And your getting this info from where? because it looks like wishful dreaming[QUOTE="04dcarraher"][QUOTE="tormentos"] The PS4 has a companion chip for recording,so no performance hit is suffer,that is one of the reason of my efficiency claims. The PS4 also has a ARM for OS,which mean no CPU core touch either or at worst case scenario incredible minimal impact. I know it will not make the GPU more powerful i never say that,it will allow how ever the GPU to work to its fullest.Tessellation
''There was also talk of a new processing module in the PS4 hardware designed to handle tasks like background downloading. Our sources suggest a low-power ARM core designed to handle "standby" tasks along these lines, while the console also saves the current gameplay state when the system is closed down, meaning instant access to the last game you played when you power up again. OS tasks and resource allocation remain unknown (512MB or thereabouts was discussed with developers) but we now have some idea of what this system can do: Sony talks about running a web browser "and other applications" during gameplay.''
I believe that still needs RAM.
I see where he got his info but the fact they state standby tasks and a low power ARM core does not translate into flawless real time recording , since recording is very demanding with processing ,on hdd and memory usage. You can not have a perfect system without no hiccups
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