I feel like this is a bad argument to makes, i.e. "developer good, publisher bad", as it is not really relevant to this specific game.
The game received mediocre reviews and probably worse sales, and no doubt using the big bad Unreal Engine 5 put them in the hole for quite a bit of cash and they didn't make their money back with initial sales.
Playing it on Game Pass doesn't alter the fate of the studio or the money they receive because anyone that wanted to buy the game by this point probably would have bought the game already.
If they want to make some money, put it on Steam for 20-30 bucks on sale. Otherwise I would chalk this game up as a financial and critical failure.
Also their first mistake was making a bargain with EA to begin with; it's difficult for me to feel bad for a "would-be indie studio" that sells their soul to the devil. This game arguably could have been great if they worked on it on their own or signed with a small-scale publisher like Coffee Stain or Devolver Digital, but they went with EA.
You see this from time to time: "new studio full of industry veterans want to make independent AAA game" and you just have to roll your eyes when they make that claim and then sign with a major publisher. First off, the notion of a "AAA independent game" is an oxymoron, and on top of that signing with a major publisher just completely negates that. I don't care if you have "indie spirit" lol.
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