[QUOTE="RyviusARC"]
But the PS4 doesn't have the API overhead like PC does and the overhead is experienced on the CPU side.
BlbecekBobecek
How is Direct3D API experienced on CPU side? Do you have any source to prove that?
If you have a high end 2010 PC with a higher clocked i5 CPU and an well oced GTX 480 (3gb version would be better) then you are set to play next gen console multiplats.
RyviusARC
I seriously doubt that. High end 2006 PC is not set to play this (last) gen console multiplats afterall...
he's right about the overhead being on the CPU side, but its still a pretty idiotic statement because ALL overhead is on the CPU side. Thats where the logic happens, kernel calls have a cost when calling into a direct x driver and the driver itself will be pretty generic, so your not getting fully optimized GPU calls and your incuring high costs if you repeatedly call something like draw.
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