1 CPU core for recording since that is pretty CPU intensive even without it being RAW footage.

But RAM does not equate to performance unless there is a bottleneck.

The RAM will allow for larger levels and higher res textures but it won't make the GPU suddenly more powerful.

For example a GTX 560ti with 1GB of vRAM is still much more powerful than a 4870 with 2GB of vRAM.

The PS4 must also split that RAM between system and video.

So it will most likely be 4-5GB for system RAM and 2-3GB for video RAM while 1GB is dedicated to the OS and other features.

04dcarraher

The PS4 has a companion chip for recording,so no performance hit is suffer,that is one of the reason of my efficiency claims. The PS4 also has a ARM for OS,which mean no CPU core touch either or at worst case scenario incredible minimal impact. I know it will not make the GPU more powerful i never say that,it will allow how ever the GPU to work to its fullest.

And your getting this info from where? because it looks like wishful dreaming

 ''There was also talk of a new processing module in the PS4 hardware designed to handle tasks like background downloading. Our sources suggest a low-power ARM core designed to handle "standby" tasks along these lines, while the console also saves the current gameplay state when the system is closed down, meaning instant access to the last game you played when you power up again. OS tasks and resource allocation remain unknown (512MB or thereabouts was discussed with developers) but we now have some idea of what this system can do: Sony talks about running a web browser "and other applications" during gameplay.''

I believe that still needs RAM.

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savagetwinkie

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#242 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="RyviusARC"]

 

My guess is that they will dedicate something like 1GB to the OS and other functions.

They will also have to dedicate about 1 CPU core for recording since that is pretty CPU intensive even without it being RAW footage.

But RAM does not equate to performance unless there is a bottleneck.

The RAM will allow for larger levels and higher res textures but it won't make the GPU suddenly more powerful.

For example a GTX 560ti with 1GB of vRAM is still much more powerful than a 4870 with 2GB of vRAM.

The PS4 must also split that RAM between system and video.

So it will most likely be 4-5GB for system RAM and 2-3GB for video RAM while 1GB is dedicated to the OS and other features.

RyviusARC

4-5 GB is a lot for system ram, if the OS is only 1 GB you'd have 7GB just for a game. You have to remember when you load a game in a split memory architecture, a lot of the graphics are duplicated, so a large chunk of system memory is grahpics memory thats being swapped in and out of the GPU. The other large portion of memory is probably sound. 6GB or ram dedicated to the game will probably be better than what most PC's use now, because duplicate so much for the GPU.

 

We will see.

Right now it is all speculation.

The PS3 was split RAM and faired pretty well with the Xbox 360 although sometimes it did suffer slightly because of it but most of the time is was pretty close and sometimes the PS3 came on top in things like textures.

If you really think about it, the 360 has an os of 30MB and the ps3 about 50MB, to really think they are going to jump to 2GB supporting almost identical features + a few more is really... a stretch. Thats an excessive amount of code in comparison, you could technically load 4 full ps3 games in. I've got a full linux distro doing more than that with less ram usage...
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#243 RyviusARC
Member since 2011 • 5708 Posts

If you really think about it, the 360 has an os of 30MB and the ps3 about 50MB, to really think they are going to jump to 2GB supporting almost identical features + a few more is really... a stretch. Thats an excessive amount of code in comparison, you could technically load 4 full ps3 games in. I've got a full linux distro doing more than that with less ram usage...savagetwinkie

 

Like I said we shall see.

The WiiU has 1GB of RAM dedicated to the OS.

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#244 04dcarraher
Member since 2004 • 23832 Posts

[QUOTE="savagetwinkie"]If you really think about it, the 360 has an os of 30MB and the ps3 about 50MB, to really think they are going to jump to 2GB supporting almost identical features + a few more is really... a stretch. Thats an excessive amount of code in comparison, you could technically load 4 full ps3 games in. I've got a full linux distro doing more than that with less ram usage...RyviusARC

 

Like I said we shall see.

The WiiU has 1GB of RAM dedicated to the OS.

The more features the console can do the more complex the OS will be. With the 360 and PS3 memory was a real problem.
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#245 tormentos
Member since 2003 • 33784 Posts
And your getting this info from where? because it looks like wishful dreaming, since recording is very demanding processing ,on hdd and memory usage. You can not have a perfect system without no hiccups 04dcarraher
Maybe you should stop talking and read the links i have been pasting.. You apparently did not see the conference right.? ""Sony has a hardware video encoder and it knows how to use it! The sharing of gameplay over IP was one of the impressive elements of the presentation."" The video of Killzone on pS4 was recorded while playing and uploaded after..
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#246 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"]If you really think about it, the 360 has an os of 30MB and the ps3 about 50MB, to really think they are going to jump to 2GB supporting almost identical features + a few more is really... a stretch. Thats an excessive amount of code in comparison, you could technically load 4 full ps3 games in. I've got a full linux distro doing more than that with less ram usage...RyviusARC

 

Like I said we shall see.

The WiiU has 1GB of RAM dedicated to the OS.

yah... nintendo... I don't think nintendo are that great example... M$ probably has the most talent in their OS team for obvious reasons... their 30 mb kernel supported more out of box than sony's entire console, and it still has features sony hasn't been able to match yet. their entire xbox live functionality is built into the 30MB so that includes voice chat and cross game chat, the match making xbox uses,
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#247 tormentos
Member since 2003 • 33784 Posts

[QUOTE="04dcarraher"][QUOTE="tormentos"] The PS4 has a companion chip for recording,so no performance hit is suffer,that is one of the reason of my efficiency claims. The PS4 also has a ARM for OS,which mean no CPU core touch either or at worst case scenario incredible minimal impact. I know it will not make the GPU more powerful i never say that,it will allow how ever the GPU to work to its fullest.Tessellation

And your getting this info from where? because it looks like wishful dreaming

 ''There was also talk of a new processing module in the PS4 hardware designed to handle tasks like background downloading. Our sources suggest a low-power ARM core designed to handle "standby" tasks along these lines, while the console also saves the current gameplay state when the system is closed down, meaning instant access to the last game you played when you power up again. OS tasks and resource allocation remain unknown (512MB or thereabouts was discussed with developers) but we now have some idea of what this system can do: Sony talks about running a web browser "and other applications" during gameplay.''

I believe that still needs RAM.

It does...
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#249 RyviusARC
Member since 2011 • 5708 Posts

[QUOTE="RyviusARC"]

[QUOTE="savagetwinkie"]If you really think about it, the 360 has an os of 30MB and the ps3 about 50MB, to really think they are going to jump to 2GB supporting almost identical features + a few more is really... a stretch. Thats an excessive amount of code in comparison, you could technically load 4 full ps3 games in. I've got a full linux distro doing more than that with less ram usage...savagetwinkie

 

Like I said we shall see.

The WiiU has 1GB of RAM dedicated to the OS.

yah... nintendo... I don't think nintendo are that great example... M$ probably has the most talent in their OS team for obvious reasons... their 30 mb kernel supported more out of box than sony's entire console, and it still has features sony hasn't been able to match yet. their entire xbox live functionality is built into the 30MB so that includes voice chat and cross game chat, the match making xbox uses,

We shall see.