Ok after this I'll have to go through the thread.
[QUOTE="StealthSting"]Don't you believe that higher costs hinder developers more than lower specs?In all sincerity. Blah blah blah...
Yes it's about the experince not power. Yes you can make significant experiences with short power. That doesn't change the fact that this in some way hinders the developers creative freedom to create a product.
And really, we've heard all of this before from Nintendo. Some of it every single gen.
Yes the experience matters more, but what exactly did happen last gen? You bring a technology forward that only came into fruition by Nintendo because of Skyward Sword--Metroid Prime 3 being an exception. How long did that last?
Nintendo can backlash all they want, but if they want to make a sound argument for their case, give us the goods, don't talk about it--like they always do.
KungfuKitten
Yes I do. It's a good point. And it's also cheaper for the consumer. But then again, I'm one of those guys who values the power of choice.
I won't even have to name the PC market, just look at the console market this gen. Look at digital distribution. Sure you have your big budget titles on the HD consoles, but you can also get a lot of great games on any online store that doesn't use much hardware power, or that didn't have a 1/20 of the budget needed to create a big budget title.
Yes they can create an awesome experience with very little power and a smaller budget. It forces the developers to be resourceful and creative. But lack of hardware power also takes freedom away from certain developers that want to utilise that power. Taking that freedom away from them isn't always a positive. Gens come and go, hardware keeps getting better and experiences every gen take advantage of this aspect.
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